"stats" actually are.
I haven't played that much "RPGs" but I have allways associated this term with "leveling" (improving) of my character (e.g. the enemies which seemed to be very tough at the beginning of the game were much easier in the middle and laughable at the end. All that usually without the necessity of my own improvement.) I know that continuous advancement is present in other genres as well, but it is often described as RPG elements.
As for this "leveling", I like it. It gives me the feeling of accomplishment and makes my gameplay more interesting and tactical (e.g. I can't attack everyone at the beginning). And I like all systems I've tried so far - the system solely based on character's skill (Fallout 1,2), the system combining my own and character's skill (Deus Ex, Alpha Protocol) or the system based on my own skill which just adds special features and perks as I progress (Mass Effect 2, Witcher 2).
As for the “stats” themselves, I understand them as information on the stuff that is actualy in the game, be it the skills, armors, weapons, powers, items, etc. I like them because they allow me to orientate quickly when it comes to management of these parameters. But I guess I could live without them as long as the actual stuff, i.e. the things which they were supposed to track down, is present in the game.
As for the “loot”, I like loot too. It’s not that important but it can add more realism (e.g. if I have killed somebody, most probably I would be able to take his equipment). But like I said, in comparison with other aspects of the game, it’s not a big deal.
So, TL DR, I am not very happy with negligence of stats and loot but as long as Bioware keeps the quality of everything else, I will be fine with that. ¯\\_(ツ)_/¯
Modifié par Varen Spectre, 01 juillet 2011 - 03:49 .




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