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Biowares Take on on deeper RPG mechanics. "Forget about stats and loot. More combat.


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#1451
Ace of Dawn

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sbvera13 wrote...

element eater wrote...

in my opinion you just need to be given more of it maybe each class could get an ammo boost for there core gun ar for soldiers shotguns for vanguards etc i actualy like the idea as it would still allow for some differentiation between classes based on weaponry 


I like this idea.


Honestly, I am surprised they didn't do this for the Infiltrator or Vanguard (Soldier has more than enough guns to not really need this). Nothing huge, just something noticeable.

#1452
Someone With Mass

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More ammo for certain classes would be great. Or at least some different armor parts that increases the amount of ammo you can carry.

As for the ammo collecting, it's not that hard or much of a work, since some ammo spots regenerate over time or are scattered so frequently over the level, finding them is really easy. And if you just want to use your sniper rifle/assault rifles/what have you so badly, then there's really no point in having SMGs or pistols as backup weapons. Which is one of their many functions.

#1453
JayhartRIC

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the_one_54321 wrote...

EternalPink wrote...

the_one_54321 wrote...

Someone With Mass wrote...
Okay, if we're going to play the lame "I know more than you" game, count me out.

It's not a contest of knowing more than each other. You can't have a conversation about a subject if you don't know anything about that subject. Unless all you're doing is saying that you know nothing and want to be informed.

I call bull on this one i'm afraid, trying to equate actual science with a sci fi game set 200 years in the future and then saying that you will only discuss that science with people that can prove they have there own knowledge of real world science is exactly the "I know more than you" game

We used gun powder, candles and horses 200 years ago, you've most likely seen yourself how mobile/cell phones have changed the world and yet you don't think the ability to move heat from one object to another will have improved in another 200 years in such a way that it would make today's science look like gun powder, candles and horses 

Except that's not how they approached it. They quote Newton. They say the barrel gets hot. They say the heat needs to be dissipated. They tell you they do it with a solid metal heat sink "clip." If they wanted to go with technology so advanced that it appears like magic, they should have stuck with omni-gel.


Where did they say what the thermal clip is made of?

#1454
Nashiktal

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Someone With Mass wrote...

sbvera13 wrote...
Personally, I have never minded ammo, but it was very poorly implemented. I imagine soldiers or Vanguards have no problem, but as a sniper it's pretty horrible. The game forces you to stand behind a box and kill everything at range, then forces you to run up and grab dropped ammo clips after 10 shots. Completely boneheaded IMO.


Eh, that's what a sniper does. Shoots people at range.


Missed his point mate. :P

#1455
Someone With Mass

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JayhartRIC wrote...

Where did they say what the thermal clip is made of?


They didn't.

#1456
the_one_54321

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Someone With Mass wrote...

JayhartRIC wrote...
Where did they say what the thermal clip is made of?

They didn't.

Metal has the best heat conduction. A fairly solid cast or forged piece of metal will easily conduct better than any mineral solid.
If they were using a liquid it would be a radiator and have no need for the clip.
If they were using air it would just have a vent.

#1457
Praetor Knight

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JayhartRIC wrote...

Where did they say what the thermal clip is made of?


Well, there are some references in game to Lithium being one component. It is stated to be an integral part in heat sinks for hand-held weapons at least.

But the question is, how is Lithium used? It most likely has to be in a compound because of how volatile it can be in its pure form, but what is the best way to use it?

One way that seems likely from what I've been able to put together is as Lithium Oxide.

In this form, the compound could be used as a Thermal barrier coating on multiple heat sinks that are possibly carried inside of Thermal Clips, to allow for improved maintenance efficiency.

Since Thermal Clips are swappable, knowing when they are going to fail before they actually do would extend the life of weapons' components and allow for less failures in Combat. And since we know ME1 weapons had to vent once overheated, it's plausible and fits what is observed in both games.

And the reason I assume that there are multiple heat sinks is because of the research upgrades for Shotguns and SMG's: Shotgun Upgrades / Submachine Gun Upgrades

More efficient heat-sink materials improve the absorption and dissipation of heat. Allows for smaller, easier-to-carry heat sinks


Edit: darn wiki changes.

Modifié par Praetor Shepard, 08 juillet 2011 - 12:56 .


#1458
EternalPink

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the_one_54321 wrote...

Someone With Mass wrote...

JayhartRIC wrote...
Where did they say what the thermal clip is made of?

They didn't.

Metal has the best heat conduction. A fairly solid cast or forged piece of metal will easily conduct better than any mineral solid.
If they were using a liquid it would be a radiator and have no need for the clip.
If they were using air it would just have a vent.


I read a news article about how 2 new elements were added to the periodic table the other day, perhaps the next two they discover will have the "magical" properties to solve your imagined problems with how you've assumed they've built something.

Modifié par EternalPink, 08 juillet 2011 - 12:55 .


