Thanks to the OP

I was going to post this is another thread, but the subject definetely deserves a thread of its own

However, there is more to the quote about intuitive costumization, The full quote reads:
Houston says that rather than remove the customization feature entirely, BioWare will make it more intuitive. Instead of juggling a screen full of numbers, players will be able to alter specific, functional aspects of a weapon like the size of its ammo clip or the frequency of its firing rate.
As for inventory, I'll love loot as much as the next guy as long as it is within common sense. I don't like having to spend 2 hours selling items in Oblivion nor scrolling through items in Baldur's Gate or PlaneScape Torment or other games. For this reason and many others reasons, I love The Witcher 1 as items are sparingly, and when you buy or get better items, they have a real impact on how damage you can do and on how much protection you get.
As for listening to fans, I'm (still) convinced that Bioware listens. However, Bioware listening does not mean that fans get what they want; it means that Bioware listens and will decide which features fans asked for get into the game and which don't. As an example of this I give you the elevator screens: Fans were against the elevator screens, probably because they didn't understand their function as loading screens?, Bioware removed them in ME2. Another example is the third, neutral, option in Dragon Age: Origins. I clearly remember the DA:O forums being filled with people asking for their removal. Bioware did this in DA2; people (probably not the same, though? as this would be weird?) still complained.
Lesson: People, fans, etc. will complain. Also, it's sort of if you X, people complain, if you do Y instead, people also complain. Or as a we say in Danish, a choice between plague and cholera.
Modifié par aries1001, 01 juillet 2011 - 03:47 .