So..how exactly do you want BioWare to enrich ME3's RPG elements?
#51
Posté 01 juillet 2011 - 04:54
#52
Posté 01 juillet 2011 - 05:14
#53
Posté 01 juillet 2011 - 09:03
Suggestions for Mass Effect 3
-Have real consequences for big decisions in ME1 and ME2. This means more then just a few different lines of dialogue. At the very least throw in different rewards/punishments. Maybe have a unique mission(s) or better yet have it possibly effect the end of the game!
-Get rid of planet scanning or at least make it a quicker process! Maybe it's just me, but I'd rather drive the Mako up a mountain side then scan planets.
-Add some kind of large open ended vehicle exploration missions. Seriously not everyone hated the Mako, some of us actually enjoyed it. At the very least as actual side missions, not just DLC.
-Bring back some kind of inventory system. It doesn't have to have 150 items, but at the very least let us choose armor sets for all our characters.
-Add helmet toggle back
-Add crouch back
-Add maps back
-Keep healing/unity on a seperate Cooldown Timer
-Keep reloading/cooling feature but have it so you don't have limited heatsink supply OR go back to old overheat system. No one likes running out of ammunition.
-Keep improving squadmate A.I., still needs work
-Use text size from original Mass Effect. Mass Effect 2's text is very difficult to read on non-HD televisions.
I guess for me the big thing is more customization and having some freedom to explore again. The weapons look like they'll be alright now. As for abilities they seem to be heading in a better direction, though I was hoping there would be more variation to how the powers evolve. It seems like right now you'll be choosing between more damage or a faster cooldown which doesn't really seem better. I also don't like the concept saving points and or not doing anything at level up. At least in ME1 with every level up you could do something even if the effect was very small.
I also would like to see just a few vehicle missions. Be nice since it's good change of pace from going everywhere on foot. Though I wouldn't call vehicle missions an RPG element.
Modifié par Bluko, 01 juillet 2011 - 09:52 .
#54
Posté 01 juillet 2011 - 09:21
#55
Posté 01 juillet 2011 - 09:27
And no goddamn inventory. It's been made obsolete when they introduced micro-fabricators in ME2 that can produce anything from weapons to mods directly on the ship, so you don't need to gather a bunch of them.
I would like a better use of the medi-gel, though.
#56
Posté 01 juillet 2011 - 09:43
1. Most systems have about a dozen side missions that reflect problems specific to each individual system (Batarian raids, hostile alien breakputs) These missions are on space stations/ships or different parts of planets/moons (Meaning more than one mission can be on one planet/moon, you just get landed on a different region for each mission)
2. Normandy becomes like a mini hub world just by putting stairs on all floors and having characters move around and interact with each other.
3. Whenever on the Normandy, be able to just pause to handle the weapons and skills of ALL the characters. No need for the Armory besides looking at guns you actually own and a firing range and no more being forced to step foot on a planet/mission to just switch between two characters to handle their weapons and skills.
4. Multiple very different endings that are surrounded by their own individual "major" event with results of the choices you made spliced into it making each player's ending at least slightly different from others.
I don't want Bad endings treated just like failures. Even if you do terrible, what you get to watch at the end should be immersive and moving.
5. Atmosphere. Atmosphere. The only time in ME history where you felt like you were in outer space was the very first mission in 2.
#57
Posté 01 juillet 2011 - 09:46
#58
Posté 01 juillet 2011 - 09:49
Someone With Mass wrote...
I'd rather scan planets, because at least that's over in a minute, while it can take like ten minutes to drive all over the place in the Mako. Not to mention that the landscape was so generic and dull in ME1.
I'm not sure what your Planet Scanning method is, but it takes a bit longer then a "minute". The best method I know of is to scan only Rich planets and get them down to about Medicore level. True you can scan planets at your own pace, but no one was forcing you to do the side missions in ME1 either. If you don't like them don't do them. It's really rather simple and works quite well. In ME2 you pretty much have to scan planets if you want to:
A) Keep your squad alive
In one of my ME1 playthrus I skipped all the side missions. Got to about Level 40 or something had pretty good gear and didn't really feel like I was at much of loss. If you force yourself to scan every rock on the UNC Worlds that's your problem as there is little or no reason to do so besides for completionist purposes.
