the_one_54321 wrote...
Significant amount of irony here considering that you two are talking to the guy that has said on numerous occasions that I don't care whether or not people agree with me on whether or not something is "RPG" enough, so long as the specific features I want in the game are in the game.
Except on this occasion, where you lamented the use of the RPG label. I'm sorry, but I don't keep very close track of your all views.
You literally said: "...
slapping an RPG label over all the marketing, and enjoying runaway financial success. that you all are looking down in Gatt9
in spite of this..."
So what I said is entirely in line with what you said.
Also a significant amount of irony in defending the "modernization" of games when all it really amounts to is "take what was popular before and make it just like every other generic game being made."
That's interesting, because you're suggesting the same approach within RPG mechanics. I mean, that's exactly what you suggest in the very post I'm quoting (take DA:O mechanics and apply them to ME3).
VoiceOfPudding wrote...
People suggest good old movies all the time so that people who do not watch them the first time round may decide to do so and benefit from watching a good movie. Similarly, it's not exactly breaking the rules of logic to assume that a website that's, if the name is anything to go by, dedicated to rpg's would suggest old rpgs that other people may benefit from the experience.
Why would you think I'm ragging on them for "breaking the rules of logic"? I'm just pointing out that for that poster the last few good RPGs came out circa 1990, 10+ years before the sacred cows of this particular forum (whether it's PS:T, or BG, or BG II, or Fallout 1/2).
It would be the same as someone saying that there have been no good movies since 1976. Certainly they're entitled to their opinion, but it says something about the type of fan the forum attracts, which was what the post was talking about.
ETA:
To illustrate my point:
The problem with Secrets (and Matrix Cubed, come to think of it) is that it's just so bland and rushed. In a way it seems like a cash grab more than anything else if you compare it to Curse, a game that is probably even better than Pool of Radiance. It has too much combat, too little plot, and falls on the wrong side of the AD&D fun zone in terms of character levels. However, I've had fun with the game. If you play it right after the better Gold Box games it's a real disappointment and probably difficult to get through. If you play it after trying something **** like Oblivion or Dragon Age then you'll realise just how much better the Gold Box formula is, even if the content itself is uninspired. In other words, it's not ****. It's just **** in comparison to the rest.
Modifié par In Exile, 11 juillet 2011 - 10:14 .