Phaedon wrote...
Terror_K wrote...
In some ways Mass Effect should copy Gears of War. Gears actually does TPS combat a lot better than either ME title so far and manages to keep things more interesting and varied, rather than just feeling like the same "get to obvious ambush area, fight waves, run to next ambush area or cutscene, rinse and repeat" etc.
Or it can actually be creative and do new stuff without copy/pasting from generic RPGs and TPSs.
Actually, perhaps "copy" is not the best term. "Imitate" and "learn from" would be better. If Mass Effect wants to do proper TPS combat, then it should at least do it properly, instead of just giving us the bare-bones elements and little else, and look to what works and doesn't, and why.
I agree to a degree that it should be a bit more creative, but at the same time one shouldn't be innovative merely for the sake of it. But one definitely does have to add more to at least flavour and personalise the elements rather than just hoist them out of other genres and games in a simple "copy & paste" manner. At least you acknowledge that Mass Effect has been guilty on both sides; too many condemn ME1 for being "too traditional" RPG-wise for the sake of it when it didn't fit the hybrid nature, but seem to ignore that ME2 fell back on elements just as "too traditional" from the shooter camp (e.g. an "ammo" system, regenerating health, etc.).
These things allow you to change your weapon when you are not in combat? I actually am asking this in a serious manner, because I don't remember.
Not sure what you are referring to. If you meant the mods, then yes.
More meaningful? Yes.
They have pros and cons, and they play completely differently. Refer to a few pages ago.
All of ME1's weapons can be sorted as to what is more superior to one another, based on which ATK stat's is higher.
There were actually three stats involved, not just the one. The weapons in 90% of cases being better across the board wasn't a fault of the system itself; it was a fault of the execution and balancing of the weapons.
Also, to want "inventory" back for the sake of inventory? That's elitist.
I didn't say that. Though I'm also sick of that term.
You liked the feature of changing your weapons? Good. That however wouldn't work in ME2, since the weapons have, as I said, pros and cons. They behave differently on different ranges. The next thing that you can have, therefore, is what ME2 did.
What I missed was the ability to modify my weapon and the stats on them. Thankfully both seem to be coming back in ME3.
And as it allows essentially the same thing, it is classified as an inventory based on the definition we have been given by dictionaries.
By that definition any game with any object has an inventory. It's the same logic behind those who claim any game that allows you to roleplay a character is an RPG. Again, by that definition, shooters like Doom, Quake, Unreal Tournament, etc. have inventories. Having inventory does not mean having an inventory
system.
Modifié par Terror_K, 14 juillet 2011 - 01:47 .