slimgrin wrote...
The mangos, grapes, and pears are likely introductory fruit for the uninitiated.
But let's be honest with ourselves: would any sane individual take pears over grapes?
slimgrin wrote...
The mangos, grapes, and pears are likely introductory fruit for the uninitiated.
Il Divo wrote...
slimgrin wrote...
The mangos, grapes, and pears are likely introductory fruit for the uninitiated.
But let's be honest with ourselves: would any sane individual take pears over grapes?
Modifié par mrcrusty, 01 juillet 2011 - 03:12 .
Guest_Saphra Deden_*
mrcrusty wrote...
ishmaeltheforsaken wrote...
I don't understand the OP. Deep gear progression is... bad?
I think it comes down the apparent notion that gameplay = combat. Which is what the OP and what many others in this thread, don't like to see.
As for the customisation elements, I'm pretty sure just about everyone is happy about those.
Saphra Deden wrote...
I agree with the devs on this one. Anyone who thinks "RPG" means "stats" doesn't really know what theyr'e talking about. The core of an RPG is interaction and character development. Stats are just one way to develop a character. I find them somewhat uninteresting since I think the important part of character development is that person's outlook, temperment, morals, and over all relation to the game world.
Saphra Deden wrote...
I still don't want ME3 to be 100% combat because one way to shape a character is to give them the option to use subterfuge, intimidation, social charm, stealth, or even to retreat from a potential fight. This is why I liked Noveria so much in ME1. In that mission Bioware simply gave you a goal and then set you loose in a playground with many different options available to achieve that goal. Each one said something about your character. This isnt' as strong in ME2 since no matter what you wind up having a firefight.
ishmaeltheforsaken wrote...
First, I've only read the
OP... I realize there's been a lot of talk since then, so maybe my impression of things isn't as relevant. But Mr. Hudson said that "the RPG experience" was about a strong character-driven narrative with exploration. And then went on to discuss the specific issue of ME2 featuring negligible progression in weapons and armor. Him citing one
example that is, you know, unquestionably legitimiate doesn't invalidate his larger comment that the narrative is the core of the game.
Modifié par mrcrusty, 01 juillet 2011 - 03:22 .
wizardryforever wrote...
I think what this all boils down to is that Bioware has its own definition for what an RPG is. If that definition is different from yours, then tough toenails. Bioware is not going to change their view on the subject just because some vocal "fans" decide to bombard the rest of us (and Bioware) with their completely arbitrary definition of what an RPG is. Bioware is sticking with their definition since it is, you know, their game. They'll do what they think is best, while taking fan criticism with a huge block of salt.
Guest_Saphra Deden_*
mrcrusty wrote...
But how does this differ from any other genre then? Is Bioshock an RPG? Is RDR?
What bothers me is that both "RPG fans" and Bioware don't seem to care at all about character progression, otherwise known as the whole freaking point of Roleplaying. They are going to continue to make games where you choose vague personality A or vague personality B. That's not roleplaying, no matter how much loot and talent allocation you slap over it.Terror_K wrote...
You do realise that this is exactly what the problem was with the original statements that were the genesis of this topic, right? That the reason this even came up was because Casey Hudson and the others were basically "speaking for other RPG fans" and getting the wrong end of the stick.
They've essentially said, "one of the main things people want for ME3 is more RPG elements, so we're making sure to focus on the RPG elements they weren't even referring to and what we consider to be the important RPG elements." The fans who "wanted more RPG elements" largely wanted more of elements A, B and C, but BioWare are basically saying, "what they wanted was elements D, E and F, because that what we feel matters with RPG gameplay"
We said, "We want more fruit! Specifically oranges, apples and bananas" and BioWare have basically said, "Gotcha, you want more fruit. More mangoes, grapes and pears it is."
mrcrusty wrote...
But how does this differ from any other genre then? Is Bioshock an RPG? Is RDR?
Modifié par Il Divo, 01 juillet 2011 - 03:22 .
Il Divo wrote...
mrcrusty wrote...
But how does this differ from any other genre then? Is Bioshock an RPG? Is RDR?
Keep in mind that point about 'interaction'. It does not mean interaction in the sense that you are playing the character, but you also have a role in deciding who that character is.
Shepard does have a predefined end game, but there are a great number of choices along the way which allow differences in the character you create. In Bioshock, we all play the same protagonist (Little Sisters are treated as only a gameplay mechanic). In RDR, we all take the same character through the storyline. There are elements of role-playing there, but I (as a player) never get the option to change who that protagonist is. From a narrative perspective, you and I play the same John Marston.
