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So I'm trying to make an all-female party....


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#26
jlb524

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telephasic wrote...

Slight spoiler...

A dev referred to Shale as a she.


If this is the case, I guess I can have an all-female party then.  I'm not going to use Wynne much first playthrough as I will be rolling a Spirit Healer mage for myself.  I need a warrior, so Shale could fit there.

#27
jlb524

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JessicaGlenn wrote...

I really hope so. In BG2, I setup a party with Viconia and Keldorn till the end game. Needless to say, I had to watch my party from idling too much or those two would literally go at each others throats. I really hope that companions don't fight each other in this game, but bicker or annoy each other and maybe mess up a few quests but not to the extreme.


I plan on trying to keep everyone happy (or, at least not trying to kill each other) til the end. I want to play the 'charismatic leader who can unite a disparate group of individuals' archetype.  My goal is to also keep them all alive, complete their quests,  help them become better people, etc.  I just hope this isn't absolutely impossible, but I hope it will be difficult and challenging.

#28
JessicaGlenn

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telephasic wrote...

Slight spoiler...

A dev referred to Shale as a she.


Maybe if you complete her quest chain and give her a kiss on the forehead she will turn into a pretty girl?

I'm kinda expecting something like that to happen since she has that "I don't know my origin" kind of story.

#29
JessicaGlenn

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telephasic wrote...

Slight spoiler...

A dev referred to Shale as a she.


Maybe if you complete her quest chain and give her a kiss on the forehead she will turn into a pretty girl?

I'm kinda expecting something like that to happen since she has that "I don't know my origin" kind of story.

#30
JessicaGlenn

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dupped

Modifié par JessicaGlenn, 01 novembre 2009 - 05:15 .


#31
Korva

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JessicaGlenn wrote...

I really hope that companions don't fight each other in this game, but bicker or annoy each other and maybe mess up a few quests but not to the extreme.


Why shouldn't they? If two or more people hate each other's guts, why should they be expected to totally break character just so the PC can force them into the same group? Keldorn and Viconia are a perfect example of why it should never work, actually. One a paladin -- who has to be of Good alignment, is obliged to oppose Evil where he finds it, and explictly forbidden to buddy up with Evil people. One a Sharran drow -- priestess to the primordial Evil deity of the setting, whose religion demands the opposite of the paladin code, to destroy or subvert Good. By rights, they HAVE to fight. If they do not, they would not be true to themselves, and both their deities will kick them out on their faithless asses.

I loved the BG2 model, in fact it should have been stricter (paladin PCs not being able to recruit Evil party members, Keldorn immediately forcing a "them or me" when there is an Evil party member, and more Good and Evil NPCs blowing up at each other). If radically different peopleare forced together no matter and just bicker a bit, it turns them into toothless paper tigers. If party members who are radically different from the PC's ethics are forced on us, it's a huge annoyance that we cannot be rid of them. (Same for any party member you would ditch but can't, but the ethical issues are the most glaring ones.)

Sorry for the rambling, but this really annoyed me in KotOR and Jade Empire. :P

#32
jlb524

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Korva wrote...

Why shouldn't they? If two or more people hate each other's guts, why should they be expected to totally break character just so the PC can force them into the same group? Keldorn and Viconia are a perfect example of why it should never work, actually. One a paladin -- who has to be of Good alignment, is obliged to oppose Evil where he finds it, and explictly forbidden to buddy up with Evil people. One a Sharran drow -- priestess to the primordial Evil deity of the setting, whose religion demands the opposite of the paladin code, to destroy or subvert Good. By rights, they HAVE to fight. If they do not, they would not be true to themselves, and both their deities will kick them out on their faithless asses.

I loved the BG2 model, in fact it should have been stricter (paladin PCs not being able to recruit Evil party members, Keldorn immediately forcing a "them or me" when there is an Evil party member, and more Good and Evil NPCs blowing up at each other). If radically different peopleare forced together no matter and just bicker a bit, it turns them into toothless paper tigers. If party members who are radically different from the PC's ethics are forced on us, it's a huge annoyance that we cannot be rid of them. (Same for any party member you would ditch but can't, but the ethical issues are the most glaring ones.)

Sorry for the rambling, but this really annoyed me in KotOR and Jade Empire. :P


I agree, but does any one in DA have a really good reason to hate each other out of the gate.  With Kheldorn and Viconia, there is a very good reason for them to hate each other (drow vs. paladin).  

Morrigan/Wynne have no solid reason to fight, initially.  I see Morrigan as being self-absorbed.  She doesn't give two craps about what Wynne thinks of her.  Wynne will put up with her for the greater good and blah blah blah.  However, based on how the PC's story goes, they can grow to hate each other and come to blows.  Or they don't if you play a different way.  What I don't like is when two companions will fight no matter what (even if you are the most charismatic leader) and you have to choose one.  It's the opposite of two companions staying with you even though they hate each other.  

The best way to do it is to leave it up to the PC playing the game.  You can sweet talk Morrigan/Wynne and smooth things over between them.  Or, you can fuel the fire and watch them duke it out until one destroys the other.   I hope this is how it plays out!

#33
Saivlin

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Morrigan and Wynne are complete opposites in many ways. The crucial difference lies in their beliefs about magic. Wynne supports the Circle, the Chantry's policies, and is strongly opposed to blood mages and apostates. Morrigan is, in fact, the embodiment of that which Wynne opposes; she has a will to power, and uses magic in ways forbidden by the Circle. I believe that it is possible to keep between everyone, but it requires treading a fine line.