Is soldier really useless in Mass Effect 3?
#151
Posté 15 juillet 2011 - 11:08
I say it's a game design for them to play straight forward, and I'm certain that Soldiers will have something other than gun-selection to keep them different from other classes.
#152
Posté 15 juillet 2011 - 11:09
LPPrince wrote...
Pulletlamer wrote...
What I don't like is that since the soldier is and has always been combat-oriented, by giving assault rifles to everyone in ME3 you're nullifying one big advantage that the soldier has over the other classes.
I think the soldier needs new powers or abilities to compensate for that.
ME1- Assault Rifle wasn't Soldier exclusive
ME2- Assault Rifle wasn't Soldier exclusive
ME3- Assault Rifle won't be Soldier exclusive
So I don't see your point about AR's.
In ME2 you had to go to the collector ship in order to get access to rifles with other classes. That's a big advantage given to the soldier in ME2, lost as far as we know in ME3.
Modifié par Pulletlamer, 15 juillet 2011 - 11:09 .
#153
Posté 15 juillet 2011 - 11:15
Pulletlamer wrote...
LPPrince wrote...
Pulletlamer wrote...
What I don't like is that since the soldier is and has always been combat-oriented, by giving assault rifles to everyone in ME3 you're nullifying one big advantage that the soldier has over the other classes.
I think the soldier needs new powers or abilities to compensate for that.
ME1- Assault Rifle wasn't Soldier exclusive
ME2- Assault Rifle wasn't Soldier exclusive
ME3- Assault Rifle won't be Soldier exclusive
So I don't see your point about AR's.
In ME2 you had to go to the collector ship in order to get access to rifles with other classes. That's a big advantage given to the soldier in ME2, lost as far as we know in ME3.
Yeah, but people are insinuating that the AR is something unique to the Soldier when it never was.
And so what if that advantage is lost?
Soldiers still have every gun available to them at one time, never needing to worry about running out of ammo, grenades, a damage multiplier against every type of enemy at every range, high survivability, etc etc.
The fact that its not unique is irrelevant. Especially since its supposed to be the simple class to begin with.
And its not like it sucks. Looking at what I just posted about its positives, I can't see why people are complaining.
If they want snazzy cool looking attacks, play another class that's more complex.
I mean, that's what I would do.
Modifié par LPPrince, 15 juillet 2011 - 11:16 .
#154
Posté 15 juillet 2011 - 11:16
So the other classes can might as well be given them.
Especially when Shepard is N7, and has received training with all firearms, regardless of class.
#155
Posté 15 juillet 2011 - 11:19
#156
Posté 15 juillet 2011 - 11:23
Hellbound555 wrote...
So Locust > M8?
Yep. Has more than twice the DPS too.
#157
Posté 15 juillet 2011 - 11:34
LPPrince wrote...
Pulletlamer wrote...
LPPrince wrote...
Pulletlamer wrote...
What I don't like is that since the soldier is and has always been combat-oriented, by giving assault rifles to everyone in ME3 you're nullifying one big advantage that the soldier has over the other classes.
I think the soldier needs new powers or abilities to compensate for that.
ME1- Assault Rifle wasn't Soldier exclusive
ME2- Assault Rifle wasn't Soldier exclusive
ME3- Assault Rifle won't be Soldier exclusive
So I don't see your point about AR's.
In ME2 you had to go to the collector ship in order to get access to rifles with other classes. That's a big advantage given to the soldier in ME2, lost as far as we know in ME3.
Yeah, but people are insinuating that the AR is something unique to the Soldier when it never was.
And so what if that advantage is lost?
Soldiers still have every gun available to them at one time, never needing to worry about running out of ammo, grenades, a damage multiplier against every type of enemy at every range, high survivability, etc etc.
The fact that its not unique is irrelevant. Especially since its supposed to be the simple class to begin with.
And its not like it sucks. Looking at what I just posted about its positives, I can't see why people are complaining.
If they want snazzy cool looking attacks, play another class that's more complex.
I mean, that's what I would do.
Making all guns available to all classes will make the non-soldier classes less of a pain. The limitation on guns meant that your shotgun engineer/adept/sentinal had to wait to collector ship to get the gun ( about 1/2 way through game ). So it removes the need to mod the game for those to get the gun earlier - so its really good for those classes. Soldier is the most used class and they are not going to make it useless in ME3.
#158
Posté 15 juillet 2011 - 11:40
The Spamming Troll wrote...
Pepper4 wrote...
WRONG!Juha81FIN wrote...
