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FMOD event player no sound?


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#1
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I recently switched computers (Win XP --> Win 7) and am now experiencing playback issues with FMOD.

As I've always done, I deposited my wavs in the appropriate folder and generated the VO from within the toolset. Afterward, I tested the .fev and .fsb files using event player and windows media player. The .fsb files played fine with WMP. The .fev files did not want to even open in the event player. I got an error code (80) saying that "the version number of this file format is not supported." (I also tested a few vanilla .fev files from the game and got the same error.)

I downloaded the latest FMOD designer version from the web and tried to play an .fev file using the new version. The vanilla .fev files played as did those I generated on my old computer, but the new generated .fev's did not.

I backed up the FMOD Designer folder that was in the Dragon Age Program Files folder and replaced it with the new FMOD Designer folder from the new FMOD Program File folder. I re-generated the VO and tried to play the new .fev. This time it opened in the event player without error, but there was no sound. (I noticed that the vanilla .fev's were 2D while the generated ones were 3D, but I'm not sure if this is the issue nor how to switch from 3D to 2D if it is.)

Is there some step or option or codec or something I'm missing? Does the latest FMOD version not work with the toolset? Is there a Windows 7 trick I need to use? Sound card drivers are up to date, speakers are working, toolset is run as administrator, etc.

Edited by satans_karma, 01 July 2011 - 02:04 AM.


#2
Proleric

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Odd. I have this working.

I did a vanilla install of DAO & toolset under Win 7, imported my content, installed the latest FMOD 4.34.05, then generated some new VO in the toolset.

Double-clicking on the .fev does not play the whole conversation, but it launches FMOD Event Player, in which I can select individual lines and play them.

The old content plays, too.

As far as I can see, the .fev contents have always been 3D (with the exception of a few non-speaking items such as VONarration which are 2D).

Edited by Proleric1, 01 July 2011 - 07:51 AM.


#3
Proleric

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Now I come to think of it, IIRC there was a Windows message the first time I used the new FMOD, which was hard to see because it was not on top. I selected the option to "allow on private networks". I might be misremembering, though.

#4
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When I select the individual lines in the event player, it acts as if it's playing. The red dot and tag appear in the right-hand pane, and the dot turns gray upon completion. There's just no sound. Well... I take that back. I VO'ed another dialogue just to see if it was an issue with the dialogue I kept trying, and one of the lines partially worked (the others did not). It was very quiet; I could barely hear it. When I tried it again though, I heard nothing at all. The .fsb volume level is fine. There must be a setting somewhere in event player I'm missing. I've got the volume on, and the slider is at maximum.

Yes, there was a message that popped up like that. I allowed it access to whatever the default radio button was set to. I don't remember what it said.


EDIT:
I think I found the setting causing the no sound issue. When the "zoom" slider is set to default, there's no sound. I had to slide the slider past 1000% to be able to hear it at normal volume. Is that normal to have to zoom in so much?

Edited by satans_karma, 01 July 2011 - 02:00 PM.


#5
Proleric

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In the latest version of FMOD, Zoom seems to be set to a very high value by default. I can still hear conversations if I set to to zero, though.

I had a similar (but different) problem with the core music file. When I play its entries, an additional slider called music_state appears at the bottom of the screen. Typically, the "main" track is silent unless the slider is moved to the right. The "combat" track is even more picky - it only plays in a narrow range of the slider (a bit like finding a station on an old-fashioned radio).

#6
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I just tried the music file to see if I'm having the same problem you were. I'm not. It seems to work as it did on my old computer - anything past 1 on the music_state slider starts the music, and at every integer greater than 1, it plays a seemingly different version of the sound. (I imagine these are related to the states we can set in the area editor of the toolset?)

#7
Proleric

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Mine is similar, except that I only seem to get main state 1, regardless of where the slider is (from 1 onwards). I wish I could find a way of playing the other states, as you seem to be able to do.