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Is soldier really useless in Mass Effect 3?


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#126
sighineedname

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Someone With Mass wrote...

It's funny, because I can do that way more effectively as the Sentinel.

And the Rambo BS with the dick compensating machine gun gets boring beyond comprehension after the tenth hour. Because all you do is: Activate Adrenaline Rush. Shoot everything until it's dead. Rinse and repeat throughout the whole damn game. Wow, that was fun, huh?


That's a poor arguement as you can simplfy any of the classes down to that. You can go even further with some of the casters since you don't even have to aim their powers.

I don't think the personal attacks are necessary because someone enjoys a class that you do not.

#127
PlumPaul93

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Yep soldier is pretty lame other than adrenaline rush, but that in itself is probably worth playing soldier I guess. I'll still play soldier in ME3 only because I feel that's what shepard should be but soldier's powers kindda suck, they probably help more on harder difficulties but for someone like me who plays normal the ammo powers aren't that great.

#128
robarcool

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Someone With Mass wrote...

sevach wrote...

I know that i find a lot more boring to stay behind cover spamming powers, than actually getting out there and fighting Rambo style lol.

And, well, they are being given grenades (the old school method of crowd control B)) and an big improvement to concussive shot.



It's funny, because I can do that way more effectively as the Sentinel.

And the Rambo BS with the dick compensating machine gun gets boring beyond comprehension after the tenth hour. Because all you do is: Activate Adrenaline Rush. Shoot everything until it's dead. Rinse and repeat throughout the whole damn game. Wow, that was fun, huh?

Well, the same can be said about sentinel dude. I don't intend to start a class choice war, but with sentinel, you equip technical armor, get close and punch them or use your shotgun. When your armor runs out, stay low till it recharges. Rinse and repeat. So that applies to every class. You are trying to prove as if the sentinel kills every enemy in a totally different way.

Modifié par robarcool, 03 juillet 2011 - 02:49 .


#129
Cancer Puppet

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medcsu wrote...

Is the Revanant really better than the Maddock? Because if it is, WOW, since the Maddock is a real nail driver.


Both weapons are powerful. The Mattock has low ammo capacity, but higher accuracy at range. In contrast, the Revenant is a bullet hose that never runs dry, but isn't nearly as accurate. It's basically an LMG. It's really a matter or preference. That said, there's really no reason to pick up the Revenant if you've got the Mattock. You're better off grabbing the Widow because it one-shots almost everything. Even on Insanity.

#130
ADelusiveMan

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Cancer Puppet wrote...

medcsu wrote...

Is the Revanant really better than the Maddock? Because if it is, WOW, since the Maddock is a real nail driver.


Both weapons are powerful. The Mattock has low ammo capacity, but higher accuracy at range. In contrast, the Revenant is a bullet hose that never runs dry, but isn't nearly as accurate. It's basically an LMG. It's really a matter or preference. That said, there's really no reason to pick up the Revenant if you've got the Mattock. You're better off grabbing the Widow because it one-shots almost everything. Even on Insanity.


I honestly didn't even like the Revenant. Accuracy is HORRIBLE.

Mattock on the other hand...perfect. Especially for my play style.:)

#131
sevach

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Someone With Mass wrote...


It's funny, because I can do that way more effectively as the Sentinel.

And the Rambo BS with the dick compensating machine gun gets boring beyond comprehension after the tenth hour. Because all you do is: Activate Adrenaline Rush. Shoot everything until it's dead. Rinse and repeat throughout the whole damn game. Wow, that was fun, huh?


Sentinels have the protection, but they lack the firepower to make it fun, having incendiary ammo is a must.

What's your idea of fun then? warp/singularity???? Fun...

Again, you dislike shooters don't you??? 

#132
HTTP 404

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my class type can beat up your class type.

#133
Repearized Miranda

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^ More like "my character can't beat up yours!" This is what such threads have turned into?

#134
Cirno

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The weapons with low ammo but high damage are usually the soldier's favourite, due to adrenaline rush.

#135
Abraham_uk

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I'm all for removing the weapons restrictions for other classes. So with that out of the way, what powers (not aditional weapons) should Soldiers have to make them feel unique other than Adrenaline Rush and Concussive Shot? Be creative.

Modifié par Abraham_uk, 11 juillet 2011 - 06:52 .


#136
The C Trayne

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since the soldier can use every weapon i feel like this could fit here... do we prefer the slower firing widow or the faster incisor rifle? soldier is pretty much my favorite class i like the infiltrator too so the question fits with both... im just curious because i really like the insisor but playing on insanity is kinda hard

#137
Someone With Mass

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sevach wrote...
Sentinels have the protection, but they lack the firepower to make it fun, having incendiary ammo is a must.

What's your idea of fun then? warp/singularity???? Fun...

Again, you dislike shooters don't you??? 


No, I dislike when shooting is the only thing I do. And Incinerate over Incendiary Ammo any day, since it actually allows for crowd control.

Not to mention that I've never seen the point in having five weapons with me if I'm only using three of them at the most.

Assault rifles, sniper rifles and shotguns/pistols for me in ME3 and I'm set.

#138
Drone223

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Soilder class is my fav class out of the classes in ME because they have weapons used for particular situation e.g. sniper rifle, shotgun and assult rifle also they have the most health and shields in short they are walking tanks 

#139
Warkupo

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I don't really care that soldier can equip every weapon. All I ever really NEED is some combination of an automatic weapon (either SMG or AR) and a shotgun. Since I'm going to be able to pick whatever weapon I want by ME3, I will pretty much always have those two bases covered with sniper rifle popping in for an occasional cameo.

