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Biowares Take on on deeper RPG mechanics. "Forget about stats and loot. More combat.


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#1701
Someone With Mass

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ThePwener wrote...

Im not judging anything pal. I waited for ME2 to come out and then I balanced it. ME3 is identical to ME2. It's safe to say that it's even farther from RPG material.


That's judging. 

And from what I've seen, ME3 will be better at choices and customization than either of the previous games were.

And I honestly can't give less of a **** if the lack of loot means Mass Effect isn't an RPG or not, because the looting system in ME1 sucked donkey balls and was made completely obsolete in ME2, thanks to micro-fabricating technology.

#1702
Praetor Knight

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Halie Star wrote...

Hopefully this will be the best RPG,  I have ever played.I agree with Casey, people do want a RPG experience that is totally involved. I can't wait to play it .:wub:


Neither can I! ^_^

#1703
ThePwener

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Call of Duty Black Ops has character customization and weapon mods. Add some conversations where you choose what you say and BAM! instant ME.

#1704
Someone With Mass

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ThePwener wrote...

Call of Duty Black Ops has character customization and weapon mods. Add some conversations where you choose what you say and BAM! instant ME.


Yeah? So? Halo had heat-based weapons and armor customization long before Mass Effect did as well. Gears of War had a much better cover mechanic and Fallout 3 had a better inventory system.

I honestly don't care what they borrow from as long as it works. Which it apparently does, since the games are loved by millions.

#1705
Gatt9

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Epic777 wrote...

@Gatt9 If it was so simple. The lines of genres have blurred. Shooters, RTS etc now have RPG elements. However RPGs have not added anything else from other genres.


Not really,  unit advancement has existed in wargames and such for a very long time,  it isn't new to the genre,  though it might be "New" to the computer implementations.  Nor is standing at a workbench and adding something to a weapon an RPG mechanic.  It's a feature in some systems,  but it's not a defining feature,  and TBH it's got just as much in common with the old "Arcade Powerups" as it does RPG mechanics.

The lines between the genres hasn't blurred at all,  because the lines delinate on defining features.  A Shooter is Player Skill based,  an RPG is Character Skill based,  they're diametric opposites.  Just like an RTS is Real Time and a TBS is Turn Based,  diametrically opposed.

The supporting systems are immaterial.  I can write an RPG tomorrow that doesn't have a line of dialogue,  just an endless dungeon crawl.  I can write an FPS tomorrow that is dialogue driven,  you speak to people and go where they ask you to handle their problems if you feel it's worthy.  These are systems that aren't necessary,  but can be used to enhance the base gameplay,  and often are.

Here's where the problem sets in. Let's look at pen and paper RPGs. I have a good bit of experience with DnD. But in general, has there ever been a pen and paper system which occurred in 'real-time' or that did not utilize a turn-based system?

Now, let's fast forward to current days. Take something like KotOR (where the game is turn-based) and you don't have a problem. The player simply denotes target selection. But what about Mass Effect? Morrowind? Dragon Age 2? These games have a much heavier emphasis on the 'real-time' play and begin to move into different territory.

Gamers have certain expectations for real time (since most other games occur in this style: shooters, sports, racing, platformers, etc). Morrowind's "hit or miss" attack animations, regardless of how RPG they may have been, felt very awkward to handle. And this is coming from someone who much prefers it to Oblivion.

When rpgs remain turn-based and avoid real time, there isn't a problem. It's when they attempt to move into other spheres of influence that they cannot expect to simply abide by traditional mechanics. In this sense, Mass Effect's tps elements were not up to par. I don't demand that Bioware make hybrids. They can stick with turn-based rpgs. But if they're going to implement tps mechanics, they better make damn sure they're fluid. Otherwise, why not make it turn-based in the first place and avoid all the hassle?


There has never been a RT PnP RPG,  that leads us back into LARPS. 