Modifié par mrcrusty, 01 juillet 2011 - 03:25 .
I know right?slimgrin wrote...
wizardryforever wrote...
I think what this all boils down to is that Bioware has its own definition for what an RPG is. If that definition is different from yours, then tough toenails. Bioware is not going to change their view on the subject just because some vocal "fans" decide to bombard the rest of us (and Bioware) with their completely arbitrary definition of what an RPG is. Bioware is sticking with their definition since it is, you know, their game. They'll do what they think is best, while taking fan criticism with a huge block of salt.
Oh, the impudence of us plebs.
Modifié par wizardryforever, 01 juillet 2011 - 03:27 .
wizardryforever wrote...
I think what this all boils down to is that Bioware has its own definition for what an RPG is. If that definition is different from yours, then tough toenails. Bioware is not going to change their view on the subject just because some vocal "fans" decide to bombard the rest of us (and Bioware) with their completely arbitrary definition of what an RPG is. Bioware is sticking with their definition since it is, you know, their game. They'll do what they think is best, while taking fan criticism with a huge block of salt.
I like you can we be friends?Gatt9 wrote...
wizardryforever wrote...
I think what this all boils down to is that Bioware has its own definition for what an RPG is. If that definition is different from yours, then tough toenails. Bioware is not going to change their view on the subject just because some vocal "fans" decide to bombard the rest of us (and Bioware) with their completely arbitrary definition of what an RPG is. Bioware is sticking with their definition since it is, you know, their game. They'll do what they think is best, while taking fan criticism with a huge block of salt.
The problem is that it isn't arbitrary.
Look, if I code a computer chess game tonight, then what I'm doing is implementing a computer equivalent of the real chess game. If I use as my model Candyland, because more people play Candyland, and I call it Chess, it still isn't Chess. Because Chess is a defined real world object, I can't redefine it at my leisure. If I win a billion dollars tomorrow, I still can't redefine it just because I have money, it's still a defined real world object.
RPGs are defined real world objects. They've existed for nearly 40 years, and share a common fundamental basis. That basis isn't story, or just dialogue, but fundamental character related mechanics. So no matter what company chooses to make a computer rendition, they cannot redefine it at their leisure. It is a real world object, with a basis established for decades. Bioware cannot define RPG to now mean TPS, Bethseda cannot define RPG to now mean Adventure game. That's not what it is, and no matter how many times they use the acronym, it still won't be an RPG.
Bioware can do what they want. They did with Dragon Age 2, and it did incredibly well. Err, wait, it barely sold 1 million units and they had to give away another game just to get people to buy it, after slashing the price heavily.
It went really well for Bethseda too. Wait...uhoh...no, Bethseda shipped 4.6 million units of Fallout 3 and generous math on the NPD numbers showed they managed to sell less than half of them by the time they dropped off the NPD chart...4 weeks after release...
So maybe disregarding RPG fans isn't such a bright idea. Looks like the last few times just ended up with a fraction of the expected sales.
But then, that's what happens when you try to redefine an established genre.
mrcrusty wrote...
Then how about RPGs that don't have these elements? Basically, half of the RPGs before the 90s.
Terror_K wrote...
Let's also not forget a certain other recent BioWare RPG where during the development fans were constantly on at the devs about them not liking the way it went RPG-wise when it came to hardcore, statistical RPG elements, only for the devs to constantly go, "this is better for the game, your concerns are unfounded, this is still going to be a strong RPG and waaaay better than the original" and then when the game finally released fans went, "we were right the first time! This sucks!" and BioWare had to admit after a couple of months that they done fudged up.
You all know the game I mean.
Gatt9 wrote...
But then, that's what happens when you try to redefine an established genre.
wizardryforever wrote...
I know right?slimgrin wrote...
wizardryforever wrote...
I think what this all boils down to is that Bioware has its own definition for what an RPG is. If that definition is different from yours, then tough toenails. Bioware is not going to change their view on the subject just because some vocal "fans" decide to bombard the rest of us (and Bioware) with their completely arbitrary definition of what an RPG is. Bioware is sticking with their definition since it is, you know, their game. They'll do what they think is best, while taking fan criticism with a huge block of salt.
Oh, the impudence of us plebs.
But seriously though, do you think Bioware would honestly pay much attention to people who constantly spout nonsense like "you dumbed it down," or "things were better in the past." Then these people act hurt when Bioware ignores their incoherent babble that is not constructive in any way or even based in reality. Maybe my original post was a bit vitriolic, but I still think it's a valid point to be made.
sbvera13 wrote...
I've been in gaming long enough to see this cycle repeat itself a couple times. RPG's are by far the most vulnerable, because they are by nature a niche market.
