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Bioware Learns From Mistakes (Wired.com)


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#51
TheOtherTheoG

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Brockololly wrote...

AngryFrozenWater wrote...

BioWare never learns. They do think that removing is improving things. We have seen in it in ME2 and now in DA2.


Bingo.

BioWare doesn't seem to be able to fix or improve features from sequel to sequel. Rather they'll just strip them out entirely and then act surprised when people are pissed off.

... and the whole point of the article was them saying that they shouldn't have done that and that they don't want to for ME3...

*rolls eyes*

#52
Mr.House

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Nerevar-as wrote...
And I´d be less worried about DA if this comment had been by a DA dev. ME2 didn´t have the narrative problem from DA2, thanks to having a main goal and that despite most plot quests were filler (get loyalty but not advancing the plot or lore hardly at all), they were good anyway.

For you maybe, I simply didn't care for half my crew, even though that was the point of the game. ME2 failed for me, not just the lack of customization. But that is a whole diffrent can of worms.

#53
Aimi

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Nerevar-as wrote...

ME2 didn´t have the narrative problem from DA2, thanks to having a main goal and that despite most plot quests were filler (get loyalty but not advancing the plot or lore hardly at all), they were good anyway.

Dude, um, some of those loyalty missions are pretty damn important - all of them are important in lore terms except maybe Jacob's and Miri's - and Tali's, Legion's, and Mordin's are going to have pretty major impacts on how ME3 plays out.  They kind of have to.  Some of the first gameplay footage we saw is of a level that's utterly reliant on how you resolve Mordin's loyalty mission.

#54
Mr.House

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daqs wrote...

Mr.House wrote...

The same can not be said for ME2 and most likely ME3 will follow with catsuits and unrealistic clothing for a Sci Fi series.

Why do you think so?

I have yet to see anything to reinforce what they are saying is true. The fact that the game has a short dev time compared to ME2ME came out in 2007, ME2 came out in 2010, ME3 is coming out in 2012 is also not good news since they either focusing on the story and only making minor improvments to the gameplay or they are focusing on the gameplay again and letting the wrtiting go to hell.

#55
Mister Mida

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daqs wrote...

Nerevar-as wrote...

ME2 didn´t have the narrative problem from DA2, thanks to having a main goal and that despite most plot quests were filler (get loyalty but not advancing the plot or lore hardly at all), they were good anyway.

Dude, um, some of those loyalty missions are pretty damn important - all of them are important in lore terms except maybe Jacob's and Miri's - and Tali's, Legion's, and Mordin's are going to have pretty major impacts on how ME3 plays out.  They kind of have to.  Some of the first gameplay footage we saw is of a level that's utterly reliant on how you resolve Mordin's loyalty mission.

Guess you played the game already. Is it any good?

You can't tell whether Mordin's loyalty mission has any impact on what we've seen so far. There's barely any context.

#56
kregano

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Estelindis wrote...

kregano wrote...

So... basically the ME2 research system, with an extra cost requirement tacked on everytime you want to make a new gun/mod/whatever for your squadmates?

The ME2 research system but with much more frequent finds, yes.  I'm thinking there would have to be a cost to balance things out, but maybe that would just be annoying?

Having a cost beyond the initial cost to "research" the mods would probably get really annoying, especially if you're someone who didn't like mineral scanning and doesn't have a lot of credits on hand at a specific point in the game.

#57
Mr.House

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They need to bring back selling so Shepard can make money >.>

#58
Imperator Augustus

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All of the whining and complaining on these forums is really starting to get annoying. Bioware fudges DA2 and makes some design choices with ME2 and you all act like its the end of the world. You all need to realize that making games, especially sequels, can be a hit or miss affair and is a learning process for everyone.

The first Mass Effect was a great sci-fi story in a rich universe that felt incredible life-like and realistic. However, it was an incredible clunky that had numerous technical issues. The shooting was nothing more than a bland, stat-driven mechanic that made the player feel like he was doing a chore in order to progress to the next conversation. The enemy AI was almost non-existent and the guns all felt like magic wands with bullets coming out of them. The Mako controlled like a fat man riding on a unicycle and every uncharted world was a cookie cutter mission with a different skin thrown over it. Additionally, ME1 was just as linear (in terms of levels design) as ME2, the hallways were just bigger and the walls were less noticeable. And I don't even have to discuss the horrible inventory system.