Here's the problem,  it's not that Gamer's have certain expectations,  it's that they lack understanding of what is occurring.  I'm reminded of people who scream "Why'd my guy miss,  he's standing right there!!!",  not understanding that the hit/miss is a representation of a person's ability to dodge or their armor to absorb damage.  This is why Damage Resistance was created,  because people didn't understand,  and refused to learn how things worked and why.  That said,  I'll freely admit that Armor class was a convuluted system and Damage Resistance is a more elegant solution to the same problem,  but it's not the only example.  "Why does the wolf have treasure!  LOL YOURE SO STUPIDS!",  because the concept of incidental treasure,  from past victims,  is lost upon them.

That's actually what the major problem is with RPGs,  people don't understand how they work and why,  and they often point blank refuse to learn,  yet they still persist in claiming they're "RPG Players".  It seems to me that they actually hate RPGs,  though I suspect I know why they continue to claim they're "RPG Players".

It's likely because what they actually want is a Narrative they can affect,  in their preferred type of gameplay.  I suspect they're tired of the old FPS trope "Go kill everything that moves",  and want some degree of interaction and a purpose for doing it upon their own terms.  RPGs are,  to date,  the only games that permit you to do so,  though one could argue Strategy games permit you some degree of affecting the story on your own terms as well.

All of that said,  you're absolutely right in your conclusions,  some systems do not mix,  and ME series is one of them.  (FPP/TPP + Guns) generates a familiar expectation that can't be easily handled in terms of TB/RT discussions. 

Modifié par Gatt9, 10 juillet 2011 - 04:42 .


#1706
Gatt9

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Someone With Mass wrote...

ThePwener wrote...

Im not judging anything pal. I waited for ME2 to come out and then I balanced it. ME3 is identical to ME2. It's safe to say that it's even farther from RPG material.


That's judging. 

And from what I've seen, ME3 will be better at choices and customization than either of the previous games were.

And I honestly can't give less of a **** if the lack of loot means Mass Effect isn't an RPG or not, because the looting system in ME1 sucked donkey balls and was made completely obsolete in ME2, thanks to micro-fabricating technology.


I'm not touching the rest of that arguement with a 10ft pole.

But I will point out,  it's the height of riduculous to think that the Alliance,  a very young race according to Lore,  has the best of everything.  It's far more likely that alien races have far better equipment than Humans,  and the only way to obtain it is through looting it.

Just because ME's sorting system was hands down horrible is no reason to eliminate Loot and implement a number of truely ridiculous concepts in an RPG.  Because seriously,  it's just outirght unbelievable in it's current implementation.

#1707
Sylvius the Mad

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Il Divo wrote...

1. Moving the reticule to issue squad commands does not equate to aiming while paused.

Moving the reticle equates to aiming while paused.  Why you're moving the reticle is irrelevant.

2. Very likely because they didn't know of the ramifications. You would have a point if Bioware advertised pause and aim as a feature. Bioware specifically did this for KotOR, once again.

KotOR didn't have aiming at all.  It had discrete target selection.  As I've mentioned above, that's the only real difference between KotOR and ME in terms of single character control: Me's target selection was analog, while KotOR's was not.

Consumers who draw conclusions based on gameplay videos made by the developers have the developers to blame.

That's only true if we assume the consumers use valid reasoning.  There is no evidence to support that claim.

Nonsense. You originally made the point about being unable to understand Mass Effect as a shooter, primarily because you yourself had never used the aiming mechanism (although, in reality you are still aiming while paused).

Given that you could centre the targetting reticle on your target and still miss, clearly you weren't aiming.  If you were aiming, then you'd have hit your target.

DA:O follows the same logic. If I personally never use my party, I could argue that I don't see how the developers made a squad-based game.

That option to use the party would still be there.  In ME, there is not way to play the game as a shooter where the player controls the trajectory of the bullets.  There's always a filter of stat-based accuracy between the player's inputs and the in-game outcomes.

#1708
Someone With Mass

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Gatt9 wrote...
I'm not touching the rest of that arguement with a 10ft pole.

