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So..how exactly do you want BioWare to enrich ME3's RPG elements?


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#26
nhsk

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Just 1 option I want, to be able to do the same hardsuit type armor, across all my teammates, so we all go in Black armor, blue armor, pink armor, whatever. Instead of Jacks running around on toxic worlds in nothing but a breather mask and jeans.. Or getting allowed on board the Flotilla to contaminate the spaceships.

Modifié par nhsk, 01 juillet 2011 - 06:24 .


#27
Bostur

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For me the most important part would be to have a world that doesn't feel like corridors all the time. The Citadel in ME1 is a perfect example of the kind of world design I would love. Also I'd prefer the separation of combat and non-combat zones to go away. I'd rather have safe areas that seems safe because of the environment, rather than having loading screens decide where I can shoot or get shot at.

Also I'd like more management, more paperwork but of an interesting kind. Selling mods or scanning planets wasn't interesting. ME3 can do better than that I'm sure. Paperwork is nice for relaxing between missions, and it makes me feel like an important commander.
Some sandboxy elements would be cool, but not essential.


RPG isn't really important to me, because ME never was an RPG in the first place, and I'm sure ME3 won't be either. Gameplay that connects with the story is important.

#28
Sir Ulrich Von Lichenstien

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Mr.Kusy wrote...

Hardcore stat calculating with encumbrance determing your sprint ability.

NOOOOOOOOOOOOOOOOOOOO

[smilie]../../../images/forum/emoticons/lol.png[/smilie]
If we had had that in 'Mass Effect' we'd have been screwed, I don't
care how much of a supersoldier/cyborg people claim Shepard to be, most
players would've been walking at snail pace with no sprint option
available... most likely with the line "You are too encumbered to
sprint" popping up on the screen if they tried [smilie]../../../images/forum/emoticons/tongue.png[/smilie][smilie]../../../images/forum/emoticons/wink.png[/smilie]

On-Topic

In Exile wrote...

Plot reactivity. Character variability (in personality, combat builds, apperance). Environemntal variability (multiple endpoints on the same task). Quest variability (more than 2 way to solve any quest). Absolutely no open-ended exploration.

Pretty much this and choices from previous games and during the game making an impact whether great or small.

#29
Patchwork

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Being able to respond to emails. Written reports from squadmates who go on missions and a summary of any loot etc of that mission.

I know it's a shooter game but sometimes I'd like a non violent way to solve a mission.

Dialogue options that don't fall neatly into paragon or renegade.

This isn't an RP thing but I want to be able to level up my squad without having them in the party.

#30
Computer_God91

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Something I'd like to return is interchangeable armor for the whole squad so I don't have half naked people running around in space and on the battlefield.

#31
Iakus

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 Customization.  Lots of it.

Customized weapons. Specialized omnitools and amps.   Customized armor ( in both function and appearance) Customized powers and skills.  Lots of power evolutions.  All of this for both Shepard and the squad.

Reactive enviroment.  If Shepard says or does something outrageous, people should react.  Both squadmates and NPCs.  If Shepard does something people like, they should say so.  If Shep does something they dislike, say that too.  Not just stand still and silent, contributing nothing.

Choices with meaning.  What Shepard does should not occur in a vacuum. There should be reactions  for doing stuff, and even the best intentions should have unforseen consequences.  What happens on Illium shouldn't always stay on Illium.  And emails by themselves don't count as consequences.

In a perfect world, we'd even get a reactive Shepard.  The option to show a range of given emotions.  Events should anger Shep, make him/her sad, laugh, breathe a sigh of relief, or do "the slump"

One thing about DA2, it did allow Hawke to show a personality, even if those personalities were restricted to 1) Nice Guy 2) Jokester and 3) Jack Bauer with a paper cut.

#32
Persona RED

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I'm kinda hoping for an "Overtime" sort of mode where, when you beat the game, you have time to revisit all the locations you've been to before and see what has ultimately become of the universe.

Also, I'm hoping they don't make space travel like the travel in Dragon Age 2. I know it's unlikely, but I know that would kill the entire experience for me. I want the aspect of exploration still. Even if it is war-time and it's a panic to scramble all the races, there's no need to cut it out entirely. They need to pace it instead of having constant warring between the races.

Also, speed up the elevators. I freaking hate the elevators.

#33
Guest_KaidanWilliamsShepard_*

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Bostur wrote...
RPG isn't really important to me, because ME never was an RPG in the first place, and I'm sure ME3 won't be either. Gameplay that connects with the story is important.



God....Sorry, and i don't know why people keep thinking that this RPG wasnt an RPG...but it was...an RPG.

