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Biowares Take on on deeper RPG mechanics. "Forget about stats and loot. More combat.


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#1551
AlanC9

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Sylvius the Mad wrote...

slimgrin wrote...

I just think its silly to overanalyze when gameplay changes came first and lore came afterward in ME2.

The problem is that that's the wrong way to design a game.

The lore should come first.  Everything else should be subservient to the lore.


What happens if the lore produces bad gameplay?

#1552
the_one_54321

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Preemptively write lore that will make good gameplay. Or try to anyway. While I can see how "ammo clips" provide more familiar gameplay, I don't really see how weapon cool down was such a horrible thing to begin with.

#1553
konfeta

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Straw that broke the camel's back, man. So-to-speak, anyway.

A more appropriate response to a universe built on "lolmagic effect powered by phlebotium" with psychic powers and "omnimagic gel" is to accept that it is not striving to be hard science fiction, but its striving to be a space fantasy opera ala Star Wars. Science fiction writers' forte, in general, has never been actual scientific accuracy. Getting offended when they get something wrong is an exercise futility, writers aren't actual scientists, they don't actually do science, they don't actually have a thorough understanding of the body of knowledge produced by scientists.

By assaulting any single violation of current scientific understanding in a work of fiction you invariably open yourself up to the question - Why aren't as so offended against every other violation? Are they somehow less stupid? What is the basis for the threshold of your patience with scientific inaccuracy? Why do you care? The writers certainty don't - to them it's magic built on broad strokes of speculation. They can try to make it seem consistent, but they never will be able to make it anywhere near fully consistent - for every concept they can reconcile with modern physics, they will miserably fail to reconcile a number of concepts in physics, chemistry, psychology, sociology, mathematics, economy, biology, etc. The more knowledgeable you become, the more readily it becomes apparent.

You cannot expect writers to meet some random above average knowledgeable person's standard for accuracy. The only thing you can do is not worry about it in the first place and enjoy the game. If such errors noticeably lower your enjoyment of the game, well, you should reevaluate why are you emotionally investing yourself in the fantasies of laymen authors. Ideally you convince yourself to not be bothered by it. If it doesn't work out, you should stop paying attention to fiction of any sort in general. These sorts of errors/handwaves exist everywhere in it. No way around it.

That's why it's silly to talk about including RPG elements in a game. Either a game allows roleplaying or it doesn't. it's a binary state.

Is this the definition of RPG/roleplaying "debate" again? Well, I see your point, but I specifically asked to see if you had a logical argument that didn't involve what boils down to preference and a subjective rigid definition.

Though, in your defense, I should have inferred that when you said "game" you meant "RPG game." Wouldn't have bothered asking if I have done so.

#1554
Il Divo

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AlanC9 wrote...

What happens if the lore produces bad gameplay?


I'm guessing in his case, the gameplay will just have to suffer.

On the other hand, I think a small amount of lore-inconsistency is acceptable if it produces a much more enjoyable gameplay experience, which is where I spend a great deal of time.

Modifié par Il Divo, 08 juillet 2011 - 09:43 .


#1555
Lumikki

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Some opinion starts to be here really silly.

You can't roleplay in Mass Effect, because lore isn't consistency enough.
Termal clips can't exist because air cap between termal clip and something in weapon.

Are you people serious?

#1556
AlanC9

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Preemptively write lore that will make good gameplay? Sure, if you can.

Like that Dilbert gag: we'll fix the problems before we find them.

Modifié par AlanC9, 08 juillet 2011 - 09:41 .


#1557
DaveExclamationMarkYognaut

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AlanC9 wrote...

Preemptively write lore that will make good gameplay? Sure, if you can.


This. At the point where they have sh*t like Asari, biotic powers, FTL, indoctrination, Talimance, the Thorian, and so on, they're already trolling science about as hard as they can. So why not write lore in a way that makes the game good?