But I will point out,  it's the height of riduculous to think that the Alliance,  a very young race according to Lore,  has the best of everything.  It's far more likely that alien races have far better equipment than Humans,  and the only way to obtain it is through looting it.

Just because ME's sorting system was hands down horrible is no reason to eliminate Loot and implement a number of truely ridiculous concepts in an RPG.  Because seriously,  it's just outirght unbelievable in it's current implementation.


Yeah, because Shepard storing dozens of armor, weapons and other equipment in his anus is much more believable. 

They have nanotechnology. They don't need an inventory like that, because they can make the stuff on the spot when/if needed.

#1709
Praetor Knight

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Gatt9 wrote...

But I will point out,  it's the height of riduculous to think that the Alliance,  a very young race according to Lore,  has the best of everything.  It's far more likely that alien races have far better equipment than Humans,  and the only way to obtain it is through looting it.


If licenses could be bought in ME1 to gain access to unique items, then there could be a similar mechanism in ME3. But Looking at ME1 manufacturers, I can see how humans could corner some military markets, but fall flat on their faces with bio-amps and omni-tools.

The real question is when do we learn more details about ME3.

Modifié par Praetor Shepard, 10 juillet 2011 - 04:55 .


#1710
Sylvius the Mad

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AlanC9 wrote...

Doesn't especially matter if lawyers judges, and legislators are wrong. It's their game, and their rules.

That doesn't make them any less wrong.

Are you sure grinding isn't mandatory in MMORPGs? Can you move on to better content without doing any?

There certainly was a time when you could.  It just took longer.

Admittedly, my MMORPG is fairly old.  I formed his opinion when I playing EverQuest in 2000-1, and it held true into EQ2.

The MMOG in which I spent the most time, though (EVE Online), didn't really reward grinding.  There was nothing to grind, and your rate of progress was limited by the passage of real time.

#1711
The Spamming Troll

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Praetor Shepard wrote...

Someone With Mass wrote...

I think ME2 was BioWare's experiment on how to improve the gameplay, and most of the development time went to making new versions of the engine, and redesigning almost everything. With ME3, they don't have to do that, and can focus more on other things, like the RPG parts, customization and all that.


Yeah, that's what I believe.


i agree, and thats why ME2 sucks to me. i already had a perfect game with ME1. i really hate that everything from ME2 is making a return, but ME1 is left to the wayside. its entertaining to see the best way to defend ME2s crappfest is to say "its the second part of a trilogy" like thats enough of a reason for it to be a poor sequel to the best game ive ever had the privilege of playing.

ME3 will be nothing short of Mass Effect 2:Episode 2. and thats not what i wanted out of ME3.

Modifié par The Spamming Troll, 10 juillet 2011 - 04:59 .


#1712
Sylvius the Mad

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Someone With Mass wrote...

Yeah, because Shepard storing dozens of armor, weapons and other equipment in his anus is much more believable.

Nice strawman.

Just because ME's inventory system is terrible is no reason to condemn all inventory systems.

#1713
Cainne Chapel

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ThePwener wrote...

Someone With Mass wrote...

ThePwener wrote...

People who think ME2 and 3 are RPGs are delusional.


And people who judges a game based of a demo of the incomplete version of the game months before it's released are idiots.

Your point is?


Im not judging anything pal. I waited for ME2 to come out and then I balanced it. ME3 is identical to ME2. It's safe to say that it's even farther from RPG material.


But Pwener you haven't answered the question I originally put forth.  What made ME1 and RPG that ME2 doesn't have on a fundamental level?

What does ME3 supposedly LACK that takes it even FARTHER from ME1? How is it Identical to ME2 save for the better TPS combat scenarios we've seen?

That's what i'm trying to figure out here.... AS far as the difference, to me, between ME1 and 2.  Its mainly the way they handled combat and disposed of the carrying "loot" system that hindered ME1 in a sense.  Other than that I cant see anything that fundamentally changed from 1 to 2.    Both revolved around sci fi TPS combat and both revolved around dialogue/story.

So what changed, to you, that made ME2 a Non RPG and makes ME1 an RPG?

