The Spamming Troll wrote...
i agree, and thats why ME2 sucks to me. i already had a perfect game with ME1. i really hate that everything from ME2 is making a return, but ME1 is left to the wayside. its entertaining to see the best way to defend ME2s crappfest is to say "its the second part of a trilogy" like thats enough of a reason for it to be a poor sequel to the best game ive ever had the privilege of playing.
ME3 will be nothing short of Mass Effect 2:Episode 2. and thats not what i wanted out of ME3.
That reasoning has NEVER been applied to Bioware's stripping of RPG elements but to the STORY.
In the mean time, I found this article explaining why they took out the inventory. According to Christina Norman,
"“Mass Effect’s inventory screen still pains me to look at it,” says Norman of the first game’s fiddly and confusing equipment screen. “We needed to make a much better, much more awesome inventory but we needed to support up to twelve squad members plus Shepard. I spent a long time looking at various RPG inventory systems and I couldn’t find anything that would work. Nothing could handle that huge number of characters. So, we went with the squad inventory system. We changed it to a system which says ‘Tali you can use this shotgun’ and you don’t have to take it away from someone else. We do have an inventory but it’s just so simple some people say it’s not an inventory system. It fits better into our fiction where you can manufacture anything you need – it’s always been a little weird that you’re Commander Shepard with the most advanced spaceship in the galaxy out to save the world but he has to go and haggle to get a rifle for his crew.”
and
There were moans from forums about the inventory system but it was a triumph, especially if you got to really think about it. Mass Effect made you juggle hundreds of different pieces of equipment but did they really make any difference to the game? “We ended up with 19 weapons plus pre-order exclusive weapons,” says Norman. “Some people say ‘19 different weapons plus heavy weapons? That’s amazing! That’s so much variety compared to the first game where you basically had four weapons and other people say ‘no, Mass Effect had a thousand weapons!’ but really it didn’t, you know? In Mass Effect the level four version of one weapon feels the same as level five or six.”
Casey Hudson then talks about the nature of RPGs:
"“If you define an RPG as a game where you equip your hero by sifting through an inventory of hundreds of miscellaneous items and spend hours fiddling with numerical statistics, then yes – those things were intentionally removed from the Mass Effect experience for the sequel. For me however, the best part of role-playing is being the character and that means never being pulled out of the immersion of the world to be reminded that you’re playing a game. In Mass Effect 2 we focused on what we love about RPGs – an awesome sense of exploration, intense combat, a deep and nonlinear story that’s affected by your actions, and rich customization of your armour, weapons, and appearance.”
LOL at the last part... but hey I'm glad to see that they're working on it.
Last of all,
" Where Mass Effect was what Norman calls an ‘action RPG’, ME2 is an all-out shooter RPG and has left a handful of forumites complaining that BioWare had stripped the RPG out of Mass Effect altogether. “We had thread titles like ‘Mass Effect 2 is not an RPG’ and ‘BioWare ruined Mass Effect’ on our forums. It was a small percentage but we noticed,” says Norman. “But we forgot labels and made a great game. Forget about shooter and RPG balance. Let’s just make a great game.”
Interesting goals and to honest and I prefer that mindset.
I'm a gamer of which I don't define myself by a single genre. Bioware has never promised that ME will be a hardcore RPG like Baldur's Gate or Planescape Torment. That was the Dragon Age franchise which I totally understand and share the fury of many fans with the release of the crapfest called DA2. However ME was always envisioned as a hybrid of two worlds and purists from either side will never love this game because of ME's hybrid nature. However for me, it's a great blend of what I love about both genres and I believe many other people share that sentiment.
Modifié par Savber100, 10 juillet 2011 - 06:38 .




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