#1558
the_one_54321

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Lumikki wrote...
Some opinion starts to be here really silly.

You can't roleplay in Mass Effect, because lore isn't consistency enough.
Termal clips can't exist because air cap between termal clip and something in weapon.

Are you people serious?

Yes. :mellow:

AlanC9 wrote...
Preemptively write lore that will make good gameplay? Sure, if you can.

Like that Dilbert gag: we'll fix the problems before we find them.

Some things can be preempted, based on previous experience. It's not a matter of fixing problems before they're found. It's a matter of identifying potential problem areas before they are able to be a problem because you know what you want it to look like when it's finished.

#1559
konfeta

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Because ME2 is a different game from ME1. It came with gameplay changes that they did not predict when they wrote the lore for ME1.

The joys of iteration. You find out that you made mistakes and you gotta fix them. Sometimes, it interferes with other areas of your work that are connected to the original mistakes.

Some things can be preempted, based on previous experience. It's not a
matter of fixing problems before they're found. It's a matter of
identifying potential problem areas before they are able to be a problem
because you know what you want it to look like when it's finished.

They are making a bloody video game, not an engineering project. Everything they do is a potential problem area, largely because making games is a nebulous art where problems are largely identified by playtesting, not theoretical mind exercises. And, really, what shooter design experience did Bioware have before ME? 

Modifié par konfeta, 08 juillet 2011 - 09:55 .


#1560
the_one_54321

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Changing game mechanics can be a fair and simple thing to do. However, once you've established the rules of existence in a world, it's very hard to change those rules without pissing off a hell of a lot of players.

#1561
EternalPink

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konfeta wrote...


Straw that broke the camel's back, man. So-to-speak, anyway.

A more appropriate response to a universe built on "lolmagic effect powered by phlebotium" with psychic powers and "omnimagic gel" is to accept that it is not striving to be hard science fiction, but its striving to be a space fantasy opera ala Star Wars. Science fiction writers' forte, in general, has never been actual scientific accuracy. Getting offended when they get something wrong is an exercise futility, writers aren't actual scientists, they don't actually do science, they don't actually have a thorough understanding of the body of knowledge produced by scientists.

By assaulting any single violation of current scientific understanding in a work of fiction you invariably open yourself up to the question - Why aren't as so offended against every other violation? Are they somehow less stupid? What is the basis for the threshold of your patience with scientific inaccuracy? Why do you care? The writers certainty don't - to them it's magic built on broad strokes of speculation. They can try to make it seem consistent, but they never will be able to make it anywhere near fully consistent - for every concept they can reconcile with modern physics, they will miserably fail to reconcile a number of concepts in physics, chemistry, psychology, sociology, mathematics, economy, biology, etc. The more knowledgeable you become, the more readily it becomes apparent.

You cannot expect writers to meet some random above average knowledgeable person's standard for accuracy. The only thing you can do is not worry about it in the first place and enjoy the game. If such errors noticeably lower your enjoyment of the game, well, you should reevaluate why are you emotionally investing yourself in the fantasies of laymen authors. Ideally you convince yourself to not be bothered by it. If it doesn't work out, you should stop paying attention to fiction of any sort in general. These sorts of errors/handwaves exist everywhere in it. No way around it.


That's why it's silly to talk about including RPG elements in a game. Either a game allows roleplaying or it doesn't. it's a binary state.

Is this the definition of RPG/roleplaying "debate" again? Well, I see your point, but I specifically asked to see if you had a logical argument that didn't involve what boils down to preference and a subjective rigid definition.

Though, in your defense, I should have inferred that when you said "game" you meant "RPG game." Wouldn't have bothered asking if I have done so.


I would suggest the main reason for finding one issue and throwing a tantrum over it while letting all the others go is a lack of a broad scientific foundation coupled with a lack of imagination, so when there one particular area that they do know about is infringed they go mental.