#1714
Someone With Mass

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If you want to play a heavy duty RPG, then Mass Effect isn't the game for you. Sorry.

#1715
Cainne Chapel

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The Spamming Troll wrote...

Praetor Shepard wrote...

Someone With Mass wrote...

I think ME2 was BioWare's experiment on how to improve the gameplay, and most of the development time went to making new versions of the engine, and redesigning almost everything. With ME3, they don't have to do that, and can focus more on other things, like the RPG parts, customization and all that.


Yeah, that's what I believe.


i agree, and thats why ME2 sucks to me. i already had a perfect game with ME1. i really hate that everything from ME2 is making a return, but ME1 is left to the wayside. its entertaining to see the best way to defend ME2s crappfest is to say "its the second part of a trilogy" like thats enough of a reason for it to be a poor sequel to the best game ive ever had the privilege of playing.

ME3 will be nothing short of Mass Effect 2:Episode 2. and thats not what i wanted out of ME3.


ME2 episode 2 is bad... but ME1 episode 2 and 3 redux is good?  I dont get that.

I LIKED the combat changes from ME1 to ME2, which, if you really look at it, aside from making the gameplay more TPS as was their intention with the Hybrid they were going for, nothing else really changed. (Well the Loot system but hey its coming back in a sense).

Now ME1 is one of my favorite games of all time.  Doesn't mean its perfect.  ME2 is also one of my favorite games as well, in fact i've probably got more playthroughs on 2 than I did on one, but nonetheless, its not perfect either.

Dont think any game will EVER be perfect really.

But I do respect your opinion, but as you can see I disagree with it.  Doesn't make either of us more right than the other.

But really did you believe they were going to take a step back and revert the combat system back to the way it was in ME1? Dont you think that was wishing for a bit much?  Why would they re-tool their entire system AGAIN for the third game?  Once was enough, so now they can focus on improving elements rather than reverting or changing them again.

Modifié par Cainne Chapel, 10 juillet 2011 - 05:10 .


#1716
slimgrin

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Sylvius the Mad wrote...

Someone With Mass wrote...

Yeah, because Shepard storing dozens of armor, weapons and other equipment in his anus is much more believable.

Nice strawman.

Just because ME's inventory system is terrible is no reason to condemn all inventory systems.


Actually, on PC the inventory system itself wasn't bad. It was Bioware's idea of countless upgrades with minimal benefit that made it a pain. Demiurge did the best they could with some flawed concepts. 

Modifié par slimgrin, 10 juillet 2011 - 05:12 .


#1717
Gatt9

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Someone With Mass wrote...

Gatt9 wrote...
I'm not touching the rest of that arguement with a 10ft pole.

But I will point out,  it's the height of riduculous to think that the Alliance,  a very young race according to Lore,  has the best of everything.  It's far more likely that alien races have far better equipment than Humans,  and the only way to obtain it is through looting it.

Just because ME's sorting system was hands down horrible is no reason to eliminate Loot and implement a number of truely ridiculous concepts in an RPG.  Because seriously,  it's just outirght unbelievable in it's current implementation.


Yeah, because Shepard storing dozens of armor, weapons and other equipment in his anus is much more believable. 

They have nanotechnology. They don't need an inventory like that, because they can make the stuff on the spot when/if needed.


So you think it's more believable that Humans have better technology than races that have been travelling space for hundreds or thousands of years?  Really?

Now would also be a good time for you to realize,  Nanotech is the process of aligning atoms in a pattern atom-by-atom.  I'm not real sure what it is you think it does,  but I'm pretty confident it doesn't work like you think it does.  Because your statement basically means that they're all carrying around a couple hundred pounds of base atomic compounds on their backs,  which is pretty much as unbelievable as storing 25 suits of armor.

#1718
Cainne Chapel

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Well Gatt the lore DOES say the omnitool as a minifabricator to which it can make things out of.

But Humans making better technology, well from the ME universe standpoint, thats one of our strong points. We're a "young" race which allows us to think outside the box and since we're also a short lived race we come up with all kinds of crazy things.

