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So..how exactly do you want BioWare to enrich ME3's RPG elements?


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72 réponses à ce sujet

#1
Daddy Bags

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One thing that I've been reading about consistently from a lot of different people is that they want the RPG elements from ME2 to be enriched in ME3. The only problem with that is virtually every time I see someone make that kind of statement they tend to be a little vague in what they mean.

I would like to know what some of your ideas are regarding the issue. More specifically, what do you want to see get added to ME3 that enhances ME and ME2's RPG elements.

#2
sbvera13

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In a word, customization. Weapons, powers, limitations... you name it. Stats, inventory, and all that jazz are merely tools to make MY character MINE. Anything that adds meaningful customization, and gives that customization impact, is what an RPG is all about.

#3
Jaron Oberyn

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customization, weapons, powers, dialogue, exploration. Pretty simple.

-Polite

#4
Il Divo

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Personally, I'm fine with where they are now. I wouldn't say no to more powers, though. Or even, more power combinations (Ex: Using warp on someone affected by throw).

#5
KingNothing125

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I think what they're doing with ME3 already... weapon customization and more-rapidly evolving biotic/tech powers... is good.

#6
sbvera13

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I hope for one that the power evolutions actually matter... take those customization elements, and make sure they have impact on how you play. Unless you play on Veteran or below, many of the powers in ME2 are useless for 80% of combat's duration. That's just bad design.

#7
sympathy4saren

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sbvera13 wrote...

In a word, customization. Weapons, powers, limitations... you name it. Stats, inventory, and all that jazz are merely tools to make MY character MINE. Anything that adds meaningful customization, and gives that customization impact, is what an RPG is all about.


This

#8
Massadonious1

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Customization, customization, customization.

#9
Dangerfoot

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Character progression. Never felt like any of my Shepards were mine. Ideally, remove the P/R system and replace it with a system that puts more emphasis on your loyalties and issues that are important to your character. The first step to feeling like a character is yours is to establish their motives. So far, Mass Effect really doesn't let you do that. Shepard is either red or blue. That's not roleplay for me.

#10
Quyk Sylvyr

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Squad interaction - I'd love to see the style of companion interactions from DA:2 adapted to ME3. (Yes, I know the game had lots of problems but I do believe the level of companion interactions while running around were amazing.) All of the companions had several lines of dialogue that changed as the story progressed and changed depending on choices made.

#11
Guest_KaidanWilliamsShepard_*

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1.More stats
2.Deeper Characters, than just T&A all the time.
3.Kinda funny how they turned the focus to shooting, but at the same time, took away all of the guns and armor. (More Inventory)
4.Let my teem wear some armor for god sake! This is a fire fight! Not a victoria secret dressing room!
5.Less mining...i mean, NO MINING, and more exploration...hopefully in a vehicle similar to the Mako.
6.Less linear and repetitive missions/maps...(Loyalty missions got boring after 5 of them.)

Honestly, from what i see people saying about the NEW definition of an RPG...Mass Effect 2 wasnt missing anything in the RPG department. But for the core fans of the genre, things like stats and exploration are important, and they need to be brought back in my opinion.

Modifié par KaidanWilliamsShepard, 01 juillet 2011 - 04:49 .


#12
Jaron Oberyn

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Dangerfoot wrote...

Character progression. Never felt like any of my Shepards were mine. Ideally, remove the P/R system and replace it with a system that puts more emphasis on your loyalties and issues that are important to your character. The first step to feeling like a character is yours is to establish their motives. So far, Mass Effect really doesn't let you do that. Shepard is either red or blue. That's not roleplay for me.


Couldn't have said it better.

-Polite

#13
SNascimento

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1. Deeper relations with your teammates and cross interaction between themselves. ME2's team was great, it had both quality and quantity but it could be much more.
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2. Customization is great, when it matters. In ME1 it didn't, in ME2 it also meant little. The only I cared about the armor I was using was its color. And about weapons, in ME2 your upgrades did have a great impact in gameplay, especially the bigger ones, like more damage against defenses or less recharge time. What they have to do in ME3 is make a lot of customization available but also meaningful.

