Is soldier really useless in Mass Effect 3?
#76
Posté 02 juillet 2011 - 12:16
#77
Posté 02 juillet 2011 - 12:16
#78
Posté 02 juillet 2011 - 12:41
This isn't to put the Soldier class down in anyway, I personally prefer and love playing Vanguard, but my brother likes to just shoot things and not deal with having to use biotic powers and what not. Its each to his own. Honestly I think the Soldier class is plenty unique as it is already with the powers that they have, especially Adrenaline Rush; that is a very deadly ability and quite unique. Combine that with the stat bonuses the ability provides that were mentioned in earlier posts and that you can use it with any weapon and I think it more than makes up for the Infiltrator's sniper rifle slo-mo (even when invisi) or the Vanguard Heavy Charge. When comparing the Soldier slo-mo to Vanguard slo-mo it should be noted that you have to choose Heavy Charge as a Vanguard to be able to get the slo-mo anyway, and honestly the Vanguard slo-mo only lets you get off one shot compared to the Adrenaline Rush and it only recharges Shields with no other stat bonuses.
#79
Posté 02 juillet 2011 - 12:43
Therefore its most likely they we get the attention most as its pinnacle to most players experience. I wouldnt worry about it.
Modifié par Captain Crash, 02 juillet 2011 - 12:44 .
#80
Posté 02 juillet 2011 - 12:46
#81
Posté 02 juillet 2011 - 01:00
Now femshep's fave weaponBluko wrote...
I am Heavy Weapons Guy and this is my weapon:
Seriously how can you complain. Soldiers get this and Adrenaline Rush. Not to mention we even have Frags in ME3 to really blow stuff up. Nobody can outshoot the Soldier.

yAy!
#82
Posté 02 juillet 2011 - 01:07
#83
Guest_The Big Bad Wolf_*
Posté 02 juillet 2011 - 01:32
Guest_The Big Bad Wolf_*
#84
Posté 02 juillet 2011 - 02:34
#85
Posté 02 juillet 2011 - 02:38
#86
Posté 02 juillet 2011 - 02:53
Locutus_of_BORG wrote...
IDK how the reason stated by the OP makes the Soldier useless in ME3.
What are you missing? OP states he likes only using the Soldier class due to the Assault Rifle. Now everyone gets to use said Assault Rifle. It is comprable to everybody getting "Sentinel Armor" via Fortification or Geth Shield Boost, halfway through the game.
#87
Posté 02 juillet 2011 - 03:16
VegasVance wrote...
Locutus_of_BORG wrote...
IDK how the reason stated by the OP makes the Soldier useless in ME3.
What are you missing? OP states he likes only using the Soldier class due to the Assault Rifle. Now everyone gets to use said Assault Rifle. It is comprable to everybody getting "Sentinel Armor" via Fortification or Geth Shield Boost, halfway through the game.
Adrenaline rush is the soliders unique thing.
#88
Posté 02 juillet 2011 - 03:22
VegasVance wrote...
To the people who point out being able to use all guns is such a great thing with soldier class I feel compelled to remind you of the two major draw backs with that.
1. Not every weapon is useful, and a majority of the time an AR will do the trick quite well.
2. Unlike Tech or Biotic upgrades, soldiers have to upgrade every single weapon, to reach their full potential.
Addendum: Out of all the classes I feel that the soldier should of gotten the 25% discount because we buy/build so damn much.
To those who point out to Adrenaline Rush being such a good skill, Infiltrators have a slowdown with any sniper rifle via class power, and the Vanguards charge is much more powerful due to it being able to be affected by biotic bonuses as well
Charge in ME2 is NOT affected by biotic bonuses.
#89
Posté 02 juillet 2011 - 03:28
Raxxman wrote...
Adrenaline rush is the soliders unique thing.
Not particuarly. Heavy Charge gives Vanguards a time distortion and recharges their barrier. And as I've mentioned before Infiltrators get time dialation via class power for SR (which has no recharge time)
#90
Posté 02 juillet 2011 - 03:58
I'd rather see weapon specific powers return. Carnage and Assasination for sure, but probably something besides Overkill and Marksman for assault rifles and pistols, respectively. At least not both, because those two were essentially the same power.
How about "Penetration" for the AR, which allows you to shoot through cover; and "Detonation" for the pistol, which cause the rounds to chain-explode once enough hit the target. Think about the needler from Halo for reference, except without the color pink.
