Not sure if this has been posted but a recent interview from the Wired popped up today.
The article lists several interesting things that we might have heard before.
“We got a lot of feedback from fans that [the customization options] were too cumbersome, so we totally removed them for Mass Effect 2,” producer Jesse Houston told Wired.com at the E3 Expo earlier this month. “We might have cut a little too deep with that.”
My question to my fellow fourmites is whether the complaints from fans on the cumbersome inventory was as numerous as Houston said. I'm glad to see that they admit to cutting too deep.
Houston says that rather than remove the customization feature entirely, BioWare will make it more intuitive.
That is exactly what Bioware should have done in the first place but oh well. I love that Bioware listens but they need to work on IMPROVING over REMOVING features that don't quite work.
Houston said the Mass Effect 3 development team is also taking a critical look at the failings of Dragon Age 2, which reviewers (including Wired.com) called disjointed and uninspired.“We learned a lot about the way story flow should work” from Dragon Age 2, Houston said. “I don’t want to go into too many details, but ultimately, we’ve listened to the fans in a big way: We’re taking it very, very seriously and we’re committed to making sure we don’t repeat mistakes.”
This is interesting as while it's not a direct quote per se, it seems that Bioware has finally admitted that DA2's story was extremely flawed. Good to see that the ME team is learning from their DA counterparts.
Modifié par Savber100, 01 juillet 2011 - 04:08 .





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