mrcrusty wrote...
DX 11 is a good API that unfortunately has yet to be taken advantage of.
The support for multithreaded rendering and compute shaders is where the real power of DX 11 is. Both provide for efficiency and performance improvements, as well as opening up more support for hardware accelerated physics amongst other things like new lighting techniques.
Or Ray Tracing. Lol.
Not tesselation (that's a gimmick) and "better textures" (which is a bald faced lie).
I totally agree with you, dude. Does BF3 take advantage of these features of the DX 11 API? It does look quite pretty.
As for DA2 DX11, that was a gimmick, more like a bone to throw to PC games to say "See? We care! Here's some hi-res stuff" which wasn't very good imho.
Who ever mentioned Crysis 2 should be taken behind the wood shed and beaten

. A game full of promises, then didn't deliver. DX11 game? Nope. And it's not that good of a game, Crysis 1 was a lot better.
Back to ME. I agree. I support the use of intelligent hi-0res, and maximum use of the DirectX API (Which ever version the engine supports best). TW2 made intelligent use to the old DX9 API, and it looks stunning. Better then some games that claim to be DX11.
Welp, my 3 cents. Carry on.