Role...Playing...Game.
Multiple choice story telling, Character Custimization/design, Moral Choices, Exploration.
Not an RPG? REALLY SIR?
I am so sick of people just stating that, and believing that they are 100% correct about it. I mean, even people who Realize that it WAS an RPG, are able to vary in their opinions about it, and have a respectable argument/discussion about it.
It was clearly an RPG. Though i am not so sure about ME3 as it stands, i will need to see some more RPG showcased before i lay down 60 bucks.

Just like i said in an earlier post. "Peoples NEW definition of an RPG".

I am not trying to start anything with ya dude, its just, what you said...i just...i just, had to say something. You know how it is. :-)

#34
Bostur

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KaidanWilliamsShepard wrote...

Bostur wrote...
RPG isn't really important to me, because ME never was an RPG in the first place, and I'm sure ME3 won't be either. Gameplay that connects with the story is important.


I am not trying to start anything with ya dude, its just, what you said...i just...i just, had to say something. You know how it is. :-)


I know exactly how it is, don't worry about it :-)

#35
Nexis7

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Bostur wrote...

KaidanWilliamsShepard wrote...

Bostur wrote...
RPG isn't really important to me, because ME never was an RPG in the first place, and I'm sure ME3 won't be either. Gameplay that connects with the story is important.


I am not trying to start anything with ya dude, its just, what you said...i just...i just, had to say something. You know how it is. :-)


I know exactly how it is, don't worry about it :-)


That was possibly the most friendliest conflict ever online.

#36
Mwames

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-Go further with Shepard customization. Take the same armor/weapon system (including new weapon mods) from ME2 and go deeper. A few more guns, a few more armor pieces, whatever.
-Expand squad customization. PLEASE. More powers, more guns (for certain characters), and please please please PLEASE more armor variants. 2 color schemes ain't enough. Maybe the armor system for Shep from ME2? Too much? Maybe. Custom colors? Too much? Don't think so.
-Give us a bigger skill tree. Find the perfect balance between ME1 and ME2. Same system as ME2, but maybe you can spend points on certain aspects of a power/passive, creating more freedom and variation.
-More dialogue between squaddies. Especially LIs. What if someone visited YOU for a change?

If I could only choose one, expand the squad capabilities. From ME1 to ME2, squamates got totally stripped of powers and guns... and dialogue... and armor... Not cool.

#37
Mister Mida

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- Make ammo types part of the weapon customization again.
- No global cooldown.
- More non-combat gameplay.

EDIT:
- Vehicle sections; comparable with the quality of ME (1)'s main missions (Feros, Ilos, etc.)

Modifié par Mister Mida, 01 juillet 2011 - 03:05 .


#38
Lumikki

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1. Customation
 - Weapons, looks, colors, details, mods, silencers, clip sides and so on..
 - Armors, types, looks, colors, affect detail mods
 - Character, gendre, look, a lot of hair styles, class, back ground
 - Powers, choose what I want from class and how they envolve in progressions


2. Mission variety
- Missions what are different enough
- By enviroment, desert, city, underwater, forests, tombs, spece, ships, caves, bases, colonies
- By solutions, kill all, diplomat, spy, sabotace, escort, stealth, save refugee, mining,

3. Useful exploration
- I wanna see wonders out there, where I can say wow, when I see something never seen before
- I wanna search and also find something what I can use, not just wander in empty places for hours wondering what the hell I'm doing here except wasting time.
- I wanna drive different vehicles in different kind of eneviroments, not just do some vehicle minigames, what feels like some arcade shoort or jumping game.

4. Impression details
- I want small details in enviroments what makes me more connected to Mass Effect world.
- I wanna see and hear action what makes me look and say this world is alive
- I wanna kick reporters face, see dog barking, children cry, ride in elevator, see life in general

5. Meaningful dialogs
- When I choose something in dialogs I wanna it to lead different result than some other choise.
- I wanna feel that when I do choises they actually matters
- I don't wanna make choises between two options only, if there is possibility to have more options.
- I also wanna express my behavior in dialogs, be polite or cold or playful or reasonable.

6. Good epic story.
- Form start I wanna know what's my goal in story, so I have clear purpose
- I wanna feel like every situation in story keeps me interested what I'm doing.
- I don't wanna story start repeating it self, like go in 10 different places and every place is about same.
- I wanna see that my action in story has meaning for end result.
- After the story I want to feel good about it, if I did well.

Modifié par Lumikki, 01 juillet 2011 - 05:29 .


#39
Garrison2009

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Mister Mida wrote...

- Make ammo types part of the weapon customization again.
- No global cooldown.
- More non-combat gameplay.


Unfrotunately I'm afraid two of those wishes wont be coming to pass. Bioware has already confirmed, through Twitter and other sources, that the global cooldown system will be making a return in ME3 and that Ammo types are once again going on the power wheel. As for your third hope for ME3, this seems like it will probably come true as they have promised more deeply involved squad conversations and such.