Now, I'll agree that Bioware's approach towards the inefficiencies of ME1 was to simply get rid of them, and that was a poor choice. The Mako could have been saved, as it was a decent vehicle, it just had terrible driving and too little mass, which is why it drove up walls constantly. The hammerhead is far worse. The story in ME2 was not as good, but they were going for more of a dirty dozen storyline as opposed to an epic space opera. Also, the levels were far more boring and suffered from the all too noticeable influence of Sir Walley McChest-high. However, I think we can all agree that the game played better. The shooting is decent and all of the guns feel different in their performance. Additionally, the armor customization was good but could have been better with more varied choices.

ME3 will not be the same experience as ME1, we know that. However, I feel that it will be a nice hybrid of what made ME1 and ME2 great. Sure, the marketing hasn't been great so far with its more action-oriented approach, but that's not necessarily a bad thing. Not every RPG has to be a dry, stat-driven experience, it can have action too. Weapon mods are back, and the developers have said in one interview that there will be more loot. The levels seem more open and the storyline is not as linear, with multiple missions in different places on the same world. You all can moan and groan all you like, but its not like any of you aren't going to play it when it comes out. I reserve my final judgement for when ME3 comes out.

#59
aries1001

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Thanks to the OP :)

I was going to post this is another thread, but the subject definetely deserves a thread of its own :)

However, there is more to the quote about intuitive costumization, The full quote reads:


Houston says that rather than remove the customization feature entirely, BioWare will make it more intuitive. Instead of juggling a screen full of numbers, players will be able to alter specific, functional aspects of a weapon like the size of its ammo clip or the frequency of its firing rate.


As for inventory, I'll love loot as much as the next guy as long as it is within common sense. I don't like having to spend 2 hours selling items in Oblivion nor scrolling through items in Baldur's Gate or PlaneScape Torment or other games. For this reason and many others reasons, I love The Witcher 1 as items are sparingly, and when you buy or get better items, they have a real impact on how damage you can do and on how much protection you get.

As for listening to fans, I'm (still) convinced that Bioware listens. However, Bioware listening does not mean that fans get what they want; it means that Bioware listens and will decide which features fans asked for get into the game and which don't. As an example of this I give you the elevator screens: Fans were against the elevator screens, probably because they didn't understand their function as loading screens?, Bioware removed them in ME2. Another example is the third, neutral, option in Dragon Age: Origins. I clearly remember the DA:O forums being filled with people asking for their removal. Bioware did this in DA2; people (probably not the same, though? as this would be weird?) still complained.

Lesson: People, fans, etc. will complain. Also, it's sort of if you X,  people complain, if you do Y instead, people also complain. Or as a we say in Danish, a choice between plague and cholera.

Modifié par aries1001, 01 juillet 2011 - 03:47 .


#60
Estelindis

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kregano wrote...

Having a cost beyond the initial cost to "research" the mods would probably get really annoying, especially if you're someone who didn't like mineral scanning and doesn't have a lot of credits on hand at a specific point in the game.

Sorry, I should have clarified.  Not like the ME2 research system in that you have to pay a cost to unlock a bonus.  Rather, you gain the ability to fabricate an item when you find that item in the field.  You also gain one copy of that item (obviously).  My thought was then that if you wanted to make additional copies then you would pay a small cost, in minerals or credits.

Modifié par Estelindis, 01 juillet 2011 - 03:57 .


#61
kregano

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Mr.House wrote...

daqs wrote...

Mr.House wrote...

The same can not be said for ME2 and most likely ME3 will follow with catsuits and unrealistic clothing for a Sci Fi series.

Why do you think so?

I have yet to see anything to reinforce what they are saying is true. The fact that the game has a short dev time compared to ME2ME came out in 2007, ME2 came out in 2010, ME3 is coming out in 2012 is also not good news since they either focusing on the story and only making minor improvments to the gameplay or they are focusing on the gameplay again and letting the wrtiting go to hell.

I don't see the problem with Bioware only making some moderate changes to gameplay considering they've got a system worked out for the game that they like. Considering that ME2 was built from the ground up to be better than ME1 on the technical side of things, it makes sense for them to use that system again with just the improvements that are necessary to make ME3 a better game. Besides, the writing and gameplay work happens in parallel anyway, so it's not like they spend 18 months working on gameplay, then write the story in 3 months, record VAs in 2 months, and then hand over the game to EA a month before release for disc production.

#62
M.Erik.Sal

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Mr.House wrote...

daqs wrote...

Mr.House wrote...

The same can not be said for ME2 and most likely ME3 will follow with catsuits and unrealistic clothing for a Sci Fi series.

Why do you think so?