Not counting the main missions in ME1 with the Mako, I am quite certain I spend the same amount of time traveling UNC Worlds with the Mako as I do Scanning and traversing the new Galaxy Map. I know I certainly did Pre-Patch Scanning.
Also I'm not asking for a return of the bleak/barren environments. I'm asking for stuff more along the lines of Overlord which I thought they did fairly well as did most others at the time. True the Hammerhead leaves something to be desired, but with a few changes it could be a pretty fun vehicle.
Modifié par Bluko, 01 juillet 2011 - 09:51 .
#59
Posté 01 juillet 2011 - 09:54
These are the key.
Bluko wrote...
Someone With Mass wrote...
I'd
rather scan planets, because at least that's over in a minute, while it
can take like ten minutes to drive all over the place in the Mako. Not
to mention that the landscape was so generic and dull in ME1.
I'm
not sure what your Planet Scanning method is, but it takes a bit longer
then a "minute". The best method I know of is to scan only Rich planets
and get them down to about Medicore level. True you can scan planets at
your own pace, but no one was forcing you to do the side missions in
ME1 either. If you don't like them don't do them. It's really rather
simple and works quite well. In ME2 you pretty much have to scan planets
if you want to:
A) Keep your squad aliveUpgrade you gear
In
one of my ME1 playthrus I skipped all the side missions. Got to about
Level 40 or something had pretty good gear and didn't really feel like I
was at much of loss. If you force yourself to scan every rock on the
UNC Worlds that's your problem as there is little or no reason to do so
besides for completionist purposes.
Not counting the main
missions in ME1 with the Mako, I am quite certain I spend the same
amount of time traveling UNC Worlds with the Mako as I do Scanning and
traversing the new Galaxy Map. I know I certainly did Pre-Patch
Scanning.
Also I'm not asking for a return of the bleak/barren
environments. I'm asking for stuff more along the lines of Overlord
which I thought they did fairly well as did most others at the time.
True the Hammerhead leaves something to be desired, but with a few
changes it could be a pretty fun vehicle.
Weird... I never used planet scanning for more than 10 min. max in my entire 25+ hr playthrough. Were you playing on a console?
Modifié par Savber100, 01 juillet 2011 - 09:59 .
#60
Guest_Nyoka_*
Posté 01 juillet 2011 - 10:41
Guest_Nyoka_*
Anyway, they have already said that ME3 will branch out because they're not restricted by a following game like they were with ME2, so we will have different endings and choices that matter much more than ever before, so I'm happy with what they're doing.
#61
Posté 01 juillet 2011 - 11:21
#62
Posté 02 juillet 2011 - 02:56
Make things unique and in that there comes ownership and territory, elements to help transfer things from the screen to the mind. Look how Liara has that "one eye half squinting" anim, that's cool but when I see it used on other asari characters it becomes a second hand experience, make the people, fresh.
In combat I'd like to see the characters behave in a more organic way than just a collection of stats, powers and weapons. Garrus' tactics are different from Legion's, that should be apparent in where and how they move. How about them shouting out options that they would do themselves, not just options that are obvious, just like IRL, opinions don't even have to be that useful, "Goddamn it, that's the last time I listen to you Thane!"
Modifié par Paxos, 02 juillet 2011 - 02:58 .
#63
Posté 02 juillet 2011 - 03:06
We should be able to salvage whole armor or weapons or parts from the weapons and armor of enemies to be able to use functioning enemy style uniforms and weapons until they break from overuse. They would only be temporary. And we should be able to loot enemies and areas in the game for valuable tools, weapons parts, money, artifacts, even red sand that be used if the player wants. All aspects of Shepard and team skills should be based on a points system and a more expansive experience system for detailed analysis of basis and advanced abilities from everything from shooting skills to repair ability and tech skills. I would like more difficult and advanced methods of hacking to allow for more difficult areas to breach into the game for various purposes. I would like specific results from damaging specific parts of enemies. I would essentially desire an RPG third person shooter not a third person shooter with no RPG with little to no RPG elements like ME2.Daddy Bags wrote...
One thing that I've been reading about consistently from a lot of different people is that they want the RPG elements from ME2 to be enriched in ME3. The only problem with that is virtually every time I see someone make that kind of statement they tend to be a little vague in what they mean.
I would like to know what some of your ideas are regarding the issue. More specifically, what do you want to see get added to ME3 that enhances ME and ME2's RPG elements.
