So..how exactly do you want BioWare to enrich ME3's RPG elements?
#1
Posté 01 juillet 2011 - 04:08
I would like to know what some of your ideas are regarding the issue. More specifically, what do you want to see get added to ME3 that enhances ME and ME2's RPG elements.
#2
Posté 01 juillet 2011 - 04:14
#3
Posté 01 juillet 2011 - 04:15
-Polite
#4
Posté 01 juillet 2011 - 04:16
#5
Posté 01 juillet 2011 - 04:37
#6
Posté 01 juillet 2011 - 04:40
#7
Posté 01 juillet 2011 - 04:41
sbvera13 wrote...
In a word, customization. Weapons, powers, limitations... you name it. Stats, inventory, and all that jazz are merely tools to make MY character MINE. Anything that adds meaningful customization, and gives that customization impact, is what an RPG is all about.
This
#8
Posté 01 juillet 2011 - 04:41
#9
Posté 01 juillet 2011 - 04:42
#10
Posté 01 juillet 2011 - 04:43
#11
Guest_KaidanWilliamsShepard_*
Posté 01 juillet 2011 - 04:48
Guest_KaidanWilliamsShepard_*
2.Deeper Characters, than just T&A all the time.
3.Kinda funny how they turned the focus to shooting, but at the same time, took away all of the guns and armor. (More Inventory)
4.Let my teem wear some armor for god sake! This is a fire fight! Not a victoria secret dressing room!
5.Less mining...i mean, NO MINING, and more exploration...hopefully in a vehicle similar to the Mako.
6.Less linear and repetitive missions/maps...(Loyalty missions got boring after 5 of them.)
Honestly, from what i see people saying about the NEW definition of an RPG...Mass Effect 2 wasnt missing anything in the RPG department. But for the core fans of the genre, things like stats and exploration are important, and they need to be brought back in my opinion.
Modifié par KaidanWilliamsShepard, 01 juillet 2011 - 04:49 .
#12
Posté 01 juillet 2011 - 04:51
Dangerfoot wrote...
Character progression. Never felt like any of my Shepards were mine. Ideally, remove the P/R system and replace it with a system that puts more emphasis on your loyalties and issues that are important to your character. The first step to feeling like a character is yours is to establish their motives. So far, Mass Effect really doesn't let you do that. Shepard is either red or blue. That's not roleplay for me.
Couldn't have said it better.
-Polite
#13
Posté 01 juillet 2011 - 04:58
.
2. Customization is great, when it matters. In ME1 it didn't, in ME2 it also meant little. The only I cared about the armor I was using was its color. And about weapons, in ME2 your upgrades did have a great impact in gameplay, especially the bigger ones, like more damage against defenses or less recharge time. What they have to do in ME3 is make a lot of customization available but also meaningful.
#14
Posté 01 juillet 2011 - 05:00
#15
Posté 01 juillet 2011 - 05:04
#16
Posté 01 juillet 2011 - 05:05
Beerfish wrote...
Make it turn based in a post apocalyptic setting.
#17
Posté 01 juillet 2011 - 05:06
Modifié par mrcrusty, 01 juillet 2011 - 05:07 .
#18
Posté 01 juillet 2011 - 05:08
Modifié par IrishSpectre257, 01 juillet 2011 - 05:08 .
#19
Posté 01 juillet 2011 - 05:08
#20
Posté 01 juillet 2011 - 05:10
#21
Posté 01 juillet 2011 - 05:10
In Exile wrote...
Plot reactivity. Character variability (in personality, combat builds, apperance). Environemntal variability (multiple endpoints on the same task). Quest variability (more than 2 way to solve any quest). Absolutely no open-ended exploration.
More or less this, except I'm okay with open ended exploration.
Modifié par mrcrusty, 01 juillet 2011 - 05:12 .
#22
Posté 01 juillet 2011 - 05:17
That being said I am a loot ****. I need drops! I NEED THEM!
#23
Posté 01 juillet 2011 - 05:21
I would also want more and meaningful armour customisation. We haven’t seen that yet but the devs say it will be better than ME2.
Multiple ways tot tackle and objective would be great but mass effect was never really that kind of rpg so I'm not expecting it.
Our choices through the games having impact is obviously a big one.
More and dialogue options would be welcome. I’m not expecting to get 10 options all the time or anything, that would be unreasonable but I’m hoping that when we make a decision we will have more than 2 options to go with it. Instead of just having paragon or renegade I hope we have most are like Mordins loyalty mission when we had 4 dialogue options even if it’s only a choice between 2 outcomes. The spin on the decision is important.
On the same vein more choice with the decisions would be welcome instead of just 2 options.
More Interaction with your squadmates.
A bit more on the exploration side and less linear paths.
More character customisation would be great tho its not high on the priority list and bioware has said they have improved that aspect as well.
Also SQUAD BANTER, don’t know if that’s really an “rpg element” but I hope we get more of that.
Yes I sound demanding. Sorry
Loot and upgrading weapon x to a slightly better version of the same thing I do not give a **** about.
Modifié par Manic Sheep, 01 juillet 2011 - 05:24 .
#24
Posté 01 juillet 2011 - 05:27
In Exile wrote...
Plot reactivity. Character variability (in personality, combat builds, apperance). Environemntal variability (multiple endpoints on the same task). Quest variability (more than 2 way to solve any quest). Absolutely no open-ended exploration.
#25
Guest_KaidanWilliamsShepard_*
Posté 01 juillet 2011 - 06:18
Guest_KaidanWilliamsShepard_*





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