jamesp81 wrote...
There are only a few actual literary plotlines that have ever been written. The only thing that changes are the settings and the names of the characters.
There is a reason why the same stories keep getting told over and over. On some level, what human beings like in terms of storytelling is written into our genetic code. You can't step TOO far out of the comfort zone, lest people lose interest.
I think the whole "there are only X number of stories" argument holds about as much water as saying that all paintings look the same if you look at them from far enough away. There are plenty of stories that are in fact told over and over, but there are even more that aren't told or told only rarely. More to the point, however, Bioware doesn't dip as far into the well of possible stories as they should, despite the fact that they clearly can.
Take Mass Effect 2 - there were plenty of interesting, unconventional stories in there. You had a thief in mourning setting up a heist to get closure for the death of her lover, a scientist coming to grips with the consequences of his discoveries, a young woman learning about her recently deceased father's war crimes and putting her citizenship on the line to preserve his reputation, and all sorts of interesting stuff like that. The dissapointing element of that game's storytelling is that all this interesting stuff took a back seat to a somewhat questionable "go and kill this thing" sort of story. There was also a cool dirty dozen sort of story that was clearly part of the concept but never showed up in the game. It would be great if this sort of thing was more central to future Bioware games. Of course, ME3 makes more sense as a more traditional sort of story, but in the future it would be nice to see this sort of innovative narrative taking the center stage that it deserves.
Or take the current non-Bioware story that covers a lot of the same ground (well-written genre stories) that Bioware tends to cover - Witcher 2. That story has three main threads. You have your Game of Thrones political machinations, your amnesiac recovering his memories sory, and your complex love story. These are things that games often include, but frequently do so poorly and generally don't make the main plot. The thing that made Witcher 2 work is because each of these three main elements could be favorably compared to any other game that uses them (and a surprising amount of literature, TV, movies, etc) and that they took center stage, which is very much an unusual move for a game to make. So you've got a story that is steeped in fantasy genre tropes but uses them to tell a story that's different and arguably more mature than your standard quest narrative. It would be cool to see Bioware doing this sort of thing more often.




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