I mean come on... a Human is the freaking savior of the galaxy. Dont think being at the forefront of weapons tech (with how warlike our race is) is totally out of the question.

Plus a lot of the advances we're known for are based on Human/alien co-opting tech. Like the thanix cannon, the normandy Sr-1, and so forth.

#1719
Gatt9

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Cainne Chapel wrote...

Well Gatt the lore DOES say the omnitool as a minifabricator to which it can make things out of.

But Humans making better technology, well from the ME universe standpoint, thats one of our strong points. We're a "young" race which allows us to think outside the box and since we're also a short lived race we come up with all kinds of crazy things.

I mean come on... a Human is the freaking savior of the galaxy. Dont think being at the forefront of weapons tech (with how warlike our race is) is totally out of the question.

Plus a lot of the advances we're known for are based on Human/alien co-opting tech. Like the thanix cannon, the normandy Sr-1, and so forth.


While you're right,  consider the Krogans,  they're a great deal more dedicated to killing than the Humans are.  Since their lives pretty much revolve around shooting someone,  isn't it reasonable to expect them to have developed more efficient ways of doing so?

Or as you said earlier,  the Humans are on the shallow-end of the Biotics pool,  wouldn't the Asari be far more advanced?

Or since the Quarians are clearly far far superior to Humans in engineering,  shouldn't they have better combat drones?  They created the Geth,  while the best the Humans could do is co-opt the droid army from Star Wars.  Sorry for that,  but that's what I spent half of ME2 thinking about,  Phantom Menace. 

The Lore makes it clear that the other races far exceed Humans in a number of areas,  so shouldn't that be represented in the game as well?

As far as the micro-fabricating thing goes,  it's never actually seen,  probably because the concept of any large object growing out of someone's arm can't be represented without becoming incredibly comical,  especially since there wouldn't be any material source.

#1720
Someone With Mass

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Gatt9 wrote...

So you think it's more believable that Humans have better technology than races that have been travelling space for hundreds or thousands of years?  Really?

Now would also be a good time for you to realize,  Nanotech is the process of aligning atoms in a pattern atom-by-atom.  I'm not real sure what it is you think it does,  but I'm pretty confident it doesn't work like you think it does.  Because your statement basically means that they're all carrying around a couple hundred pounds of base atomic compounds on their backs,  which is pretty much as unbelievable as storing 25 suits of armor.


No. The armor/weapon lockers do, however. 

And honestly, I can't see what good an inventory brings to the game when there's a system in ME3 that cuts out the middleman when it comes to arranging the items in form of weapon lockers and benches you can easily access the weapons and mods from.

Want ME1's inventory system? Okay, here's what you can do.

Take a deck of cards. Spread them out over a table. Sort them out based on color, shape and numbers. Take out the jokers and trade them for a piece of candy or something. Wait until you've finished a fight in ME3, then go back to the table and repeat the process.

Doesn't that sound like fun?

Modifié par Someone With Mass, 10 juillet 2011 - 05:31 .


#1721
GodWood

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Someone With Mass wrote...
Want ME1's inventory system?

No but I'd rather an inventory (preferably a new and better one) over no inventory at all.

Modifié par GodWood, 10 juillet 2011 - 05:38 .


#1722
The Spamming Troll

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Cainne Chapel wrote...

The Spamming Troll wrote...

Praetor Shepard wrote...

Someone With Mass wrote...

I think ME2 was BioWare's experiment on how to improve the gameplay, and most of the development time went to making new versions of the engine, and redesigning almost everything. With ME3, they don't have to do that, and can focus more on other things, like the RPG parts, customization and all that.


Yeah, that's what I believe.


i agree, and thats why ME2 sucks to me. i already had a perfect game with ME1. i really hate that everything from ME2 is making a return, but ME1 is left to the wayside. its entertaining to see the best way to defend ME2s crappfest is to say "its the second part of a trilogy" like thats enough of a reason for it to be a poor sequel to the best game ive ever had the privilege of playing.

