To jump in on the discussions about DX11 and 3D
Tup3xi wrote...
Also on DX11 support on UE3 is bull ****. Support for it has been around quit some time and Batman: Arkham City has DX11 support for example.
Not to mention that
DragonAge 2 gave DX11 support as well, so the possibility of
Bioware adding DX11 to the PC version of ME3 is likely to happen, but is
not yet confirmed or denied.
Fredvdp wrote...
The problem with 3D is that it takes a chunck out of your framerate and I
don't want them to compsomise the graphics quality just so the game can
be rendered twice at 30 fps on consoles. PC shouldn't have those
problems but ME2 on PC also suffered from some of the Xbox 360's
limitations
True, with 3D your framerate halves as you're rendering almost 2 images at once, though a high-end PC should be able to handle it.
For those who aren't familar with the
Nvidia 3D Vision system, Nvidia, more or less, created a hack to
DirectX games to allow them to play in stereoscope. Therefore, you just slide on your glasses and push the green button on your IR emmiter and boom, you're playing in 3D.
The first Mass Effect worked BEAUTIFULLY with 3D<3, even though the game wasn't designed for it. In
Mass Effect 2, not so much, with the new graphics and shader engine, though it raised framerates in combat, it created some glitches like shadows rendering at the wrong depths in the Stereoscopic image.