#14
Kusy

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Hardcore stat calculating with encumbrance determing your sprint ability. More minigames too.

#15
Beerfish

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Make it turn based in a post apocalyptic setting.

#16
sbvera13

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Beerfish wrote...

Make it turn based in a post apocalyptic setting.


:lol:    +9001 gaming history points.

#17
A Crusty Knight Of Colour

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Meaningful customisation and open ended gameplay. Harder to make the customisations matter if the gameplay is not diverse enough to support it.

Modifié par mrcrusty, 01 juillet 2011 - 05:07 .


#18
IrishSpectre257

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Pretty much what they're already doing. Just more control over how we improve our weapons and abilities. We're seeing this with the weapon mods, and actually being able to see how they effect our weapons stats, and choosing specific upgrades for each power rank.

Modifié par IrishSpectre257, 01 juillet 2011 - 05:08 .


#19
Reciever80

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I'd say more heavy choices. ME1 had some good stuff, and maybe my memory is lacking but ME2 I felt didn't have as much besides the collector base. ME1 I kept thinking that a lot of the choices I made would have a direct impact on ME3. Sure, ME2 did have those choices, but not nearly as much, and most of em felt like it was just for ME2 only.

#20
In Exile

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Plot reactivity. Character variability (in personality, combat builds, apperance). Environemntal variability (multiple endpoints on the same task). Quest variability (more than 2 way to solve any quest). Absolutely no open-ended exploration.

#21
A Crusty Knight Of Colour

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Also, choices with tangible consequences. Basically, the game reacting to your decisions accordingly.

In Exile wrote...

Plot reactivity. Character variability (in personality, combat builds, apperance). Environemntal variability (multiple endpoints on the same task). Quest variability (more than 2 way to solve any quest). Absolutely no open-ended exploration.


More or less this, except I'm okay with open ended exploration.

Modifié par mrcrusty, 01 juillet 2011 - 05:12 .


#22
Encaustic

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More in depth character progression, either through stats or abilities.  More branches and more specializations.

That being said I am a loot ****.  I need drops! I NEED THEM!

#23
Manic Sheep

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Well my 2 biggest wants in terms of game play I already know they have improved. That’s more powers customisation and skills that branch for both us and squadmates and weapons customisation and mods. I don’t know if there any real support skills tho.

I would also want more and meaningful armour customisation. We haven’t seen that yet but the devs say it will be better than ME2.

Multiple ways tot tackle and objective would be great but mass effect was never really that kind of rpg so I'm not expecting it.

Our choices through the games having impact is obviously a big one.

More and dialogue options would be welcome. I’m not expecting to get 10 options all the time or anything, that would be unreasonable but I’m hoping that when we make a decision we will have more than 2 options to go with it. Instead of just having paragon or renegade I hope we have most are like Mordins loyalty mission when we had 4 dialogue options even if it’s only a choice between 2 outcomes. The spin on the decision is important.

On the same vein more choice with the decisions would be welcome instead of just 2 options.

More Interaction with your squadmates.

A bit more on the exploration side and less linear paths.

More character customisation would be great tho its not high on the priority list and bioware has said they have improved that aspect as well.

Also SQUAD BANTER, don’t know if that’s really an “rpg element” but I hope we get more of that.

Yes I sound demanding. Sorry

Loot and upgrading weapon x to a slightly better version of the same thing I do not give a **** about.

Modifié par Manic Sheep, 01 juillet 2011 - 05:24 .


#24
Ylhaym

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In Exile wrote...

Plot reactivity. Character variability (in personality, combat builds, apperance). Environemntal variability (multiple endpoints on the same task). Quest variability (more than 2 way to solve any quest). Absolutely no open-ended exploration.


B)

#25
Guest_KaidanWilliamsShepard_*

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Let me play as a Volus!