Aller au contenu

Photo

Biowares Take on on deeper RPG mechanics. "Forget about stats and loot. More combat.


3223 réponses à ce sujet

#2301
Sarevok Synder

Sarevok Synder
  • Members
  • 967 messages

didymos1120 wrote...

Sarevok Synder wrote...
Fine it's an Abusive ad hominem. Happy?


No, but at this point, I'm just gonna give up on trying to explain the distinction, so...



It was an Abusive ad hominem.

#2302
Mazder

Mazder
  • Members
  • 3 388 messages

Sarevok Synder wrote...
If it's so straight forward, then there is no need for mods at all. Just another nuisance they can cut from the game.

Well it makes the game more fun I guess.
I mean I'd rather have in the futuristic setting of it glowing rounds which goes "pew" than normal guns and normal bullet sounds.

#2303
Sarevok Synder

Sarevok Synder
  • Members
  • 967 messages

didymos1120 wrote...

Sarevok Synder wrote...

So what? If they look slightly different and play the same; it will at least create the illusion of choice.


Which would in turn give the illusion of having a inventory "system".  Yay?


No.

#2304
Someone With Mass

Someone With Mass
  • Members
  • 38 560 messages

Sarevok Synder wrote...
If it's so straight forward, then there is no need for mods at all. Just another nuisance they can cut from the game.


Oh, I forgot. It needs to be complex and in order to understand it, you need to have a science degree. My bad. Forgive this simpleton, because I just wanted to play the game and have fun. I've seen the error of my ways. From now on, doing something as mentally challenging as switching a weapon barrel should involve strategic placements and the right time to do so.

In case you can't tell, I was extremely sarcastic.

Modifié par Someone With Mass, 14 juillet 2011 - 02:16 .


#2305
Sarevok Synder

Sarevok Synder
  • Members
  • 967 messages

Mazder wrote...

Sarevok Synder wrote...
If it's so straight forward, then there is no need for mods at all. Just another nuisance they can cut from the game.

Well it makes the game more fun I guess.
I mean I'd rather have in the futuristic setting of it glowing rounds which goes "pew" than normal guns and normal bullet sounds.


Yeah, it does add variety even if ultimately pointless. I can't argue with that.

#2306
Sarevok Synder

Sarevok Synder
  • Members
  • 967 messages

Someone With Mass wrote...

Sarevok Synder wrote...
If it's so straight forward, then there is no need for mods at all. Just another nuisance they can cut from the game.


Oh, I forgot. It needs to be complex and in order to understand it, you need to have a science degree. My bad. Forgive this simpleton, because I just wanted to play the game and have fun. I've seen the error of my ways. From now on, doing something as mentally challenging as switching a weapon barrel should involve strategic placements and the right time to do so.

In case you can't tell, I was extremely sarcastic.


You're forgiven.

#2307
Mazder

Mazder
  • Members
  • 3 388 messages

Sarevok Synder wrote...

Yeah, it does add variety even if ultimately pointless. I can't argue with that.

Indeed.
I still want a Geth pistol, Geth looking sniper rifle and Geth armour myself as they'd look cool. :P

#2308
tonnactus

tonnactus
  • Members
  • 6 165 messages

Phaedon wrote...


This again? Descriptions present a suggested playstyle,



??

Rate of fire,damage.Only the wikia site show this information,but not the game itself.It doesnt help that the geth pulse rifle is good against shields when its base damage is so low...

Modifié par tonnactus, 14 juillet 2011 - 02:22 .


#2309
Sarevok Synder

Sarevok Synder
  • Members
  • 967 messages

Mazder wrote...

Sarevok Synder wrote...

Yeah, it does add variety even if ultimately pointless. I can't argue with that.

Indeed.
I still want a Geth pistol, Geth looking sniper rifle and Geth armour myself as they'd look cool. :P



Don't worry, I'm sure they will come up with some nice DLC for you.Posted Image

Some sort of Geth armour would be interesting all the same.

#2310
Mazder

Mazder
  • Members
  • 3 388 messages

Sarevok Synder wrote...


Don't worry, I'm sure they will come up with some nice DLC for you.Posted Image

Some sort of Geth armour would be interesting all the same.

Don't get me started on Bioware's stupid DLC system...

If I want everything after pre-order period for an ME game then I had better hope I am magically on PS3 to get everything for free otherwise I won't get it at all.
I'd pay for it, but nope, they just don't want to release it for us other players for some reason.
If it's not released by the time ME3 is out I will be very disappointed in Bioware...

