I´m using ActionForceFollowObject() to make a NPC follow the PC. When the PC moves to a new area, however, the NPC doesn´t come along with him. Should it be like this?
Following NPC
Débuté par
Green_Dragon123
, juil. 01 2011 03:40
#1
Posté 01 juillet 2011 - 03:40
#2
Posté 01 juillet 2011 - 11:32
Make sure you uncomment this line in the on module load script:
SetModuleSwitch (MODULE_SWITCH_ENABLE_CROSSAREA_WALKWAYPOINTS, TRUE);
SetModuleSwitch (MODULE_SWITCH_ENABLE_CROSSAREA_WALKWAYPOINTS, TRUE);
Modifié par Snarkblat, 01 juillet 2011 - 11:32 .
#3
Posté 04 juillet 2011 - 08:31
Great. Thanks for your help.
#4
Posté 05 juillet 2011 - 11:11
And take care of OHB script which set AI to low level when nobody is in the area. It may "kill" NPC brain to is the new area loading is too long because you don't have a valid location for few seconds and the NPC shall considers you're no more in game.





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