The real reason to play Soldier is for Adrenaline Rush. Not the weapons. Not the weapons at all.

#140
FrostedFlake84

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Ive always played soldier simply because I have my other squad mates powers at my disposal.

#141
sevach

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Someone With Mass wrote...

No, I dislike when shooting is the only thing I do. And Incinerate over Incendiary Ammo any day, since it actually allows for crowd control.

Not to mention that I've never seen the point in having five weapons with me if I'm only using three of them at the most.

Assault rifles, sniper rifles and shotguns/pistols for me in ME3 and I'm set.


Icinerate is a nice power to have, that would like to have on any class, i give you that.
But like icinerate, incendiary ammo also panics organics and renders them useless (which is why it's better than say, armor piercing ammo, that has higher damage but no crowd control properties), and inferno ammo (level 4 incendiary) has 3 meters splash radius.

You can also go with squad cryo that makes the game almost too easy.

#142
The C Trayne

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one thing i noticed the soldier gets that is new is kind of like a noob tube from COD. watching the game play on youtube you can see him use it multiple times. it looks pretty cool especially with a cooldown so short

#143
budzai

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oh man... AR is the most over powered ability in the game (with the tech armor) so don't need panic...

#144
Gromnir

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Me1 - I considered the Vanguard and Infiltrator to be the best.
Infiltrator = Engineer - (Hacking & Medicine) + (Sniper Rifles, Medium Armor, IMMUNITY)
Take hacking as your bonus skill, and you have an engineer with sniper and way better durability.  I considered ME1 engineer to be the overshadowed because of this, especially because Immunity is not available as a bonus skill.

Vanguard = Adept - (Stasis & Singularity) + (Shotgun, Medium Armor, and Adrenaline Rush)
Take stasis or singularity and you have an adept with greater spammability due to AR.  You did miss out on bastion/stasis, but I don't think this is a compelling reason to pick adept over vanguard.

Soldiers in ME1 were effective but not too exciting.  Having to spend points in each weapon you wanted to use meant you probably only used 1 or 2 weapons.  With unlimited ammo, having every weapon wasn't as big of a deal.



ME2 - classes are actually a lot different from one another with less skill overlap.  This is also helped by the fact that the loyalty/bonus skills aren't just skills from the other classes.  Some classes may be easier to play or more powerful, but none are simply overshadowed as they are in the first game.

Having multiple playthroughs, I would consider the soldier second only to the sentinel in terms of general effectiveness.  Adrenaline rush shouldn't be compared heavy charge or the sniper zoom slowdown.  Both are much shorter duration and have very specific limitations.  AR is good offensively with any weapon due to the massive damage bonus, and it can also be used defensively to retreat. 

I can understand the dislike ammo powers since these do feel like they should be weapon mods.  Weapon specific skills (like in ME1) would have had a better flavor.  However, ammo powers are essentially passive boosts and therefore don't chew up a cooldown that you'll want to use for AR or your bonus skill.  They also help make soldiers a well-rounded class by giving them the ability to incapacitate as well as tools against shields, armor, and health.

Now, concussive shot in ME2 was pretty bad.  It was like a combination of a poor man's throw and a poor man's warp that was only decent against barriers.  Worst of all, it got no bonuses from any of the upgrades.  A useful concussive shot, which we'll hopefully see in ME3, would give a reason to hit something other than AR every cooldown.

Having ammo powers as passives and only AR for the cooldown, a non-ammo bonus power could potentially see a lot of use.

#145
-Skorpious-

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I wouldn't say the soldier is useless or not fun to play, but rather...uninspired from a gameplay perspective. Being the weapon expert doesn't mean the class has to consist of ammo powers and passives (i.e shooting things shouldn't have to be the ONLY solution).

Who knows? Perhaps the new concussive shot will be enough to give the power-starved soldier a fresh feel.

#146
Geeblerful

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Soldier will probably also have more health and different powers than all the other classes.

#147
LPPrince

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I thought people played Soldiers because they DIDN'T want to stand out.

I mean, dang. I hear the argument that, "We don't need powers, we're good with guns".

Can't that be flipped for other classes where the argument can be, "We don't need guns, we're good just by ourselves"?

The Soldier class is exactly like all the other shooter games out there in that you play a guy who relies on weapons to do his job. That's the point. There's no standout anything. I don't think there's supposed to be one, really.

That's what makes the other classes so appealing. They're different, outside of the norm, beyond average.

Soldiers are MEANT to be the run of the mill class. The one that's easy to play and easy to get into as an outsider to the series, because its familiar.

There's a much higher difficulty curve with the others because they don't share that familiarity.

So I don't know what Soldier fans want/expect, really. They know what they got into when they picked the class.

At least, I hope so.

#148
Fidget6

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sickserb wrote...
wow, no need to be so mean about it, why do people on this forum immediately try and make you feel stupid when you mess something up? 


That's just the internet in general. 

#149
Pulletlamer

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What I don't like is that since the soldier is and has always been combat-oriented, by giving assault rifles to everyone in ME3 you're nullifying one big advantage that the soldier has over the other classes.

I think the soldier needs new powers or abilities to compensate for that.

#150
LPPrince

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Pulletlamer wrote...

What I don't like is that since the soldier is and has always been combat-oriented, by giving assault rifles to everyone in ME3 you're nullifying one big advantage that the soldier has over the other classes.

I think the soldier needs new powers or abilities to compensate for that.


ME1- Assault Rifle wasn't Soldier exclusive
ME2- Assault Rifle wasn't Soldier exclusive
ME3- Assault Rifle won't be Soldier exclusive

So I don't see your point about AR's.