Now that I think about it, my biggest problem with loot is when there's a limit to how much I can hold at any given time. Then, instead of just being some minor thing I just tweak every now and again, inventory becomes this chore - I have to constantly go in and clean out the junk I've picked up along the way, just so I'll have space on the off chance I find something I might actually want. I have to pick and choose what I take out of each chest and compare it to what I have.
It wouldn't be problem without the stupid limit. Is there any real reason Shepard can only hold 150 items at a time?
It is a chore. I'm not all that certain why games have inventory limits. I like how Fallout 3 and Fallout New Vegas both had ammo, health, and the like as weightless so I could carry all my ammo and health without it holding me down.
Replayed KOTOR recently and I never got a "you cannot carry any more" notification. Either it had an unlimited inventory or it was spacious enough that it never intruded on my gaming. I was selling things to buy Casseuss Fett's armor and pistol and doing these stops when I felt like. Not because I was in the middle of a mission and could no longer pick up anything until I headed into town.
The worst game out there with a limited inventory, to me, is DA2. They removed the importance of armor thanks to the fact that only Hawke (the PC) can wear armor and that means only 1/3 of the armor in the game is ever viable to be used (it's not like a Mage Hawke has a chance of wearing Heavy armor, nor have the Dex to wear light armor).
The weapon choice is fine. But the thing that really kills it? The jewelry, where the difference comes down to small little numbers, and the vast majority of jewelry is genetic named things with leveled amounts of stat changing. Like +1 or +1.5 to Stamina Regen.
It became a chore because every other dungeon it was time to replace one ring or amulet with one that's only slightly better.
I'd rather have just had armors that everyone could wear and rings and the like to be treasures you find and are happy to see. Not have you bogged down in dozens of rings each one of them easily replaceable.
All that game's inventory did was make weapons sometimes worthwhile, armor almost never worthwhile, and rings that were akin to trash. The whole thing was "and now I dump my crap into a vendor's stall and go and get more." And until you get Black Emporium (a DLC) there's really nothing you're saving your money for.




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