#1459
element eater

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Someone With Mass wrote...
And if you just want to use your sniper rifle/assault rifles/what have you so badly, then there's really no point in having SMGs or pistols as backup weapons. Which is one of their many functions.


i appreciate the inclusion of back up weapons and the use of them. i just think its a fine balance and sometimes in me2 i felt that the ammo balancing was a little off. tbh one of the guns i had the biggest issue with was the heavy pistol this came with so little ammo I ended up using the smg when ever i wasnt using the anti material rifle when i much preffered the pistol.

speaking of smg i hope they alter the way you hold it in me3 at least for the larger models

#1460
Someone With Mass

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EternalPink wrote...
I read a news article about how 2 new elements were added to the periodic table the other day, perhaps the next two they discover will have the "magical" properties to solve your imagined problems with how you've assumed they've built something.


Considering that they found a material that raises and lowers the masses of objects when a electrical current runs through it, and is the base of all technology in this universe, I'd say that's pretty likely to be the reason.

#1461
Ace of Dawn

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EternalPink wrote...

the_one_54321 wrote...

Someone With Mass wrote...

JayhartRIC wrote...
Where did they say what the thermal clip is made of?

They didn't.

Metal has the best heat conduction. A fairly solid cast or forged piece of metal will easily conduct better than any mineral solid.
If they were using a liquid it would be a radiator and have no need for the clip.
If they were using air it would just have a vent.


I read a news article about how 2 new elements were added to the periodic table the other day, perhaps the next two they discover will have the "magical" properties to solve your imagined problems with how you've assumed they've built something.


Doubtful. All elements past bismuth are radioactive and have half-lives. Any new elements discovered would likely have half-lives in the order of seconds and be too unstable to have any worthwhile use out of them.

#1462
slimgrin

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All this science for a retcon?

#1463
Ace of Dawn

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slimgrin wrote...

All this science for a retcon?


Well, the Mass Effect universe still follows most scientific principles and the like fairly well. When they don't, kinda causes issues...

#1464
Praetor Knight

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slimgrin wrote...

All this science for a retcon?

I'm not crazy about reality, but it's still the only place to get a decent meal. Posted Image
- Groucho Marx

:whistle:

#1465
Someone With Mass

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It's not retcon if they move on from one thing to another. Retcon would be if they rewrite the entire backstory of it. Which they didn't.

The geth began to use thermal clips, while the organic soldiers had to use the overheat system, which made them vulnerable for attacks when they had to wait for their weapons to cool down (and I don't think the mods Shepard used is standard issue either) so they adapted to the new technology.

I would really like if this forum could stop raping the definition of retroactive continuity in the ass for one day.

Modifié par Someone With Mass, 08 juillet 2011 - 01:17 .


#1466
Praetor Knight

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Someone With Mass wrote...

I would really like if this forum could stop raping the definition retroactive continuity in the ass for one day.


Agreed, and I still get confused about how some of those other choice buzz words (that I don't want to name) get applied also.

Modifié par Praetor Shepard, 08 juillet 2011 - 01:14 .


#1467
Sanunes

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Correct me if I am wrong but Thermal Clips would only be a retcon if there was a magical force that said Shepard used Thermal Clips in Mass Effect 1 and they never had a cooldown system? Its just a change of technology for some reason that I haven't seen any information on.

#1468
slimgrin

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Someone With Mass wrote...

It's not retcon if they move on from one thing to another. Retcon would be if they rewrite the entire backstory of it. Which they didn't.

The geth began to use thermal clips, while the organic soldiers had to use the overheat system, which made them vulnerable for attacks when they had to wait for their weapons to cool down (and I don't think the mods Shepard used is standard issue either) so they adapted to the new technology.

I would really like if this forum could stop raping the definition of retroactive continuity in the ass for one day.


Fine. It's a gameplay change being justified by subsequent lore. :wizard:

#1469
Praetor Knight

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Sanunes wrote...

Its just a change of technology for some reason that I haven't seen any information on.

We have this from the Codex:

Small Arms

Modern infantry weapons are micro-scaled mass accelerators, using mass-reducing fields and magnetic force to propel miniature slugs to lethal speeds. Nearly every gun on the battlefield is laden with features, from targeting auto-assists to projectile shavers that can generate thousands of rounds of ammunition from a small, internal block of metal.

It was long thought that personal weapons had plateaued in performance, but the geth proved all theories wrong. Mathematically reviewing their combat logs, the geth found that in an age of kinetic barriers, most firefights were won by the side who could put the most rounds down-range the fastest. But combatants were forced to deliberately shoot slower to manage waste heat, or pause as their weapons vented.

To eliminate this inefficiency, the geth adopted detachable heat sinks known as thermal clips. While organic arms manufacturers were initially doubtful this would produce a net gain, a well-trained soldier can eject and swap thermal clips in under a second. Faced with superior enemy firepower, organic armies soon followed the geth's lead, and today's battlefields are littered with these thermal clips.



But I'd like to get more confirmed on the workings of Thermal Clips myself, but I have tried filling in the blanks with observations and assumptions.

Modifié par Praetor Shepard, 08 juillet 2011 - 01:25 .


