Raygereio wrote...
it would be the exact same story, but with a few extra sparkly effects added. Woohoo! Excitement.Ylhaym wrote...
Imagine Bioware telling a story using that kind of graphical level.
Competent controls, fun gameplay, good looking art, solid gamedesign, compelling writing. Those are the things that can make a game good or bad. Not bloom, tesselation and bazzilionxhumongous textures.
I was thinking of what devs can do with a good machine. I think you misunderstood me, i was talking about devs utilizing the current gen machine for their games, not just DX11 and Graphical stuff.
Integration of Physics and/or Destructibility to create a fun gameplay. Destroying a wall to create your own way to flank the enemy. Or denying them the ability to flank you at a certain side?
Increased number of AI running at the same time? How about increased amount of enemy rendered at the same area? Massive AI battles happening in realtime? Battle of Denerim happening with 40+ soldiers fighting for you vs 40+ darkspawn while you push through the gate in realtime instead of being a cutscene? Thats a gameplay possibility for using a modern hardware.
Compelling writing can also be hindered by lack of computing power. You can create an amazing setting for your game, But the hardware can't handle it, what happens? Kirkwall is supposed to be a busy city with many people, what do we get? almost empty streets. Imagine Kirkwall NPCs talking to each other then walking away, not just standing there for 1 year. Guards actually doing their patrols and roaming around the city.They can also write an emotionaly engaging scenario but wait... they can't render all the things they want to happen in that scene that's why they can't do it. Writers creativity may also be limited by limited computing resources.
Crysis 2 also suffered from hardware limitations... Crysis gameplay was known for (at least the first 2/3 of the game was) large open maps that allows you to approach situations whatever way you want... We all know what happened to Crysis 2...
edit: added this part...
If Battlefield 3 becomes successful, we may see those overclocked i7s and 8gigs of ram being utilised, not just the GPUs.
Its sad when you learn some games only use 2gigs of ram when you still have more ram capacity to spare
Modifié par Ylhaym, 01 juillet 2011 - 09:46 .





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