1. Upstart company makes runaway hit with underappreciated genre by marketing a good rendition of said genre in a market that has few competitors.
2. Upstart Company becomes Big Name Company by capitalizing on this success, and repeating their initial formula.
3. Big Name Companygets greedymust sustain itself, and diversifies their formula to appeal to a broader market.
4. Big Name Company slowly but voluntarily transmogrifies itself into Evil Corporate Overlord. Genre market depletes and dries up.
5. Upstart Company 2 makes runaway hit....
Guest_Tigerblood and MilkShakes_*
Then why does everyone and their brother have a different definition then? That seems to spell arbitrary to me.Gatt9 wrote...
wizardryforever wrote...
I think what this all boils down to is that Bioware has its own definition for what an RPG is. If that definition is different from yours, then tough toenails. Bioware is not going to change their view on the subject just because some vocal "fans" decide to bombard the rest of us (and Bioware) with their completely arbitrary definition of what an RPG is. Bioware is sticking with their definition since it is, you know, their game. They'll do what they think is best, while taking fan criticism with a huge block of salt.
The problem is that it isn't arbitrary.
A Candyland themed Chess set would be pretty sweet (no pun intended). A genre is something that has conventions associated with it yes. But those conventions can and do change over time. Take movie genres for instance. Do you think horror movies haven't changed at all over time or that people don't have different definitions for what constitutes horror? Or comedy for that matter? Game genres are no different. Change happens. You don't have to like it, but it does happen. Genres are not immutable.Look, if I code a computer chess game tonight, then what I'm doing is implementing a computer equivalent of the real chess game. If I use as my model Candyland, because more people play Candyland, and I call it Chess, it still isn't Chess. Because Chess is a defined real world object, I can't redefine it at my leisure. If I win a billion dollars tomorrow, I still can't redefine it just because I have money, it's still a defined real world object.
The games themselves are real world objects. What category we choose to put them in is a made-up arbitrary construct. It has no substance, and can be changed to fit our personal definitions.RPGs are defined real world objects. They've existed for nearly 40 years, and share a common fundamental basis. That basis isn't story, or just dialogue, but fundamental character related mechanics. So no matter what company chooses to make a computer rendition, they cannot redefine it at their leisure. It is a real world object, with a basis established for decades. Bioware cannot define RPG to now mean TPS, Bethseda cannot define RPG to now mean Adventure game. That's not what it is, and no matter how many times they use the acronym, it still won't be an RPG.
Well that was an entirely separate division of Bioware you know. Besides that, I haven't played Dragon Age 2, though I probably will and quite likely enjoy it the way it was intended. It may not live up to my arbitrary expectations of what it should have been, but it fit the developers idea. Why is my definition better than the developers? It's like I'm saying, "I hate Michelangelo's art." That may be true, but still fit the artist's vision. The main difference is that a developer is trying to sell their hard work.Bioware can do what they want. They did with Dragon Age 2, and it did incredibly well. Err, wait, it barely sold 1 million units and they had to give away another game just to get people to buy it, after slashing the price heavily.
Yeah, and I bet none of those sales (or lack thereof) had anything to do with other factors, like the crappy economy, or personal lack of funds. The sole motivating factor for those games' failure was their mechanics. Uh-huh. It's quite likely that certain easily influenced people read some scathing review and decided that this raging online personality can be trusted over their own instincts and the developer's word. Meh, I'm starting to ramble. I'll shut up now.It went really well for Bethseda too. Wait...uhoh...no, Bethseda shipped 4.6 million units of Fallout 3 and generous math on the NPD numbers showed they managed to sell less than half of them by the time they dropped off the NPD chart...4 weeks after release...
So maybe disregarding RPG fans isn't such a bright idea. Looks like the last few times just ended up with a fraction of the expected sales.
But then, that's what happens when you try to redefine an established genre.
slimgrin wrote...
Only one fix was necessary.
Il Divo wrote...
Terror_K wrote...
Let's also not forget a certain other recent BioWare RPG where during the development fans were constantly on at the devs about them not liking the way it went RPG-wise when it came to hardcore, statistical RPG elements, only for the devs to constantly go, "this is better for the game, your concerns are unfounded, this is still going to be a strong RPG and waaaay better than the original" and then when the game finally released fans went, "we were right the first time! This sucks!" and BioWare had to admit after a couple of months that they done fudged up.
You all know the game I mean.
We would also do well to consider the overall reception that Mass Effect 2 received, in comparison.
Modifié par Terror_K, 01 juillet 2011 - 03:47 .