#1470
Someone With Mass

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The only problem I have with it is how fast everyone started to use the thermal clips and how fast it spread throughout the galaxy, though it's not that bad. There are way worse offenders in that category.

Like the humans forming the Alliance and uniting the nations of Earth under one banner in a matter of days.

#1471
Rockworm503

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Darji wrote...

Ok here is Biowares take on deeper RPG mechanics for ME3.

Casey Hudson: People really want us to deepen the RPG aspect of the
experience. We interpret that as being about the kind of intelligent
decision making around how you progress. To us, the RPG experience isn't
necessarily about stats and loot. It's about exploration and combat and
making a good character-driven story and good progression.



We had progression in Mass Effect 2 in armour and weapon choices but
that activity chain was too simple. That whole activity chain I think
was a button we weren't really pushing in ME2 and specifically were
trying to hit for ME3.


www.computerandvideogames.com/309188/mass-effect-3-bioware-on-surprises-inspiration-and-tough-decisions/

Guess they havent learned anthing from the feedback they recieved with Dragon Age 2.


so loot and stats is all that matters really?  Then you should love DA2 cause it has plenty of both =]
overreacting much?

#1472
EternalPink

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Ahhh DA2 and stats, i'm yet to understand why in DA2 or the DA series and an awful lot of RPG games why my character who has just been beating the living hell out of all manner of monsters with a massive two handed weapon that requires X amount of strength is totally unable to use a weapon requiring one more strength point than i currently have.

I mean seriously if all the other two handed weapons in the world were unavailable and a kitten was about to get seriously mistreated i can't pick up that weapon that requires one extra strength point and use it just for that emergency, or maybe just badly since its a little bit heavier but considering i've been waving a slightly lighter sword about for hours on end surely i can lift a sword thats a tiny bit heavier for five minutes

Thats good role play?

Modifié par EternalPink, 08 juillet 2011 - 01:45 .


#1473
Il Divo

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EternalPink wrote...

Ahhh DA2 and stats, i'm yet to understand why in DA2 or the DA series and an awful lot of RPG games why my character who has just been beating the living hell out of all manner of monsters with a massive two handed weapon that requires X amount of strength is totally unable to use a weapon requiring one more strength point than i currently have.

I mean seriously if all the other two handed weapons in the world were unavailable and a kitten was about to get seriously mistreated i can't pick up that weapon that requires one extra strength point and use it just for that emergency, or maybe just badly since its a little bit heavier but considering i've been waving a slightly lighter sword about for hours on end surely i can lift a sword thats a tiny bit heavier for five minutes

Thats good role play?


Well, no, it's not good role-play, but it does fall under that gameplay-lore segregation. Your strength score is an abstraction, intended to measure your ability to lift/use certain melee weapons. If your strength score is not high enough, your character can't effectively use that weapon, so the game does not let you equip it. In actual dnd, there are rules which allow characters to use weapons much larger than them, albeit at a hit penalty.

Modifié par Il Divo, 08 juillet 2011 - 01:56 .


#1474
Bnol

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sbvera13 wrote...

Yes, I believe I mentioned that.  The issue was the amount of ammo, forcing you to snipe with a pistol for half the fight, unless you play on low difficulties and can kill everything with one hit.  I had to use the Viper instead of the Widow simply because it would last for an entire fight.


Actually, the Widow has more damage output with it's ammo available with the +damage modification of assasination cloak than the Viper when talking about an Infiltrator (which is the only class that will have the widow and have overall ammo problems).  Sure if you miss a lot you are going to be better off with the Viper.  The Widow is the 1S/1K gameplay and misses are more heavily punished.  The only time it is somewhat of a problem is against collectors if you don't have warp ammo, but generally you aren't faced with more than 8 collectors (or 1.5 shots per kill with one miss) at a time and you can utilize squad abilities to break down barriers.  So you don't have to snipe with the pistol for half the fight, unless of course you are missing a bunch, but I generally like a game to be difficult and punish players for mistakes.

#1475
JayhartRIC

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Bnol wrote...

sbvera13 wrote...

Yes, I believe I mentioned that.  The issue was the amount of ammo, forcing you to snipe with a pistol for half the fight, unless you play on low difficulties and can kill everything with one hit.  I had to use the Viper instead of the Widow simply because it would last for an entire fight.


Actually, the Widow has more damage output with it's ammo available with the +damage modification of assasination cloak than the Viper when talking about an Infiltrator (which is the only class that will have the widow and have overall ammo problems).  Sure if you miss a lot you are going to be better off with the Viper.  The Widow is the 1S/1K gameplay and misses are more heavily punished.  The only time it is somewhat of a problem is against collectors if you don't have warp ammo, but generally you aren't faced with more than 8 collectors (or 1.5 shots per kill with one miss) at a time and you can utilize squad abilities to break down barriers.  So you don't have to snipe with the pistol for half the fight, unless of course you are missing a bunch, but I generally like a game to be difficult and punish players for mistakes.


But using Assassination Cloak every time means you have a means you have a 6 second cooldown between shots.  Plus when you have cloak on enemies tend to hide so you don't have a shot anyway.