I have yet to see anything to reinforce what they are saying is true. The fact that the game has a short dev time compared to ME2ME came out in 2007, ME2 came out in 2010, ME3 is coming out in 2012 is also not good news since they either focusing on the story and only making minor improvments to the gameplay or they are focusing on the gameplay again and letting the wrtiting go to hell.


ME3 has a shorter turn-around time than ME2 because work was started on it much earlier than you think it was, also ebcause a create deal of the process that takes up a chunk of the time is already done to certain degrees (design decision for instance). Unlike ME2 ME3 is not a 'from the ground up' re-design. Also, how long a game spend in development is not a good indicator of quality, at all.

#63
DragonRageGT

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Well, I hope they nail it with ME3. I'm playing yet another run through ME1 and there are so many awesome features from it that were removed from ME2. And I've just finished yet another ME2 run, which I love very much and it made me go play a new Shep in ME1...

If ME3 can mix what those two games have, it will be great! I really love to wander around the Lua and have a zoom at the Earth from there! I miss the Mako in ME2 among other things. But the gameplay in ME2 is a real improvement. (with the sole exception of a bad keyboard/mouse control port! I hate "storm" and "take cover" on the same key. It always end up making Shep do stupid moves and Insanity doesn't forgive stupidity)

#64
kregano

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Estelindis wrote...

kregano wrote...

Having a cost beyond the initial cost to "research" the mods would probably get really annoying, especially if you're someone who didn't like mineral scanning and doesn't have a lot of credits on hand at a specific point in the game.

Sorry, I should have clarified.  Not like the ME2 research system in that you have to pay a cost to unlock a bonus.  Rather, you gain the ability to fabricate an item when you find that item in the field.  You also gain one copy of that item (obviously).  My thought was then that if you wanted to make additional copies then you would pay a small cost, in minerals or credits.

You don't pay to unlock bonuses in ME2's research system. The minerals go into the new components of the guns/armor/omnitools/amps that you create for your team as a lump sum that covers all the squadmates and Shepard.

#65
Nerevar-as

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daqs wrote...

Nerevar-as wrote...

ME2 didn´t have the narrative problem from DA2, thanks to having a main goal and that despite most plot quests were filler (get loyalty but not advancing the plot or lore hardly at all), they were good anyway.

Dude, um, some of those loyalty missions are pretty damn important - all of them are important in lore terms except maybe Jacob's and Miri's - and Tali's, Legion's, and Mordin's are going to have pretty major impacts on how ME3 plays out.  They kind of have to.  Some of the first gameplay footage we saw is of a level that's utterly reliant on how you resolve Mordin's loyalty mission.


That´s what the most was about. Mordin, Tali and Legion expand the lore significantly, and will probably have big future consequences. The others? Jacob, Zaeed, Thane, Jack, Garrus and Grunt - very unlikely, Miranda maybe as it introduces someone TIM can use as leverage, Kasumi with the Greybox, but it´s DLC so I doubt it, and Samara... maybe if you choose Morinth, but that is unlikely to affect the main story.

#66
RinpocheSchnozberry

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Mr.House wrote...

They need to bring back selling so Shepard can make money >.>


*vendors Mr. House*

#67
Nerevar-as

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M.Erik.Sal wrote...

ME3 has a shorter turn-around time than ME2 because work was started on it much earlier than you think it was, also ebcause a create deal of the process that takes up a chunk of the time is already done to certain degrees (design decision for instance). Unlike ME2 ME3 is not a 'from the ground up' re-design. Also, how long a game spend in development is not a good indicator of quality, at all.


I´d would be more reassured if they hadn´t said the same about DA2 when people were worried about the game being rushed. And then they complain about some not believing them anymore.

Modifié par Nerevar-as, 01 juillet 2011 - 04:21 .


#68
slimgrin

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RageGT wrote...

Well, I hope they nail it with ME3. I'm playing yet another run through ME1 and there are so many awesome features from it that were removed from ME2. And I've just finished yet another ME2 run, which I love very much and it made me go play a new Shep in ME1...

If ME3 can mix what those two games have, it will be great! I really love to wander around the Lua and have a zoom at the Earth from there! I miss the Mako in ME2 among other things. But the gameplay in ME2 is a real improvement. (with the sole exception of a bad keyboard/mouse control port! I hate "storm" and "take cover" on the same key. It always end up making Shep do stupid moves and Insanity doesn't forgive stupidity)


Couldn't agree more with you Rage. I recently bought ME1 for the second time just so I could play it again. I'm hoping they take the improved combat from ME2 and blend it with the best of ME1.

Modifié par slimgrin, 01 juillet 2011 - 04:21 .


