konfeta wrote...
So, you effectively separate cRPGs into their own family of entertainment medium as direct descendants of PnP RPGs, as opposed to considering them a genre of the video game medium.
I do so explicitly, and I have for some time.
Games have winning conditions. They have a fixed end point.
RPGs do not. There was a "How to Play" section in the front of an early AD&D manual (I think 2nd edition, because I can't find it, and I only have 1st edition books) written in a Q&A format, and one of the questions went like this:
Q: How do I win?
A: You can't. There is no winning or losing. The fun is in playing the game.
In an RPG, you're not playing a game; you're playing a character. And that's a very different animal.
Which brings me to another question - why do you think that a "game with RPG elements" is a nonsensical statement? What's wrong with a shooter that inculdes an inventory (STALKER)? What's wrong with an RTS that has leveling up and skill choice (Dawn of War 2)? Etc.
The only "RPG element" that is meaningfully "RPG" is the roleplaying. And it precludes other gameplay objectives.
I used to play Delta Force (a shooter) in LAN tournaments. But I played Delta Force as an RPG, so my gameplay choices were not those I
thought would necessarily lead to victory. They were the choices
my character thought would lead to his survival, and that meant I would do things like abandon a good sniping position to reduce the risk of discovery, even though I was more valuable to my team if I held that position and kept sniping.
See, you can take your argument and flip it. The reality is that both systems were stuffed in there - you could play the game as an RPG-by-your-definition (abuse the pause feature), you could play the game as a shooter (ignore the pause feature).
Except you couldn't. ME's encounters were not designed to provide good shooter gameplay, and the cone of death meant that player accuracy was significantly impeded.
You could play it as an RPG in real time, or you could play it as an RPG with frequent pausing. Just like KotOR. ME was not meaningfully different from KotOR in its core design (aside from the dialogue system), and KotOR is a terrific RPG.