And yeah a Geth armoury would be nice.
I'd mod the hell out of those guns.
I'd give Geth Pulse Rifle a bigger punch! XD

#2311
Terror_K

Terror_K
  • Members
  • 4 362 messages

Phaedon wrote...

Seeing what worked and what didn't doesn't have to with imitating features, it's purely a matter of game design.


Yes, but one learns game design not just from what one does, but from what others do. Why make the same mistakes yourself when you can observe others using similar techniques and elements and how it went for them. Every aspect of every game has certain aspects that relate to the genre and what the elements are trying to do, and these elements will be common in other examples trying to achieve the same. Shooter factors will have elements similar across the board with other shooters, and the same goes for RPGs. It's not like the devs are going out there and building absolutely everything from scratch on their own with no reference material: they're looking to other games for ideas just as much as they are coming up with their own. They may not copy the ideas and concepts directly, but may take the basic purpose and functionality, then twist it a bit to suit themselves or give it new life. There are still basic principles at the heart of it though, such as "how do you keep combat interesting?"

ME1 is condemned for being a traditional RPG? As far as I remember, ME1 is condemned for being underwhelming to both RPG and Shooter purists.


That's an exaggeration. Most ME1 bashing I've seen didn't even come about until ME2 came along for one thing. The rest was either baseless or concrit.

That aside, what I actually meant was that ME1 is condemned for adhering too much to common/traditional RPG elements that some find "archaic" and "inappropriate" given the somewhat hybrid nature of it.

I meant the games that you were referring to.


In that case, I fail to see why that matters. Aside from selecting the weapons you want to take, there's nothing really you do with the weapons in ME2 outside of combat anyway. If one wants to look at Crysis you can do more with your weapons there to mod them than you can in ME2, and it doesn't really have an inventory system any more than most shooters either.

In 99% of the cases in the ME weapons, a weapon that has a greater ATK stat also has greater stats in general. Therefore, since the pattern is only "up" or "down", choice is not complex at all.


Again, a problem with the items themselves, not the system. The same could be said for ME2 if each gun behaved the same instead of being "meaningful" as you put it. If the weapons had been more balanced and varied so that not all the stats were better across the board most of the time then it wouldn't have been as much of an issue. While it was rare, there was the odd time where I was faced with choosing Damage over Overheat or Accuracy. Admittedly, very VERY rare, but it showed a glimmer of what was would have been possible with a bit more effort.

To be honest, I do actually prefer the ME2 method of item replication and the more varied weapons. I just didn't feel there was enough (again, what we got after all the DLC should have been about the amount vanilla ME2 had, IMO), that the system was too linear, that it was boring with the weapons always in the same place and that the lack of modding or any proper customisation was severely lacking. That, and the research/upgrade system was shockingly bad (God, I desperately hope that's gone in ME3!).

I am sure that a better system will be found in the future, where no lists of items exist, and yet you get to pick the weapon that applies to your build the best.


Then what do you pick the item from if not a list or inventory selection? An auto-select is out of the question after all.

#2312
Sarevok Synder

Sarevok Synder
  • Members
  • 967 messages

Mazder wrote...

Sarevok Synder wrote...


Don't worry, I'm sure they will come up with some nice DLC for you.Posted Image

Some sort of Geth armour would be interesting all the same.

Don't get me started on Bioware's stupid DLC system...

If I want everything after pre-order period for an ME game then I had better hope I am magically on PS3 to get everything for free otherwise I won't get it at all.
I'd pay for it, but nope, they just don't want to release it for us other players for some reason.
If it's not released by the time ME3 is out I will be very disappointed in Bioware...

And yeah a Geth armoury would be nice.
I'd mod the hell out of those guns.
I'd give Geth Pulse Rifle a bigger punch! XD


The only reason DLC was free on PS3 was; it was a year late. They had to do something to attract attention. They won't do anything for PC or 360 users as they use it in an attempt to stop piracy and user resales.  

Modifié par Sarevok Synder, 14 juillet 2011 - 02:41 .


#2313
Mazder

Mazder
  • Members
  • 3 388 messages

Sarevok Synder wrote...

The only reason DLC was free on PS3 was; it was a year late. They had to do something attract attention. They won't do anything for PC or 360 users as they use it in an attempt to stop piracy and user resales.

Indeed.
But they get everything for free and we don't even get the option to pay for the stuff we may have missed out on?