#1562
AlanC9

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the_one_54321 wrote...
Some things can be preempted, based on previous experience. It's not a matter of fixing problems before they're found. It's a matter of identifying potential problem areas before they are able to be a problem because you know what you want it to look like when it's finished.


Itals mine. Game design is full of ideas that failed in playtesting even though they looked good in design.

#1563
the_one_54321

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EternalPink wrote...
I would suggest the main reason for finding one issue and throwing a tantrum over it while letting all the others go is a lack of a broad scientific foundation coupled with a lack of imagination, so when there one particular area that they do know about is infringed they go mental.

Wow, that was a really expertly executed passive-aggressive insult there. I'm almost too impressed to be irritated by it. Almost.

#1564
konfeta

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However, once you've established the rules of existence in a world, it's very hard to change those rules without pissing off a hell of a lot of players.


Careful. "Hell of a lot of players" is very debatable. I suspect that the number of people who got offended at ME2 lore changes is a very, very extreme minority. No hard proof, but the number of people I've met among those who play video games who get "pissed off" at retcons can be is remarkably small.

#1565
Il Divo

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konfeta wrote...

Careful. "Hell of a lot of players" is very debatable. I suspect that the number of people who got offended at ME2 lore changes is a very, very extreme minority. No hard proof, but the number of people I've met among those who play video games who get "pissed off" at retcons can be is remarkably small.


While I agree regarding ammo powers, it's always good to be careful with arguments from experience, which are statistically insignificant.

#1566
the_one_54321

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konfeta wrote...

However, once you've established the rules of existence in a world, it's very hard to change those rules without pissing off a hell of a lot of players.

Careful. "Hell of a lot of players" is very debatable. I suspect that the number of people who got offended at ME2 lore changes is a very, very extreme minority. No hard proof, but the number of people I've met among those who play video games who get "pissed off" at retcons can be is remarkably small.

This is purely conjecture vs conjecture, but I'd feel safe in saying a lot of people were upset by the changes, both mechanical and lore based. But it's also a lot of contradicting view points. They made ME2 a better shooter which conversely made it a worse RPG and at the same time they tried to change the rules of their world and so there was a lot of room for people to be upset at things. But I still think it was a fun game either way, just that I think they could have done much better.

#1567
EternalPink

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the_one_54321 wrote...

EternalPink wrote...
I would suggest the main reason for finding one issue and throwing a tantrum over it while letting all the others go is a lack of a broad scientific foundation coupled with a lack of imagination, so when there one particular area that they do know about is infringed they go mental.

Wow, that was a really expertly executed passive-aggressive insult there. I'm almost too impressed to be irritated by it. Almost.


Sorry mate but if the cap fits, and while you have demonstrated this remarkably well in this thread sadly i'm not basing it just off you its my experience of gaming, on the plus side atleast you didn't start trying to state the third law of thermodynamics (not actually relevant but its usually the one that pops up on the net the most)

#1568
SpiffySquee

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the_one_54321 wrote...

Lumikki wrote...
Some opinion starts to be here really silly.

You can't roleplay in Mass Effect, because lore isn't consistency enough.
Termal clips can't exist because air cap between termal clip and something in weapon.

Are you people serious?

Yes. :mellow:

AlanC9 wrote...
Preemptively write lore that will make good gameplay? Sure, if you can.

Like that Dilbert gag: we'll fix the problems before we find them.

Some things can be preempted, based on previous experience. It's not a matter of fixing problems before they're found. It's a matter of identifying potential problem areas before they are able to be a problem because you know what you want it to look like when it's finished.


It's not like BW didn't identify thermal clip as a possible Lore problem. You make it sound like they went on the fourm one day and said, "ZOMG!! Thermal clips might break lore?? How did we not see this?"

They just decided that the improvement to the game play was more important than few people complaining that it doesn't fit with lore. Sometimes I wonder how such a small change can really break a game so much. I can't role play as Shepard anymore because they changed the way ammo is used. Really? It is as if the change in ammo somehow affect people's view of Shepard and their ability to make decision for him/her.

