One thing I also like about RPGs (and RPG hybrids, etc.) are the frequent changes of combat and
non-combat sequences. I admit, it is not necessarily an exclusive RPG feature, but RPGs are the games which utilize this type of gameplay by far the most and in the best way.
I mean apart from most of FPS, TPS and other action adventure games, where all I can get after a longer action sequence, is short cutscene and inventory screen to prepare for next mission, RPGs allow me to slow down, explore the non-combat areas, chat with NPCs, check out shops, inns, bars, play minigames and most importantly, do small sidequests that can be solved either without or with minimum violence and combat.
So...

, my questions are:
What do you think about the abovementioned
non-combat levels (cities, villages, markets, governmental residences, etc.)
in general? What do you think about their presence and execution in Mass Effect games - Citadel, Omega, Illium, Tuchanka, etc.
? Do you like them? Are they waste of resources and development time? Are they overrated? Did ME development team find the right balance between combat and non-combat sequences? Do you expect more from Mass Effect 3? Etc.
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Personally, I would have loved to get more from Mass Effect 2 in this regard.

Especially from the sidequests. They weren't bad, but:
- the non-combat maps were little bit too small - it took me few minutes at best to explore entire levels and try the funniest stuff (dancing, pyjack shooting, betting on varrens). (I know ME3 is supposed to have bigger levels.).
- the non-combat quests were too few and as a result of small maps, they were also too close to each other (many times in the same hall or corridor) and the distance between the task and the solution was very short.
- they were too short (talk to Asari about Quarian, bring the credit chit from the nearest shop, etc.) and kind of too simple. But there were some (relatively) good ones as well, like Liara's hacking quest which had 2 stages.
So, I would like to see larger non-combat worlds in ME3, more complicated non-combat sidequests, more minigames and even more ingame jokes.
And why do I care so much?
Well, at the end of the day, most of my best and most heart-warming memories aren't related to combat missions, but to funny non-combat stuff like Elcor Hamlet, Salarian videogame seller, dancing Turian, Urz, deadliest son of a "...." and so on. So what do you think guys, should ME 3 try bring even better non-combat levels?
Modifié par Varen Spectre, 13 juillet 2011 - 03:31 .