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I want high res textures for PC


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#51
LuPoM

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Infestation wrote...

What you really want is HD Textures + DX11, akin to Crysis 2. *cough*


Exactly that..

They gave Dragon Age II some DX11 support, Tessellation differences were noticeable, not strong but really noticeable, plus a High Res Textures Pack..

I would love the same, not the low res crap for consoles, which make some parts of the game look, texture wise, almost like Ultima IX..

That was my only biggest concern in ME2, the lack of support for PC, it looked like some sort of bad port.

#52
Fredvdp

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Grimmace wrote...

Jeanluc's hi-res are awesome. I have never had a problem with Texmod. There is that ATI issue, but I am using Nvidia, so no problems.

I think we using PCs should get something. PC games used to be $10 cheaper than consol due to no fee to MS or Sony, or whatever fee it is. Now the games are the same price, give us something for the $10.

The problem I have with Texmod is that it takes my PC a minute to load (Texmod, not the game) which doesn't encourage me to use it. I have an Nvidia card myself.

Modifié par Fredvdp, 01 juillet 2011 - 12:09 .


#53
mauro2222

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Battlepope190 wrote...

As PC Gamers alot of us often invest significant amounts of money into our gaming rigs. We want to be able to use these Rigs to their fullest potential, however we're unable too due to Publisher/Developer choosing not to fully support the PC Version.

Due to the Xbox 360's age, Developers are often forced to sacrafice High Resolution textures, Anti-Aliasing amongst other graphical improvements, in order to extend the lifespan of Xbox 360's Obsolete Hardware. A great deal of games are still rendered 720p and then upscaled, simply due to outdated hardware.These "Tricks" aren't as noticable on Consoles for a variety of reasons, predominantly because of the distance between the gamer and screen.

Unfortunately alot of these "Tricks" are transfered to the PC Version, where it is quite noticable and entirely unnecessary. Essentially 6 years of innovation is ignored.


^ This, is pointless to have a good rig when most of the games are bad ports.

Modifié par mauro2222, 01 juillet 2011 - 12:12 .


#54
mauro2222

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Fredvdp wrote...

Grimmace wrote...

Jeanluc's hi-res are awesome. I have never had a problem with Texmod. There is that ATI issue, but I am using Nvidia, so no problems.

I think we using PCs should get something. PC games used to be $10 cheaper than consol due to no fee to MS or Sony, or whatever fee it is. Now the games are the same price, give us something for the $10.

The problem I have with Texmod is that it takes my PC a minute to load (Texmod, not the game) which doesn't encourage me to use it. I have an Nvidia card myself.


I have to load 15 textures, it takes me uhms 8 min xD

#55
tobynator89

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is the unreal engine even dx11 compatible?

#56
mauro2222

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Raygereio wrote...

ParadoxAu wrote...
Essentially 6 years of innovation is ignored.

Thing is though; do any of those fancy innovations make a game better? Don't get me wrong, I like pretty pictures as much as the next guy, but in terms of making a game good and fun pretty much all of those innovations are useless and can be ignored.


You`re not getting the point, PC is far superior than any console, why should I have the same graphical level of xbox or ps3, Im not asking for whoooo oh my goodd crysis 24, but graphics improve the enjoyment of the game and I have the capacity to explote that, why they limit my experience with the same?. I mean when you`re talking with a NPC you can clearly see that the head has a skin tone and the body or neck has another? come on! is like if they are covered with lycra. :P

Mass effect is almost perfect to me, (well ME1) is it bad if I want to improve it?

#57
tobynator89

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nvm it is

#58
mauro2222

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tobynator89 wrote...

is the unreal engine even dx11 compatible?


I don't think so. The new Unreal engine yes.

#59
tobynator89

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mauro2222 wrote...

tobynator89 wrote...

is the unreal engine even dx11 compatible?


I don't think so. The new Unreal engine yes.



there is no "new" unreal engine yet. Its the same unreal engine 3 used since the first gears of war given a few tweaks and updates. Mass effect 3 will use the same engine as the two previous ones.

Modifié par tobynator89, 01 juillet 2011 - 12:34 .


#60
A Crusty Knight Of Colour

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DX 11 is a good API that unfortunately has yet to be taken advantage of.

The support for multithreaded rendering and compute shaders is where the real power of DX 11 is. Both provide for efficiency and performance improvements, as well as opening up more support for hardware accelerated physics amongst other things like new lighting techniques.

Or Ray Tracing. Lol.

