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Bioware Learns From Mistakes (Wired.com)


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#1
Savber100

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www.wired.com/gamelife/2011/06/mass-effect-3/


Not sure if this has been posted but a recent interview from the Wired popped up today.


The article lists several interesting things that we might have heard before.

“We got a lot of feedback from fans that [the customization options] were too cumbersome, so we totally removed them for Mass Effect 2,” producer Jesse Houston told Wired.com at the E3 Expo earlier this month. “We might have cut a little too deep with that.”


My question to my fellow fourmites is whether the complaints from fans on the cumbersome inventory was as numerous as Houston said. I'm glad to see that they admit to cutting too deep.

Houston says that rather than remove the customization feature entirely, BioWare will make it more intuitive.

That is exactly what Bioware should have done in the first place but oh well. I love that Bioware listens but they need to work on IMPROVING over REMOVING features that don't quite work.

Houston said the Mass Effect 3 development team is also taking a critical look at the failings of Dragon Age 2, which reviewers (including Wired.com) called disjointed and uninspired.“We learned a lot about the way story flow should work” from Dragon Age 2, Houston said. “I don’t want to go into too many details, but ultimately, we’ve listened to the fans in a big way: We’re taking it very, very seriously and we’re committed to making sure we don’t repeat mistakes.”

This is interesting as while it's not a direct quote per se, it seems that Bioware has finally admitted that DA2's story was extremely flawed. Good to see that the ME team is learning from their DA counterparts.



Modifié par Savber100, 01 juillet 2011 - 04:08 .


#2
shepskisaac

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Not exactly sure why they even listen to 'remove this' suggestions. There's no such thing as bad idea/gameplay system/mechanic by default, only badly executed ideas, gameplay systems and mechanics. Instead they should've just focus on improving it. Same with Mako. Instead of making fewer but better UC world, they've just removed Mako and the entire thing.

Modifié par IsaacShep, 01 juillet 2011 - 04:05 .


#3
DaveExclamationMarkYognaut

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Well done Mass Effect team, then. Glad they aren't toeing the company line that DA2 was good storytelling and are busy learning from the other team's mistakes.

#4
sbvera13

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It's because of comments like this that I'm cautiously optimistic. I was this close to losing my respect for Bioware as an RPG developer. I've started trolling the forums specifically in the hope that some well-articulated feedback on their past weak points will result in better development over the next 8 months, and help make ME3 the superlative RPG/Action hybrid it should be and not a watered down version of either.

#5
Jaron Oberyn

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I'm glad that they're admitting to their mistake now. Lets just hope that they can really improve in the third game.

-Polite

#6
slimgrin

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Mass Effect is the thoroughbred of Bioware, not Dragon Age. You can be sure they have taken note of criticism. That still may not directly affect who they choose to market the game to.

#7
DaveExclamationMarkYognaut

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sbvera13 wrote...

It's because of comments like this that I'm cautiously optimistic. I was this close to losing my respect for Bioware as an RPG developer. I've started trolling the forums specifically in the hope that some well-articulated feedback on their past weak points will result in better development over the next 8 months, and help make ME3 the superlative RPG/Action hybrid it should be and not a watered down version of either.


I think the Mass Effect team is much better than the Dragon Age team. Those guys just fell apart when Brent Knowles left.

#8
sbvera13

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They did make ME2 though... few or bad RPG elements, and thin action elements. Great characters and storytelling was all that saved it. If they hadn't announced they're aiming for a sweet spot between 1 and 2, I'd be expecting the usual corporate watering down that happens to most long-running game series. So it's very good they came forward and addressed the issue.

#9
Beerfish

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BioWare has to be very very careful about 'listening to the fans' because a small percetnage of vocal fans raise cain on a variety of issues. People that liked things don't always jump up and down and say they like features. DA2 had a few big flaws but other than the very ending of the game it wasn't any worse than other BioWare games.

They also have to be careful that they do not go overboard to 'fix' things. As in replace the mako with the crap hover craft.

#10
Manic Sheep

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Beerfish wrote...

BioWare has to be very very careful about 'listening to the fans' because a small percetnage of vocal fans raise cain on a variety of issues. People that liked things don't always jump up and down and say they like features. DA2 had a few big flaws but other than the very ending of the game it wasn't any worse than other BioWare games.