#69
RinpocheSchnozberry

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Imperator Augustus wrote...

The Mako could have been saved, as it was a decent vehicle, it just had terrible driving and too little mass, which is why it drove up walls constantly. The hammerhead is far worse.


This is fair.  I enjoyed the Mako-on-rails parts of the game, when you weren't wandering aimlessly.  Much like the chase in LotSB, when the action is tight, the story is much more entertaining.  I'm not a Mako fan in general, but the Mako on rails was fun.


Not every RPG has to be a dry, stat-driven experience, it can have action too.


For a lot of people, the stats ARE the RPG.  When the focus of a game moves toward story, suddenly there's no game left for them anymore.  It's sad really, but it's what they like.

#70
RinpocheSchnozberry

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slimgrin wrote...

Couldn't agree more with you Rage. I recently bought ME1 for the second time just so I could play it again. I'm hoping they take the improved combat from ME2 and blend it with the best of ME1.


But but but... blending improved combat with the best elements of ME1 resulted in ME2...

#71
Dean_the_Young

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Mr.House wrote...

daqs wrote...

Mr.House wrote...

The same can not be said for ME2 and most likely ME3 will follow with catsuits and unrealistic clothing for a Sci Fi series.

Why do you think so?

I have yet to see anything to reinforce what they are saying is true. The fact that the game has a short dev time compared to ME2ME came out in 2007, ME2 came out in 2010, ME3 is coming out in 2012 is also not good news since they either focusing on the story and only making minor improvments to the gameplay or they are focusing on the gameplay again and letting the wrtiting go to hell.

A big part of the dev time, however, was building a new engine from the ground up. Bioware had to re-invent their own tools between ME1 and ME2.

With ME3 using ME2's engine, however, that single biggest block to actually, well, making things, is removed.

#72
Estelindis

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kregano wrote...

You don't pay to unlock bonuses in ME2's research system. The minerals go into the new components of the guns/armor/omnitools/amps that you create for your team as a lump sum that covers all the squadmates and Shepard.

What I'm focusing on here is the fact that it's a two-stage acquisition: you find the research during a mission, and then you have to provide mineral resources in order to actually put the research to use in tangible terms.  What I'm suggesting is that the first mod should be free (one-stage acquisition) and then you pay for more.  In theory, you could pay a lump sum to have everyone in your squad get the mod, but since we are dealing here with actual items that one slots into weapons or armour in gameplay terms, vs. virtual items (i.e. you imagine that they're improvements to armour, omnitool, whatever, but your Shepard rarely handles them in-game), you'd end up with a rake-load of items to deal with, possible inventory clutter.  So there could be a number slider for how many you want, I suppose. 

#73
Lumikki

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RinpocheSchnozberry wrote...

Not every RPG has to be a dry, stat-driven experience, it can have action too.


For a lot of people, the stats ARE the RPG.  When the focus of a game moves toward story, suddenly there's no game left for them anymore.  It's sad really, but it's what they like.

When focus moves more into playing role in story direction, real roleplaying kicks in. Because stats are just used to customize players character, they are tool for roleplaying. When stats it self becomes gameplay for player, roleplaying is totally lost and metagaming starts. Adjusting numbers is not roleplaying.

Modifié par Lumikki, 01 juillet 2011 - 04:41 .


#74
RinpocheSchnozberry

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Estelindis wrote...

What I'm focusing on here is the fact that it's a two-stage acquisition: you find the research during a mission, and then you have to provide mineral resources in order to actually put the research to use in tangible terms.  What I'm suggesting is that the first mod should be free (one-stage acquisition) and then you pay for more.  In theory, you could pay a lump sum to have everyone in your squad get the mod, but since we are dealing here with actual items that one slots into weapons or armour in gameplay terms, vs. virtual items (i.e. you imagine that they're improvements to armour, omnitool, whatever, but your Shepard rarely handles them in-game), you'd end up with a rake-load of items to deal with, possible inventory clutter.  So there could be a number slider for how many you want, I suppose. 


Virtual items win over items I have to deal with in an inventory.  There's zero fun in shuflfing gear around in a back back, and tons of fun in carrying that backpack over the ice on Noveria.  I like the idea of buying goodies as the game goes on, so long as I don't have to loot money from corpses.  There shouldn't be anything slowing down the combat sequences.

#75
kennydahl

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I've gotta be honest, I think some of the criticism of DA2 was unfair. Whilst I had some issues with the lack of scope and continued re-use of locations, I actually thought the narrative and characterisation was done well. I'd be quite happy if ME3 had some of the character development of an 'Aveline' or an 'Anders' in it...