DaveExclamationMarkYognaut wrote...
You know, saying you defeated an argument is not the same as actually defeating an argument 
The rate at which you abandon and then invent new arguments suggest that you are either unable to argue them further or terminally bad at arguing.
But more to the point, it isn't my goal to minimize DA2's positive aspects - my goal is to deliniate what aspects about the game people didn't like. The initial point was that some people were saying that DA2 failed as a story because it strayed too far from the formula. I argued that straying from the formula was good and that the general negative impression a lot of people had probably had a lot more to do with things like the writing quality than the frame narrative.
Look at pretty much any DA2 complaint thread on the boards and you will see people complaining about very broad themes approached by the narrative with not much word on the execution; "there aren't as many choices as Origins", "Hawke felt like a nobody compared to the Warden", "Hawke wasn't my character like the Warden was", "I didn't like that there was no clear antagonist like in Origins", "the game didn't feel as epic as Origins", etc.. The amount of posts you will see to the effect of "DA2 could be a decent game on its own but it's terrible as a sequel to Origins" are telling. DA2 used some of the sequel pattern expectations to its advantage in the narrative (which largely go unnoticed, anyway), but in other ways it is very much a victim of it.
"It wasn't like Origins" is not the sole reason for the backlash against Dragon Age 2, but it is an
extremely large part of it, and it is a sentiment that informs many other incidental complaints. This isn't the first game to suffer massive, ridiculously hyperbolic backlash based on expectations about sequels that were not met.