They also have to be careful that they do not go overboard to 'fix' things. As in replace the mako with the crap hover craft.

That^
(Tho I like the HH, even if it’s arcady and not without flaws)
It's good they are listening to fans but sometimes I think it can create the wrong impression.

#11
Mann42

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DaveExclamationMarkYognaut wrote...

I think the Mass Effect team is much better than the Dragon Age team. Those guys just fell apart when Brent Knowles left.

Not to discount the awesomeness of the Mass Effect team, but Casey Hudson has driven that project since day one, and I wonder how good Mass Effect 2 would have been if Casey Hudson left right after ME1 was finished.

Modifié par nexworks, 01 juillet 2011 - 05:36 .


#12
DaveExclamationMarkYognaut

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nexworks wrote...

DaveExclamationMarkYognaut wrote...

I think the Mass Effect team is much better than the Dragon Age team. Those guys just fell apart when Brent Knowles left.

Not to discount the awesomeness of the Mass Effect team, but Casey Hudson has driven that project since day one, and I wonder how good Mass Effect 2 would have been if Casey Hudson left right after ME1 was finished.


Yeah, it's likely they wouldn't have done as well either. I doubt it would have been quite this bad though.

#13
keekee53

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I am sorry but inventory in ME1 was ridiculous. If I have to spend 30minutes turning crap into omnigel, then it is too much. I think they should give us like 5 sets of clothing\\armor for each squadmate and be done with it. So, I really hope I am not back to spending 30mins dealing with inventory.

As for the Mako, they can keep that too. I hate it.

I wish the would bring back elevator conversations\\news reports and remove the loading screens. I also miss walking up to the airlock door and leaving the Normandy when docked at a city such as Omega, Illium, Citadel, etc. It made it feel more realistic rather than just loading off the galaxy map.

#14
marshalleck

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Well, saying "we're making [whatever] more intuitive" is much easier than actually doing it. I'll wait and see what they deliver. Pre-release statements mean very little.

#15
Arrow70

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I hope Bioware listens to fans and not people who whine and say "but I don't like feature x"

#16
Toshir

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I'm not a fan of a very linear game. The story makes up for it but I want a more open game. Anyone agree or disagree?

#17
Bostur

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“We got a lot of feedback from fans that [the customization options] were too cumbersome, so we totally removed them for Mass Effect 2,”


This decision always baffles me. The inventory interface in ME1 was cumbersome because it wasn't designed as well as it should be, considering the large number of items. Not because inventory management needs to be cumbersome. Lots of games manage this without simplifications. Look at DA:O it can handle literally hundreds of herbs in the inventory. ;-)

ME1 could have been patched to make the inventory perfectly manageable.

#18
Mister Mida

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Saying it is one thing. Following up on it is another.

#19
fchopin

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Less talking and more showing, rpg elements don’t materialise from the air, they have to be worked on.

#20
Guest_Alistairlover94_*

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fchopin wrote...

Less talking and more showing, rpg elements don’t materialise from the air, they have to be worked on.


Yep. Actions speak louder than words. *coughMolyneuxcough*

#21
Bad King

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Hopefully they won't reuse the same dungeons over and over again.

"That's weird, the Turian homeworld looks surprisingly like earth! And that landmass there looks strangely like Japan! Hang on a minute..."

Modifié par Bad King, 01 juillet 2011 - 12:22 .


#22
AngryFrozenWater

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BioWare never learns. They do think that removing is improving things. We have seen in it in ME2 and now in DA2.

#23
Majin Paul

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It's good to hear them keeping in mind the criticisms that Mass Effect 2 got, it's reassuring to know they'll be trying to fix them.

#24
Guest_Calinstel_*

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Unfortunately. From the little I've seen, it seems they have not listened well. Improving on carp just gives better carp, not better game. Time will tell I suppose but currently, it seems they are bringing more darkness into the universe, not light.

Modifié par Calinstel, 01 juillet 2011 - 12:44 .


#25
Brockololly

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AngryFrozenWater wrote...

BioWare never learns. They do think that removing is improving things. We have seen in it in ME2 and now in DA2.


Bingo.

BioWare doesn't seem to be able to fix or improve features from sequel to sequel. Rather they'll just strip them out entirely and then act surprised when people are pissed off.