Not tesselation (that's a gimmick) and "better textures" (which is a bald faced lie).

#61
mauro2222

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tobynator89 wrote...

mauro2222 wrote...

tobynator89 wrote...

is the unreal engine even dx11 compatible?


I don't think so. The new Unreal engine yes.



there is no "new" unreal engine yet. Its the same unreal engine 3 used since the first gears of war given a few tweaks and updates. Mass effect 3 will use the same engine as the two previous ones.


Haha xd No, I meant the new unreal engine, that one on the Samaritan demo.

#62
tobynator89

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mauro2222 wrote...

tobynator89 wrote...

mauro2222 wrote...

tobynator89 wrote...

is the unreal engine even dx11 compatible?


I don't think so. The new Unreal engine yes.



there is no "new" unreal engine yet. Its the same unreal engine 3 used since the first gears of war given a few tweaks and updates. Mass effect 3 will use the same engine as the two previous ones.


Haha xd No, I meant the new unreal engine, that one on the Samaritan demo.


that was unreal engine three running on a billion computers

#63
Ahriman

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mrcrusty wrote...

and "better textures" (which is a bald faced lie).

Loved that joke in Shogun. "Lolno, dude, you need DX11 for better textures". Bastards.

#64
A Crusty Knight Of Colour

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Wizz wrote...

mrcrusty wrote...

and "better textures" (which is a bald faced lie).

Loved that joke in Shogun. "Lolno, dude, you need DX11 for better textures". Bastards.


That made me rage, especially since I'd been playing Total War games since the first Shogun. 99% of the community knew it was BS too...

#65
Grimmace

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mauro2222 wrote...

Fredvdp wrote...

Grimmace wrote...

Jeanluc's hi-res are awesome. I have never had a problem with Texmod. There is that ATI issue, but I am using Nvidia, so no problems.

I think we using PCs should get something. PC games used to be $10 cheaper than consol due to no fee to MS or Sony, or whatever fee it is. Now the games are the same price, give us something for the $10.

The problem I have with Texmod is that it takes my PC a minute to load (Texmod, not the game) which doesn't encourage me to use it. I have an Nvidia card myself.


I have to load 15 textures, it takes me uhms 8 min xD


To load the hi-res textures for all ground crew + Liara characters, normandy crew uniforms, blue suns outfits, hi-res Kestral armor, sniper visor fix, black weapons, cleaned up normandy outsude windows, hi-res conference table and few other changes, 34 textures in all, 6 minutes, and no performance hit. It all depends on the machine.:D

#66
Cutlass Jack

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I support inclusion of Hi Res textures on the product instead of a separate (and Incomplete) download. Lets not have a repeat of that nonsense.

#67
Jaldaric

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mrcrusty wrote...

DX 11 is a good API that unfortunately has yet to be taken advantage of.

The support for multithreaded rendering and compute shaders is where the real power of DX 11 is. Both provide for efficiency and performance improvements, as well as opening up more support for hardware accelerated physics amongst other things like new lighting techniques.

Or Ray Tracing. Lol.

Not tesselation (that's a gimmick) and "better textures" (which is a bald faced lie).


I totally agree with you, dude. Does BF3 take advantage of these features of the DX 11 API? It does look quite pretty.

As for DA2 DX11, that was a gimmick, more like a bone to throw to PC games to say "See? We care! Here's some hi-res stuff" which wasn't very good imho.

Who ever mentioned Crysis 2 should be taken behind the wood shed and beaten ;). A game full of promises, then didn't deliver. DX11 game? Nope. And it's not that good of a game, Crysis 1 was a lot better.

Back to ME. I agree. I support the use of intelligent hi-0res, and maximum use of the DirectX API (Which ever version the engine supports best). TW2 made intelligent use to the old DX9 API, and it looks stunning. Better then some games that claim to be DX11.

Welp, my 3 cents. Carry on. :lol:

#68
LuPoM

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Jaldaric wrote...
Who ever mentioned Crysis 2 should be taken behind the wood shed and beaten ;). A game full of promises, then didn't deliver. DX11 game? Nope. And it's not that good of a game, Crysis 1 was a lot better.


Probably you've just missed out the DX11 patch delivered a few days ago to Crysis 2.. if you did, check it out ;)

#69
Jaldaric

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LuPoM wrote...

Jaldaric wrote...
Who ever mentioned Crysis 2 should be taken behind the wood shed and beaten ;). A game full of promises, then didn't deliver. DX11 game? Nope. And it's not that good of a game, Crysis 1 was a lot better.