I'd pay for it in a heartbeat myself, I still feel I am being restricted by Bioware from something that I will gladly pay them for.
Now that ME3 is on the way and that the PS3 crowd has been brought in surely they can release the stuff for us now?
Surely.
We'd be willing to pat for the stuff we'd miss and we'll be happier.
Right now I am not confident in Bioware when it comes to DLC weapons/armour/other perks.
I am getting Collectors edition ME3 but I myself feel that anyone who doesn't get it and are willing to pay for the extra stuff later onis just going to get the same response handed to them..

Modifié par Mazder, 14 juillet 2011 - 02:43 .


#2314
Veex

Veex
  • Members
  • 1 007 messages

Sarevok Synder wrote...

Someone With Mass wrote...

As for the mods, what's so harmful about changing them at a bench? I don't think they'll make the player want to change them five times in the middle of a battle.


If there is no need to change mods to suit a mission, then there is no need for mods at all. Reloading back at the bence is just stupid.


Mods retain value if they allow a player to alter his or her playstyle. If I can say, modify the Revenant to have a tighter spread, the modification has value to my specific playstyle and doesn't have to be mission specific. I personally don't think the intent of the modification system was to allow single guns to perform as jack-of-all trades type equipment where weapon swapping was obsolete. This is really the reason I prefer ME2's system, the weapons actually behave differently, and they don't all perform identically with regards to enemy defences, range, and the like.

#2315
Sarevok Synder

Sarevok Synder
  • Members
  • 967 messages

Mazder wrote...

Sarevok Synder wrote...

The only reason DLC was free on PS3 was; it was a year late. They had to do something attract attention. They won't do anything for PC or 360 users as they use it in an attempt to stop piracy and user resales.

Indeed.
But they get everything for free and we don't even get the option to pay for the stuff we may have missed out on?

I'd pay for it in a heartbeat myself.



Is DLC for ME2 no longer available? What did you miss.?

Unfortunately EA is a publicly owned company and in those situations; maximum profit is king, above all else.

#2316
Mazder

Mazder
  • Members
  • 3 388 messages

Sarevok Synder wrote...


Is DLC for ME2 no longer available? What did you miss.?

Unfortunately EA is a publicly owned company and in those situations; maximum profit is king, above all else.

Only stuff from pre-order and DR Pepper promotion.
Living outside the US I couldn't get any of the Dr Pepper stuff at all.
And yeah the pre-order stuff is pre-order but come on it's been so long after ME2 pre-order period surely you can just  say "here it is if you want to pay for it."

It's more profit to them even as surely they get a percentage in all DLC bought so releasing it would be a good thing, no?

#2317
Sarevok Synder

Sarevok Synder
  • Members
  • 967 messages

Veex wrote...

Mods retain value if they allow a player to alter his or her playstyle. If I can say, modify the Revenant to have a tighter spread, the modification has value to my specific playstyle and doesn't have to be mission specific. I personally don't think the intent of the modification system was to allow single guns to perform as jack-of-all trades type equipment where weapon swapping was obsolete. This is really the reason I prefer ME2's system, the weapons actually behave differently, and they don't all perform identically with regards to enemy defences, range, and the like.


I agree that mods should make enough difference to allow for altering of playstyle. Will they? Time will tell. Personally, I would love a mod system similar to MGS 4.

#2318
Mazder

Mazder
  • Members
  • 3 388 messages

Veex wrote...

Mods retain value if they allow a player to alter his or her playstyle. If I can say, modify the Revenant to have a tighter spread, the modification has value to my specific playstyle and doesn't have to be mission specific. I personally don't think the intent of the modification system was to allow single guns to perform as jack-of-all trades type equipment where weapon swapping was obsolete. This is really the reason I prefer ME2's system, the weapons actually behave differently, and they don't all perform identically with regards to enemy defences, range, and the like.

I like ME2's weapon system, but I did find it strange that the SMG and the AR's seemed to be one and the same essentially.

I mean sure one is a smaller version of the other but it didn't really feel as such for me, especially the Locust.
The sniper rifles were okay though, just only one as powerful as I'd like, the Widow. :P

#2319
Sarevok Synder

Sarevok Synder
  • Members
  • 967 messages

Mazder wrote...

Sarevok Synder wrote...


Is DLC for ME2 no longer available? What did you miss.?

Unfortunately EA is a publicly owned company and in those situations; maximum profit is king, above all else.

