Sarevok Synder wrote...
And? ME2 had one or two models more, but a lot less in actual game play differences. Massive improvement!
Actually, ME2 had at least twice as many, and all of them play diffrently if you pay attention.
Sarevok Synder wrote...
And? ME2 had one or two models more, but a lot less in actual game play differences. Massive improvement!
Sarevok Synder wrote...
Phaedon wrote...
Snip
Sorry to break this to you, these "professionals" of yours must be useless if it takes seven of them to produce one weapon, considering one man completely overhauled a game on his own. Either that or you're full of it. I'm inclined to go with the latter option.
So ME 2 had one more. WOW!
AlanC9 wrote...
Sarevok Synder wrote...
Sorry to break this to you, these "professionals" of yours must be useless if it takes seven of them to produce one weapon, considering one man completely overhauled a game on his own!
Which took him how many hours?
You need to start reading posts more carefully. And you could use some caffeine, yawning gets boring quick.Sarevok Synder wrote...
Sorry to break this to you, these "professionals" of yours must be useless if it takes seven of them to produce one weapon, considering one man completely overhauled a game on his own. Either that or you're full of it. I'm inclined to go with the latter option.
There was more than two.
Modifié par Phaedon, 14 juillet 2011 - 08:58 .
Mesina2 wrote...
Almost every weapon I got from mods in games like Half Life 2 or GTA San Andreas are overpowered, have weird animations, lot of clipping, basic sound effect or "borrowed" from some other game or movie and fire effects aren't very good.
Someone with mass wrote....
Let's not forget that BioWare's designers actually have lives outside their work as well.
Modifié par Sarevok Synder, 15 juillet 2011 - 03:56 .
Phaedon wrote...
Snip
Sarevok Synder wrote...
Sorry to break this to you, these "professionals" of yours must be useless if it takes seven of them to produce one weapon, considering one man completely overhauled a game on his own.
Someone With Mass wrote...
Sarevok Synder wrote...
And? ME2 had one or two models more, but a lot less in actual game play differences. Massive improvement!
Actually, ME2 had at least twice as many, and all of them play diffrently if you pay attention.
Sarevok Synder wrote...
The point is; the other guy is claiming it takes seven "professionals" to produce one weapon. You will have to ask Fakefactory how many hours it took him.
didymos1120 wrote...
Sarevok Synder wrote...
Sorry to break this to you, these "professionals" of yours must be useless if it takes seven of them to produce one weapon, considering one man completely overhauled a game on his own.
Yes, well, that one guy isn't part of a business, now is he? Just a tad bit of difference, what with corporations having things like a hierarchy, budgets, division of labor among specialists, approval and testing procedures, schedules, etc., etc., etc.
Modifié par InvaderErl, 14 juillet 2011 - 09:03 .
AlanC9 wrote...
So what's the argument here? How many man-months would it take Bio to develop enough additional weaponry to satisfy Sarevok Snyder? And would this be worth their money?
I'd just as soon have them spend that money on other things, myself.
Sarevok Synder wrote...
Someone With Mass wrote...
Sarevok Synder wrote...
And? ME2 had one or two models more, but a lot less in actual game play differences. Massive improvement!
Actually, ME2 had at least twice as many, and all of them play diffrently if you pay attention.
No, it has four rifles with differing stats. ME1 has many more.
Sarevok Synder wrote...
Yet one man can overhaul an entire game plus add-ons in a matter of months. You're full of it.
Development of the Cinematic Mod has taken 5 years of my life, a vast amount of coffee and 18000+ dollars for software and resources.
Sarevok Synder wrote...
No, it has four rifles with differing stats. ME1 has many more.
Someone With Mass wrote...
Sarevok Synder wrote...
The point is; the other guy is claiming it takes seven "professionals" to produce one weapon. You will have to ask Fakefactory how many hours it took him.
I hope you are aware that the guys at BioWare have very different roles and aren't paid to do other things than their designated posts.
The sound director won't have control over the animations or the textures, for example, because that's outside his area.
mushoops86anjyl wrote....
You must thoroughly own and enjoy Madden NFL 2003 - Madden NFL 2011 as separate and unique games with so little in common.
Modifié par Sarevok Synder, 14 juillet 2011 - 11:09 .
didymos1120 wrote...
Sarevok Synder wrote...
Yet one man can overhaul an entire game plus add-ons in a matter of months. You're full of it.
Um, no. Not months. Years:Development of the Cinematic Mod has taken 5 years of my life, a vast amount of coffee and 18000+ dollars for software and resources.
What a compelling argument.Sarevok Synder wrote...
Yet one man can overhaul an entire game plus add-ons in a matter of months. You're full of it.
Modifié par Phaedon, 14 juillet 2011 - 09:07 .
Sarevok Synder wrote...
Okay, so where is your proof it takes seven BW staff to produce one weapon for DLC? And if it does, something serious needs to be done if one man can do so much more without a massive company like EA backing him.
Casey Hudson actually tweeted about that a few days ago.didymos1120 wrote...
Sarevok Synder wrote...
Okay, so where is your proof it takes seven BW staff to produce one weapon for DLC? And if it does, something serious needs to be done if one man can do so much more without a massive company like EA backing him.
I don't know how many it took exactly. I do know it's extremely likely to have taken multiple people though, because that's how professional game development works nowadays. The days of "one coder, one game" are long gone except in the indie realm, and even then it's still often done by a team.
Someone With Mass wrote...
Sarevok Synder wrote...
No, it has four rifles with differing stats. ME1 has many more.
Avenger, Vindicator, Revenant, Collector assault rifle, Mattock and the Geth Pulse Rifle. That's six, if you can't count.
The weapons in ME1 offered absolutely nothing different outside their stats.
Sarevok Synder wrote...
didymos1120 wrote...
Sarevok Synder wrote...
Yet one man can overhaul an entire game plus add-ons in a matter of months. You're full of it.
Um, no. Not months. Years:Development of the Cinematic Mod has taken 5 years of my life, a vast amount of coffee and 18000+ dollars for software and resources.
He produced many of them. Version 10 took him about five months.
Sarevok Synder wrote...
He produced many of them. Version 10 took him about five months.