Probably you've just missed out the DX11 patch delivered a few days ago to Crysis 2.. if you did, check it out ;)


Oh I saw it, just not worth it, as it doesn't add much to it. Kind of similar to the DA2 DX11 "patch"

I admit, a couple of walls do look better :P

#70
ErichHartmann

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I really hope Battlefield 3 is a huge success on the PC to encourage increased development of next gen graphics. DICE is doing it the right way by building the Frostbite 2.0 engine for DX11 cards. Obviously too late for Mass Effect on the aging Unreal 3 engine and releasing a DX11 patch after release probably won't help. BioWare should keep this in mind for future games though.    

Modifié par ErichHartmann, 01 juillet 2011 - 05:06 .


#71
Kaitheus

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If BioWare wants to start impressing more ppl there add a toolkit with ME3, as it is atm I really do not see them at this point in development creating a separate set of hi-res textures for ME3 unless they were planning on it like what Bethesda has done with Skyrim.

#72
Fredvdp

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Jaldaric wrote...

As for DA2 DX11, that was a gimmick, more like a bone to throw to PC games to say "See? We care! Here's some hi-res stuff" which wasn't very good imho.

I thought DX11 improved the graphics of DA2 quite a bit. It wasn't just textures, but also spells casting light, cloud shadows and tesselation. I thought the result was quite impressive. I played the game on medium on my aging PC and every time I saw my brother playing on his DX11 capable machine, it reminded me I want an upgrade.

Jaldaric wrote...

LuPoM wrote...

Jaldaric wrote...
Who ever mentioned Crysis 2 should be taken behind the wood shed and beaten [smilie]../../../images/forum/emoticons/wink.png[/smilie]. A game full of promises, then didn't deliver. DX11 game? Nope. And it's not that good of a game, Crysis 1 was a lot better.


Probably you've just missed out the DX11 patch delivered a few days ago to Crysis 2.. if you did, check it out ;)


Oh I saw it, just not worth it, as it doesn't add much to it. Kind of similar to the DA2 DX11 "patch"

DX11 in DA2 was not a patch. You must be thinking of the high-res texture pack which wasn't a DX11 exclusive. DX11 is what enables high and very high graphics in DA2.

Modifié par Fredvdp, 01 juillet 2011 - 08:56 .


#73
Destructo-Bot

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ErichHartmann wrote...

I really hope Battlefield 3 is a huge success on the PC to encourage increased development of next gen graphics. DICE is doing it the right way by building the Frostbite 2.0 engine for DX11 cards. Obviously too late for Mass Effect on the aging Unreal 3 engine and releasing a DX11 patch after release probably won't help. BioWare should keep this in mind for future games though.    


Hey Erich, I sent you a PM awhile back with no response... please check your inbox!


High resolution textures, yes, want!

Modifié par Destructo-Bot, 01 juillet 2011 - 08:57 .


#74
mauro2222

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Grimmace wrote...

mauro2222 wrote...

Fredvdp wrote...

Grimmace wrote...

Jeanluc's hi-res are awesome. I have never had a problem with Texmod. There is that ATI issue, but I am using Nvidia, so no problems.

I think we using PCs should get something. PC games used to be $10 cheaper than consol due to no fee to MS or Sony, or whatever fee it is. Now the games are the same price, give us something for the $10.

The problem I have with Texmod is that it takes my PC a minute to load (Texmod, not the game) which doesn't encourage me to use it. I have an Nvidia card myself.


I have to load 15 textures, it takes me uhms 8 min xD


To load the hi-res textures for all ground crew + Liara characters, normandy crew uniforms, blue suns outfits, hi-res Kestral armor, sniper visor fix, black weapons, cleaned up normandy outsude windows, hi-res conference table and few other changes, 34 textures in all, 6 minutes, and no performance hit. It all depends on the machine.:D


Well I dont have an omni-tool, just a mid range pc.

#75
mauro2222

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tobynator89 wrote...

mauro2222 wrote...

tobynator89 wrote...

mauro2222 wrote...

tobynator89 wrote...

is the unreal engine even dx11 compatible?


I don't think so. The new Unreal engine yes.



there is no "new" unreal engine yet. Its the same unreal engine 3 used since the first gears of war given a few tweaks and updates. Mass effect 3 will use the same engine as the two previous ones.


Haha xd No, I meant the new unreal engine, that one on the Samaritan demo.


that was unreal engine three running on a billion computers


Mmm alien technology :alien: