JessicaGlenn wrote...
I really hope that companions don't fight each other in this game, but bicker or annoy each other and maybe mess up a few quests but not to the extreme.
Why shouldn't they? If two or more people hate each other's guts, why should they be expected to totally break character just so the PC can force them into the same group? Keldorn and Viconia are a perfect example of why it should never work, actually. One a paladin -- who has to be of Good alignment, is obliged to oppose Evil where he finds it, and explictly forbidden to buddy up with Evil people. One a Sharran drow -- priestess to the primordial Evil deity of the setting, whose religion demands the opposite of the paladin code, to destroy or subvert Good. By rights, they HAVE to fight. If they do not, they would not be true to themselves, and both their deities will kick them out on their faithless asses.
I loved the BG2 model, in fact it should have been stricter (paladin PCs not being able to recruit Evil party members, Keldorn immediately forcing a "them or me" when there is an Evil party member, and more Good and Evil NPCs blowing up at each other). If radically different peopleare forced together no matter and just bicker a bit, it turns them into toothless paper tigers. If party members who are radically different from the PC's ethics are forced on us, it's a huge annoyance that we cannot be rid of them. (Same for any party member you would ditch but can't, but the ethical issues are the most glaring ones.)
Sorry for the rambling, but this really annoyed me in KotOR and Jade Empire.