I for one am not too unhappy with the route they are taking with the thirs installment of the ME series as I believe it honestly is for the best. Yes, Mass Effect has always been an RPG, but really it's more than that. It's a hybrid of the Shooter/RPG worlds, and it always has been that, even from the very first. I honestly hope they make both sides (The shooter side and the RPG side) the best that they can possibly be, and it looks as though, from what we've seen of ME# already, Bioware will not disapoint.

#40
xentar

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Non-combat skills and abilities.

#41
Mister Mida

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Garrison2009 wrote...

Mister Mida wrote...

- Make ammo types part of the weapon customization again.
- No global cooldown.
- More non-combat gameplay.


Unfrotunately I'm afraid two of those wishes wont be coming to pass. Bioware has already confirmed, through Twitter and other sources, that the global cooldown system will be making a return in ME3 and that Ammo types are once again going on the power wheel. As for your third hope for ME3, this seems like it will probably come true as they have promised more deeply involved squad conversations and such.

Feel free to think so, but since the game won't be out for at least eight months I can still hope.

#42
tobynator89

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This is the sort of rpg elements that I want implemented

http://www.penny-arc...omic/2011/5/27/

#43
C9316

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More customization options for Shepard and Squadmates (armor, powers, etc)
No repititive missions
Deeper squad interaction

#44
Garrison2009

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Mister Mida wrote...

Garrison2009 wrote...

Mister Mida wrote...

- Make ammo types part of the weapon customization again.
- No global cooldown.
- More non-combat gameplay.


Unfrotunately I'm afraid two of those wishes wont be coming to pass. Bioware has already confirmed, through Twitter and other sources, that the global cooldown system will be making a return in ME3 and that Ammo types are once again going on the power wheel. As for your third hope for ME3, this seems like it will probably come true as they have promised more deeply involved squad conversations and such.

Feel free to think so, but since the game won't be out for at least eight months I can still hope.


True. Alot can happen in Eight months.

#45
Juha81FIN

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I would like to see more missions like Bring Down the Sky and Lair of the Shadow Broker in ME3, but with different ways to reach my destination using either stealth or straight forward combat or some "backdoor" solution (more options for pure hack´n slash). Only dissappointment for me in LotSB is that there is no option to spare Tela Vasir or no option to convince her that Shadow Broker is using her.

#46
Varen Spectre

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Excellent and straightforward question OP.

Many good points have already been raised (like ability to modify and upgrade avatar / squadmates / weapons / armors / abilities - powers; less linear levels and objectives; more, more diverse and more consistent dialuge options).

I would probably add better non-combat levels and more sidequests, especially non-combat ones.

By better non-combat levels (hub worlds) I mean that: 
- they could be larger in terms of size of particular areas (squares, shopping malls, lodges)
- they could be more branched (not simple corridors)
- the NPCs in them could do more different activities (discussing, cleaning, repairing, carying something, etc.)

By more sidequests I mean:
- more of them :lol:
- more varied sidequests both non-combat (fetch quests :lol:, investigaions of theft / murder / espionage, convincing somebody to do something) and combat (to optionally destroy / protect / rescue something or somebody, do it within specific time, limited casaulties)
- more and more varied minigames in those sidequests (hacking, piloting different vehicles and weapon systems)

Of course I wouldn't mind more traditional elements like xp per kill or looting and buying / selling stuff but I am fine even without them. 

Modifié par Varen Spectre, 01 juillet 2011 - 03:40 .


#47
Taesuun

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How about some variation to the game depending on your class? Always picking the soldier as the first class to play through, as that (or perhaps an infiltrator) is what Shephard really seems to be. At least with a biotic character some of the conversations are weird.

#48
sp0ck 06

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More squad interactions on Normandy.
Dynamic missions like the SM.
CUstomization (looks like thats covered already)
More creative encounter design.
Sidequests that relate directly to the war plot, so we can actually justify doing them (in an RP sense)
More ways to make money - Upgrades should cost money, we should be selling minerals to different markets at different prices
Emotionally charged Shepard

#49
Dangerfoot

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KaidanWilliamsShepard wrote...
God....Sorry, and i don't know why people keep thinking that this RPG wasnt an RPG...but it was...an RPG.
...
Just like i said in an earlier post. "Peoples NEW definition of an RPG".

The role playing element is very limited and weak. If Mass Effect is the new definition of an RPG, then people must have forgotten what role playing is, because Shepard is not my character, I really don't roleplay with Shepard.

#50
TheMarshal

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RPGs to me mean stories, not stats. Weapon and armor customization is all well and good, but ideally I want a rich story where my decisions have consequences. I want the characters to feel like more than just plot devices. I want immersion.