the_one_54321 wrote...
The only thing "the game needs to be fun" accomplishes is that every new game is becoming more and more like the last huge blockbuster to sell millions of copies in one day.
And ... your point being? I don't see the problem in what you're saying, assuming you're trying to say it's a problem. I'll quote this from Bioware, and before people lamenting it's because Bioware had changed since EA took over, this quote came from the time before that, on the old forum: "in case you forgot, we are Bioware Corp, as in Cooporation, not Bioware Charity or Bioware Nonprofit". I think it was either Priestly or Henley who said that back then, and they have a point.
- They have to make profit, and that means their game have to sell. You may come up with any brainwashing conspiracy you can, but a fact remain that people buy games because they are fun to them, and good business sense dictate you make a game to the population who are buying more.
- Secondly, I don't understand the complain. Since it's not like you have to buy those "millions of copies in one day", neither they are the only one on the market. Let me ask, how do you go around and buy your game, how do you scout the market. Are you only playing game that run a head line on gamespot? Are you aware that there are other games that are NOT triple A exist? I don't think you do, because if you do, you wouldn't be making that statement. Or rather ... there isn't a point. In fact, I think in the past 2 years about 80% of my game acquistion have been indie tittles, and I bet that most people wouldn't even hear about them.
- And this bring back to the first point, the cost. Games like ME or DA looks good, sound good but they come with a cost. I think you took the graphic and sound for granted and just complain about the gameplay. These asset cost a lot to make, so naturally they have to make sure it's sold to the most people. If you play indie game though, it's the complete opposite. For the most part they have the gameplay front covered pretty well, but what they never have is the resource. You play indie game or small time developers then you have to accept the fact that your game will look and sound like crap, I love indie games, but that's where we are ATM. It's often you hear players complaining how EA release buggy games and treat paying customers as beta tester? HA, indie games are of many magnitude worse than that, and we all accepted it with a smiling faces. The nice thing about their communities is that in pretty much every games I frequents, we admit we're a niche community with unique taste. We're content that there are developers making games for us, but our ideal of fun probably won't be widely accepted. I'll be honest, while I enjoy their games, I'll never invest triple A asset in those companies if it's profit I'm after.
So unique games are still out there ... if you're bother to look ... and willing to put up with their short coming.
Modifié par MightySword, 11 juillet 2011 - 11:05 .