It really depends on how it's done. Cinematics present a more limited scope for character interaction and depth (simple time and cost issue), but can provide much more visually engaging set piece moments that add to character depth. There are times when this works and when it doesn't.
That's all there is to it.
Ideally, I want cinematics not to work in the case of recreating and imitating film. At best, you get a game version of movies. At worst, you get a game version of D grade TV dramas.
I want cinematics and cinematic elements to be adapted and synergised (buzzword, I kno rite?) with the gameplay to provide for an experience unique to games. Valve and 2K Marin are very good at this.
The route that Rockstar and BioWare seem to be going is trying to copy paste cinematics from film rather than leverage the tecniques to better fit the medium. IMO. Though, I must say, I don't entirely mind Mr. Epler's love of the hitchcock/Dolly zoom.

I think that the Landsmeet was a pretty good way to go about it as far as a traditional RPG structure went. Aside from the fact that you
had to argue your case with real consequences for success or failure, you had a variety of points to make and your success was modified by whether you actually did things in the game to help/hinder your cause. By that measure, the Landsmeet was less a cinematic to watch and one to interact with. It was an extension of gameplay.
You also achieved to spotlight the emotions of characters by a simple make point -> Bannorn agrees -> Loghain angry sequence.
<start off topic rant>
I think the Neverwinter Nights 2 Ember Trial certainly wouldn't have worked on the same level without cinematics. Such a shame it all led to the same conclusion. FFS man, it was one of the best set piece debates/non-combat sequences in any RPG ever... First time I ever thought out a base strategy to "fight" in a non combat area. Clicking on the skill checks weren't always good and you didn't always want to succeed... You actually needed to form a cohesive argument and your previous actions made a big impact on how the jury saw you. Makes Landsmeet look simple in comparison. FFS.... such a great sequence... ruined by the "but thou must have a trial by fire!" schtick.
<end off topic rant>
Now, whether you still got that to the same degree or whether it was too focused on
watching rather than
interacting in Dragon Age 2 is debatable.
But insofar as the "show, not tell" aspects, I redirect you to my "Why Gameplay is Important for Storytelling" blog entry.
Modifié par mrcrusty, 02 juillet 2011 - 01:39 .