Only stuff from pre-order and DR Pepper promotion.
Living outside the US I couldn't get any of the Dr Pepper stuff at all.
And yeah the pre-order stuff is pre-order but come on it's been so long after ME2 pre-order period surely you can just  say "here it is if you want to pay for it."

It's more profit to them even as surely they get a percentage in all DLC bought so releasing it would be a good thing, no?


If they let us buy the pre-order dlc now it might affect their pre-order sales for ME3; as users will know that the content will become available at some stage anyway. I agree with you, but that's not how these people think.

Modifié par Sarevok Synder, 14 juillet 2011 - 02:56 .


#2320
Mazder

Mazder
  • Members
  • 3 388 messages

Sarevok Synder wrote...

If they let us buy the pre-order dlc now it might affect there pre-order sales for ME3; as users will know that the content will become available at some stage anyway. I agree with you, but that's not how these people think.

Well if they don't release it after ME3 comes out either I will be very annoyed anyway.
I mean release them say a month after ME3's release.

But yeah, EA being the money grabbing ass head they are won't allow them to do so. <_<

Anyway this is off topic.
So back to the topic now.

#2321
Varen Spectre

Varen Spectre
  • Members
  • 409 messages

Phaedon wrote...

I am sorry, I can't disagree more. These threads have been around for 1 year, and they all go through the same behavioral cycles. It starts well, but then no sides will take a step back, and someone is bound to attack others (that has happenned by 2 posters already if you didn't notice), with the thread eventually closing.

Forget about genres all together.
They shouldn't matter, what should matter is that the game will be enjoyable.


As for BioWare naming ME2 an RPG while others disagree? Pokemon is also an RPG. So what? BioWare has explained what is important for them in RPGs.


Sure thing.^_^ I have said something similar like 50 pages ago, so NP.
-----------------------------------------------------------------------------------------------------------------------------
As for the inventory discussion...

I have also been toying with this idea. I am not sure if Mass Effect 3 / another really needs one... but :huh: why not?

Being able to switch weapons / items without using that ... rearming device, the placement of which in some missions was pretty unrealistic, would be cool. It would add more freedom (and realism).

Also, being able to manage inventory can be a skill on its own - many times in many games I have been thinking whether I should pick up certain item and what should I drop on the floor instead of it (especially if it is quest item). 

Soo, (probably) yes. If I had a chance to choose one, I would prefer small (in order to keep up with realism) grid one. Something in the vein of this ...

Posted Image

Not the most beautiful type of inventory... but so far, I haven't seen a better one which could simulate the limited carying capacity... :mellow:

However, I am not sure,... but I also guess that Mass Effect would need to have a little bit more items (maybe hacking devices, quest items, etc.) because having an inventory for 4-6 items would be a... little bit weird. Of course not folsley for the sake of having inventory.

Modifié par Varen Spectre, 14 juillet 2011 - 03:38 .


#2322
PnXMarcin1PL

PnXMarcin1PL
  • Members
  • 3 131 messages
^ That inventory concept reminds me of Resident Evil 4 and simplified Resident Evil 5 inventory system

#2323
AlanC9

AlanC9
  • Members
  • 35 788 messages

Mazder wrote...

Don't get me started on Bioware's stupid DLC system...

If I want everything after pre-order period for an ME game then I had better hope I am magically on PS3 to get everything for free otherwise I won't get it at all.


For ME3 you'll also have to live in some alternate universe where ME2 wasn't ported and ME3 was ported late.

Modifié par AlanC9, 14 juillet 2011 - 03:16 .


#2324
Mazder

Mazder
  • Members
  • 3 388 messages

AlanC9 wrote...

For ME3 you'll also have to live in some alternate universe where ME2 wasn't ported and ME3 was ported late.

Lol, well I am on console so I don't really mind about PC.
Sure I am going to enter the PC side of things later on this year hopefully when I can get a decent PC built but I don't really mind PC games ported or whatever right now. :P

#2325
AlanC9

AlanC9
  • Members
  • 35 788 messages

Terror_K wrote...
To be honest, I do actually prefer the ME2 method of item replication and the more varied weapons. I just didn't feel there was enough (again, what we got after all the DLC should have been about the amount vanilla ME2 had, IMO), that the system was too linear, that it was boring with the weapons always in the same place and that the lack of modding or any proper customisation was severely lacking. That, and the research/upgrade system was shockingly bad (God, I desperately hope that's gone in ME3!).


What was bad about the research/upgrade system?