The smg wasn't in ME1, and never had a power associated with it. Again, I'm drawing on the needler for inspiration here, but "Tracking" could allow you to hit a target with a tracer device, and then even when the target goes behind cover you can shoot around the corner and the bullets will arc around to hit him. So in this instance the smg would temporarily work like biotic powers in that it can hit targets in cover.
Anyway, those are my ideas.
#91
Posté 02 juillet 2011 - 03:59
1. Heavy armor, exclusive to the Soldier class, with custom upgrades. BioWare has said they're going to improve customization in ME3.
2. Access to every ammo power--every single one, -without- needing "special training," as in choosing a bonus power. If the Soldier can carry every weapon, then the Solider should be able to use every ammo type.
Both my sons were Marines, I was a B-52 bombardier, and we're all avid gamers. We've discussed specialized training for weapons and ammunition and how it applies to many shooters and combat games in general. In the ME universe and game dynamic, if it shoots, then the soldier should be able to shoot it (every class can do that now), and use anything that shoots out of it. Carry every weapon=shoot every ammo type.
Of course, in ME2 ammo powers weren't tech specs of the ammo itself; they were freeze and fire and shock spells. Hopefully ammo won't be magic missiles in ME3.
If BioWare has already said something on these two topics, please direct me to the source so I can keep up to speed.
#92
Posté 02 juillet 2011 - 04:12
VegasVance wrote...
Locutus_of_BORG wrote...
IDK how the reason stated by the OP makes the Soldier useless in ME3.
What are you missing? OP states he likes only using the Soldier class due to the Assault Rifle. Now everyone gets to use said Assault Rifle. It is comprable to everybody getting "Sentinel Armor" via Fortification or Geth Shield Boost, halfway through the game.
Everyone got to use the Assault Rifle in ME2.
#93
Posté 02 juillet 2011 - 04:13
Juha81FIN wrote...
Soldier is the only class that can have Revenant AR, that counts at least something.
Yeahhh, I switched it back to my burst fire gun almost right away.
Captain Crash wrote...
According to Biowares stats more players use soldier then any other class combined.
Therefore
its most likely they we get the attention most as its pinnacle to most
players experience. I wouldnt worry about it.
This might
be, because it's the "simple" class. Where you just go and shoot.
That's why I picked it anyhows. I wanted to shoot with my gun and have
biggest armor and most health, without having to use my powers all the
time.
Modifié par Arppis, 02 juillet 2011 - 04:16 .
#94
Posté 02 juillet 2011 - 04:20
#95
Posté 02 juillet 2011 - 04:22
Soldier is the deadliest class. I have played 10 soldier playthroughs, 1 infiltrator and tried Vanguard class once. I can be blamed for not playing right, but frankly, soldier is the dealy killing machine, despite it being quite bland. Soldier all the way! Even with other classes being able to handle Assault Rifles in ME3, Soldier will carry all of them (save for SMG) all the time during combat. Also, I don't think any other class will get to play the mighty Revnant. I like that gun more than Mattock and Vindicator.sickserb wrote...
My first playthrough of ME1 I chose the soldier, and I haven't looked back. My main playthrough is a soldier from ME1-->ME2, but im not sure if I will use him in ME3. If you can use an assault rifle in ME3 as any class, I see no point in using a soldier. Can anyone shed some light on this?
#96
Posté 02 juillet 2011 - 04:26
Well, Vanguards also put them in harm's way quite a lot. There gameplay style is aggressive, but it simply doesn't suit me, not on insanity at least. You end up being gutted quite often after using charge.VegasVance wrote...
Raxxman wrote...
Adrenaline rush is the soliders unique thing.
Not particuarly. Heavy Charge gives Vanguards a time distortion and recharges their barrier. And as I've mentioned before Infiltrators get time dialation via class power for SR (which has no recharge time)
#97
Posté 02 juillet 2011 - 04:28
I love your thoughts!Captain Crash wrote...
According to Biowares stats more players use soldier then any other class combined.
Therefore its most likely they we get the attention most as its pinnacle to most players experience. I wouldnt worry about it.
#98
Posté 02 juillet 2011 - 04:28
#99
Posté 02 juillet 2011 - 04:34
The soldier is a walking armory. What more do you want?
I think that the powers could be made a bit more unique, Adrenaline rush is probably my least favorite class-specific power, but I'm not saying it's a bad power.
Besides, each class is designed for a specific type of player.
I'm an infiltrator. I always will be. I don't hate the soldier class, it just doesn't appeal to me.
#100
Posté 02 juillet 2011 - 04:58





Retour en haut








