Chemical Rounds
#1
Posté 01 juillet 2011 - 02:10
#2
Posté 01 juillet 2011 - 10:51
Modifié par olymind1, 01 juillet 2011 - 11:05 .
#3
Posté 01 juillet 2011 - 10:52
Modifié par olymind1, 01 juillet 2011 - 11:05 .
#4
Posté 01 juillet 2011 - 10:54
#5
Posté 01 juillet 2011 - 11:08
#6
Posté 01 juillet 2011 - 11:17
tobynator89 wrote...
my guess is that bioware figured out that toxic ammo doesn't make much sense apart from the Lulz,
So they gave us warp ammo.
I expected these to make a return in ME2 with Thane, to be honest. It was my favorite ammo by far, and I'd love to see it again.
#7
Posté 01 juillet 2011 - 11:21
CheeseEnchilada wrote...
tobynator89 wrote...
my guess is that bioware figured out that toxic ammo doesn't make much sense apart from the Lulz,
So they gave us warp ammo.
I expected these to make a return in ME2 with Thane, to be honest. It was my favorite ammo by far, and I'd love to see it again.
I meant from a combat perspective. From a technical perspective its quite doable but why would you include a weapon listed under the geneva convention as a WMD.
#8
Posté 01 juillet 2011 - 11:24
#9
Posté 01 juillet 2011 - 11:28
tobynator89 wrote...
I meant from a combat perspective. From a technical perspective its quite doable but why would you include a weapon listed under the geneva convention as a WMD.
Same reason us crazy bastards did this!
images.wikia.com/masseffect/images/1/11/Virmire-The_nuke_explodes.png
Take that you red-head crested freaks!
Modifié par VegasVance, 01 juillet 2011 - 11:29 .
#10
Posté 01 juillet 2011 - 11:36
VegasVance wrote...
tobynator89 wrote...
I meant from a combat perspective. From a technical perspective its quite doable but why would you include a weapon listed under the geneva convention as a WMD.
Same reason us crazy bastards did this!
images.wikia.com/masseffect/images/1/11/Virmire-The_nuke_explodes.png
Take that you red-head crested freaks!
True I guess but that was a no-fallout case, with a jury rigged improvization. Chemical rounds however makes little sense from combat or logistical perspective. only real practical purpose for them is fallout.
#11
Posté 01 juillet 2011 - 11:41
tobynator89 wrote...
True I guess but that was a no-fallout case, with a jury rigged improvization. Chemical rounds however makes little sense from combat or logistical perspective. only real practical purpose for them is fallout.
They've taken what was the equivalent of a PDA that could do hack attacks from the first game, made it able to shoot fire, and frost from the second game, and the in the third game made it a spike of death. Who is to say they couldn't fancy up a type of posion effective against synthtiecs? Given how they already have shredder which works wonders on organics.





Retour en haut







