While on my current ME1 run, a much better reasoning than 'lolrateoffireletsswitchfrominfiniteammoevenonsnipers/shotguns' occurred to me.
Engineers.
Anyone who's actually given the Engineer a chance in Mass Effect 1 and taken them through Insanity mode knows that it really doesn't matter how 'squishy' they are. You walk in to a room, drop some Sabotage, and everyone's just a bunch of wailing idiots waiting to be shot because all their weapons are overheated and unable to vent.
Imagine if Sabotage became so prevelant that the need to make disposable; ejectable heatsinks became enough to make the idea of switching from infinite ammo actually... you know... a good idea.
If one side could spam Sabotage, the other side's fixed-heat-sink guns were useless.
The Engineer of ME1 is far too underrated.
I'm currently playing as the Engineer running around in full view pretty much without taking a single hit to my armor... no-one can shoot me enough to get through my shields even though I'm playing 99% aggressively.
Now if only BioWare had used this explanation... how many people out there would actually accept it?
I know I would.
It would also have given more attention to the Engineer class, rather than the explanation simply being 100% about pew pew pew.
Modifié par CajNatalie, 01 juillet 2011 - 02:12 .





Retour en haut