ME3 will be nothing short of Mass Effect 2:Episode 2. and thats not what i wanted out of ME3.


ME2 episode 2 is bad... but ME1 episode 2 and 3 redux is good?  I dont get that.

I LIKED the combat changes from ME1 to ME2, which, if you really look at it, aside from making the gameplay more TPS as was their intention with the Hybrid they were going for, nothing else really changed. (Well the Loot system but hey its coming back in a sense).

Now ME1 is one of my favorite games of all time.  Doesn't mean its perfect.  ME2 is also one of my favorite games as well, in fact i've probably got more playthroughs on 2 than I did on one, but nonetheless, its not perfect either.

Dont think any game will EVER be perfect really.

But I do respect your opinion, but as you can see I disagree with it.  Doesn't make either of us more right than the other.

But really did you believe they were going to take a step back and revert the combat system back to the way it was in ME1? Dont you think that was wishing for a bit much?  Why would they re-tool their entire system AGAIN for the third game?  Once was enough, so now they can focus on improving elements rather than reverting or changing them again.


im not advocating for anything you are referenceing.

unfortunately for me, i thought ME1 was already perfect.

Modifié par The Spamming Troll, 10 juillet 2011 - 05:56 .


#1723
Someone With Mass

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GodWood wrote...
No but I'd rather an inventory (preferably a new and better one) over no inventory at all.


Then I should ask: What does it add that's so goddamn important?

#1724
Gatt9

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Someone With Mass wrote...

Gatt9 wrote...

So you think it's more believable that Humans have better technology than races that have been travelling space for hundreds or thousands of years?  Really?

Now would also be a good time for you to realize,  Nanotech is the process of aligning atoms in a pattern atom-by-atom.  I'm not real sure what it is you think it does,  but I'm pretty confident it doesn't work like you think it does.  Because your statement basically means that they're all carrying around a couple hundred pounds of base atomic compounds on their backs,  which is pretty much as unbelievable as storing 25 suits of armor.


No. The armor/weapon lockers do, however. 

And honestly, I can't see what good an inventory brings to the game when there's a system in ME3 that cuts out the middleman when it comes to arranging the items in form of weapon lockers and benches you can easily access the weapons and mods from.

Want ME1's inventory system? Okay, here's what you can do.

Take a deck of cards. Spread them out over a table. Sort them out based on color, shape and numbers. Take out the jokers and trade them for a piece of candy or something. Wait until you've finished a fight in ME3, then go back to the table and repeat the process.

Doesn't that sound like fun?


Make up your mind,  10 minutes ago it was that they were doing it "On the spot".

What good it does?  It generates a living world,  one with a economy and things to aquire.  Which is in contrast to standard TPS weapon's loadouts.  I can get that from Gears of War,  I expect an actual world if I'm playing an RPG.  When they tell me that Krogan's are a warrior race,  Asari are a biotic race,  Quarians are engineers,  I actually expect the game to reflect that.  Not for them to tell me about how great all of these races are at these things,  but then suddenly none of them are capable of making anything superior to what humans have.

I'm also not seeing the difference between adding a mod at a workbench,  and adding a mod in your inventory.  Click the weapon,  click the mod slot,  click the mod.  It's the same difference either way.

You may also want to take a moment to go back and reread my posts,  and note the key fact that I did not say I wanted ME1's inventory.  I said Loot would be a marked improvement,  especially considering how ridiculous it is to assume the Humans have the best of everything.

#1725
Someone With Mass

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Gatt9 wrote...
I'm also not seeing the difference between adding a mod at a workbench,  and adding a mod in your inventory.  Click the weapon,  click the mod slot,  click the mod.  It's the same difference either way.


I don't have to manage the inventory and clear it out, because the game does it for me, and thus I don't have to waste my time with it after every goddamn fight. That's the difference.

The inventory is just busy work that adds absolutely nothing to the game other than to pad out the gameplay time with something that has a smoother and faster alternative.