#64
Guest_Legion of Grunt_*
Posté 02 juillet 2011 - 03:12
Guest_Legion of Grunt_*
I want the option to customize the color of what shepard wears on the ship
#65
Posté 02 juillet 2011 - 03:32
#66
Posté 02 juillet 2011 - 03:37
1. Customization. I completely understand straying from traditional RPG elements like long and boring stats, huge inventory lists, and endless browsing menus. However, being able to control Customization, specifically in appearance and weapon modding is absolutely important. ME3 is doing this, so I won't worry.
2. Conversation. Having the ability to convey thoughts through conversation is paramount. Hell, its probably the most important aspect of MEs series.
#67
Posté 02 juillet 2011 - 07:51
Joke.
Customization, let the player choose armor and weapon which suit for his gaming style.
All powers must not be maximized during one playthrough. If only thing which you can choose is order of getting powers than it doesn't have sense to me.
More than three dialog options in important conversations. Two dialog options [if they are not 'choices'] is taboo. That conversation with Vasir doesn't get out of my head for some reason.
#68
Posté 02 juillet 2011 - 07:54
sp0ck 06 wrote...
Mordin Solus leading a choir of elcor in a rendition of Rebecca Black's Friday"
I can see and hear it now.. Elcor's dressed up as Rebecca Black and singing "Cheerfully: Friday Friday.. getting down on Fridaaay.. Everybody's looking forward to the weekend.."
Honestly it would be as funny as watching Brock's Dub of the accursed song
#69
Posté 02 juillet 2011 - 08:39
#70
Posté 02 juillet 2011 - 11:20
Brand New wrote...
I'd like to see more add ons for armor. This is necessary as well as other things such as single enemy XP gains. XP for a mission is so useless. You will hit level 30 or whatever inevitably in one play-through. Having many many levels would be better & being able to max out every stat at some point would make more sense. More dedication to your player, more reward
i concur
also more detailed armor customization for squadmates, not only in apperance but in functionality, even if they limit the number of types to 3 (depending on the character), example:
for Tali: one armor for mainly combat, one for mainly tech, one for the mix of the two
for Miranda: one for combat, one for tech, one for biotic,
for Jack or Liara: one for combat, one for biotic, one for the mix of the two
so like characters, armor types for combat, for tech, for biotic or the mix of those.
in addition each armor type could have 3-5 "levels", so in total 3-5 different armor for combat purposes, 3-5 different armor for tech purposes, etc...
and every armor could be modified by upgrades (like the weapons)
i would like to see this.
also: i don't know what is the max level limit in ME3, but in the E3 vid Shepard is a level18 Soldier, with no free points to spend, with:
AS level2 (3points) CS level6 (21points), Grandes (10points), IA level1 (1point), CM level1 (1point), in total 36 points, if per level we got 2points, that is exactly level18, so i hope they don't limit Shepard at level30.
#71
Posté 02 juillet 2011 - 11:41
I agree with a lot said in this thread - for me it's the little touches from M1 I miss, which I hope will be brought back to ME3:
* Squaddie comments - even Garrus' incessant "Right behind you" or Kaidan's "At your order" was better than absolutely nothing in ME2
* I liked that squaddies asked Shepard how s/he was - i.e Kaidan after the first bout of "Embrace Eternity" after picking up Liara
* I liked the insane grin on Shepard's face after taking down Saren - after the best endgame ever - for me, anyway. I found the M2 SM to be pretty easy - even on Hard. I'll try insanity after I am done w my system reinstall, but it will still be with a Shepard without that insane "I won!" grin :-)
* I liked how I could choose from more skilltrees and weapons. I *loved^* being a Vanguard in ME1. Not so much in ME2
* I also liked the general intereactions in environments better - i.e the Turian guards on Noveria being a good example
I do like how ME2 tested/tried out a lot of new stuff without it interfering or breaking up the gameplay too much, though.
/A
#72
Posté 02 juillet 2011 - 11:45
2. Ability to talk with my squad members like in DA:O (anytime I want).
3. Choices that actually matter and have consequences and that aren't binary Para/Rene ones. I want them to be closer to Fallout New Vegas.
#73
Posté 02 juillet 2011 - 11:48
Modifié par Hellbound555, 02 juillet 2011 - 11:49 .





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