Now if you complaint is that you like the cool down wait time better, that is fine, but you should not use the Lore argument to try and defend that view (I'm not saying you are in particular, just a lot of people who argue against thermal clips)

#1569
the_one_54321

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EternalPink wrote...

the_one_54321 wrote...

EternalPink wrote...
I would suggest the main reason for finding one issue and throwing a tantrum over it while letting all the others go is a lack of a broad scientific foundation coupled with a lack of imagination, so when there one particular area that they do know about is infringed they go mental.

Wow, that was a really expertly executed passive-aggressive insult there. I'm almost too impressed to be irritated by it. Almost.

Sorry mate but if the cap fits, and while you have demonstrated this remarkably well in this thread sadly i'm not basing it just off you its my experience of gaming, on the plus side atleast you didn't start trying to state the third law of thermodynamics (not actually relevant but its usually the one that pops up on the net the most)

Actually, I've griped about a whole laundry list of things that don't make sense in ME. Just look up to the list presented by In Exile.

#1570
sbvera13

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I liked the heat method better. Dunno why they thought it was an improvement, or that people were confused by it (an argument I've sometimes heard. Dunno if it was BW's reason). Even Halo used an overheat system, you'd think people would be fine with it.

#1571
Il Divo

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sbvera13 wrote...

I liked the heat method better. Dunno why they thought it was an improvement, or that people were confused by it (an argument I've sometimes heard. Dunno if it was BW's reason). Even Halo used an overheat system, you'd think people would be fine with it.


It also had an ammo system. Posted Image

#1572
SpiffySquee

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the_one_54321 wrote...

konfeta wrote...

However, once you've established the rules of existence in a world, it's very hard to change those rules without pissing off a hell of a lot of players.

Careful. "Hell of a lot of players" is very debatable. I suspect that the number of people who got offended at ME2 lore changes is a very, very extreme minority. No hard proof, but the number of people I've met among those who play video games who get "pissed off" at retcons can be is remarkably small.

This is purely conjecture vs conjecture, but I'd feel safe in saying a lot of people were upset by the changes, both mechanical and lore based. But it's also a lot of contradicting view points. They made ME2 a better shooter which conversely made it a worse RPG and at the same time they tried to change the rules of their world and so there was a lot of room for people to be upset at things. But I still think it was a fun game either way, just that I think they could have done much better.


I disagree that the simple fact they made it a better shooter makes it a worse RPG. How does them making a better shooter make it harder for you to pretend you are Shep and make decisions for him/her?

If the argument is that it takes away dice rolls and inventory menus, I ask this: How does having dice rolls and inventory menus help  you to pretend you are Shep and make decisions for him/her?

#1573
Someone With Mass

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Il Divo wrote...

It also had an ammo system. Posted Image


And even that was handled better than the one in ME1.

Modifié par Someone With Mass, 08 juillet 2011 - 10:17 .


#1574
konfeta

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While I agree regarding ammo powers, it's always good to be careful with arguments from experience, which are statistically insignificant.

I deserved one. He was making his own "nebulous numbers" argument!

@One
That damn "RPG" debate again. ME2 was a stronger "RPG" in my eyes than ME1 :(. But I must hush before I suffer the wrath of Silvius the Mad.

But, overall, the point is moot. Changes always annoy people. The question comes down to whenever the gains outweigh the losses.

#1575
EternalPink

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sbvera13 wrote...

I liked the heat method better. Dunno why they thought it was an improvement, or that people were confused by it (an argument I've sometimes heard. Dunno if it was BW's reason). Even Halo used an overheat system, you'd think people would be fine with it.


I think they removed it since most fights ended up being activate weapon power that reduces heat build up, shoot until everythings dead or power ends, re-activate power if anythings still moving so for me atleast i ended up in a sitation where i didn't need any other power or any squaddies power or really any other tactic to win fights.