Soldier is the only class that can have Revenant AR, that counts at least something.
All classes will be able to equip the Revenant.
are you sure about this?
becasue thatd be awesome!
Unless I am hugely mistaken, the only possible way to have Revenant for all classes in ME2 is to manipulate coalasced.ini, which in other words is cheating at least to me. So far we don´t know are the classes that were unable pick advanced weapons (Revenant, Widow, Claymore) able to have them in ME3. It would be possible if they are sold in stores or as mission reward or again manipulating coalasced.ini or export ME2 character to ME3 with manipulated save file.
Modifié par Juha81FIN, 15 juillet 2011 - 11:46 .
#159
Posté 15 juillet 2011 - 11:55
#160
Posté 15 juillet 2011 - 11:58
That's either a sign of the other classes not doing enough... or the soldier class having too much. As far as I'm concerned, it's likely a mix of both.
#161
Posté 15 juillet 2011 - 12:07
#162
Posté 15 juillet 2011 - 12:18
Someone With Mass wrote...
sevach wrote...
Sentinels have the protection, but they lack the firepower to make it fun, having incendiary ammo is a must.
What's your idea of fun then? warp/singularity???? Fun...
Again, you dislike shooters don't you???
No, I dislike when shooting is the only thing I do. And Incinerate over Incendiary Ammo any day, since it actually allows for crowd control.
Not to mention that I've never seen the point in having five weapons with me if I'm only using three of them at the most.
Assault rifles, sniper rifles and shotguns/pistols for me in ME3 and I'm set.
Inferno Ammo is great crowd control...what on earth are you talking about?
#163
Posté 15 juillet 2011 - 12:25
#164
Posté 15 juillet 2011 - 12:26
Stardusk78 wrote...
Inferno Ammo is great crowd control...what on earth are you talking about?
Not as good as Incinerate.
#165
Posté 15 juillet 2011 - 12:29
Stardusk78 wrote...
Someone With Mass wrote...
sevach wrote...
Sentinels have the protection, but they lack the firepower to make it fun, having incendiary ammo is a must.
What's your idea of fun then? warp/singularity???? Fun...
Again, you dislike shooters don't you???
No, I dislike when shooting is the only thing I do. And Incinerate over Incendiary Ammo any day, since it actually allows for crowd control.
Not to mention that I've never seen the point in having five weapons with me if I'm only using three of them at the most.
Assault rifles, sniper rifles and shotguns/pistols for me in ME3 and I'm set.
Inferno Ammo is great crowd control...what on earth are you talking about?
It creates 3 sec dot setting enemies inflame, sometimes they try to put it out or go offbalance, at least some humanoids.
Modifié par Juha81FIN, 15 juillet 2011 - 12:32 .
#166
Posté 15 juillet 2011 - 01:43
Sierra Crysis wrote...
To be honest guys, has it ever occured to anyone that the charm of the Soldier might be its simplicity? In a game where 5 other classes offer varying degrees of complex game-play shouldn't there be one that plays how a certain group of gamers want to play?
I say it's a game design for them to play straight forward, and I'm certain that Soldiers will have something other than gun-selection to keep them different from other classes.
more than 50% of playthroughs were finished as soldier..
Agree with you.
#167
Posté 15 juillet 2011 - 02:06
Someone With Mass wrote...
Stardusk78 wrote...
Inferno Ammo is great crowd control...what on earth are you talking about?
Not as good as Incinerate.
Depends on the weapon with a Shotgun or ESPECIALLY the Mattock, Inferno is Godly. One shot=instant panic and surrounding enemies do the fire dance and it can be used much more frequently that Incinerate.
#168
Posté 15 juillet 2011 - 02:08
Hellbound555 wrote...
Inferno ammo is like a mini-zaeed grenade for every shot.
Yes.
#169
Posté 15 juillet 2011 - 02:54
#170
Posté 15 juillet 2011 - 03:47
Destroy Raiden wrote...
I think engineer is the most useless class. Soldier however is the best for both games so far and will no doubt be the same in 3.
lol think again, a class that could summon an annoying, explosive combat drone like every 5 seconds, that can carry up to 3 weapons, and whose powers are fast and meant to disrupt his enemies shields, etc, is useless? Yeah right XD. That sounds more like "almost invincible" to me, not useless.
Soldier isn't an useless class either, I like it the way it is, and I think the new skills in ME3 will make him stand out more from the 2 previous soldier classes.
#171
Posté 15 juillet 2011 - 03:49
Les_Carver wrote...
Destroy Raiden wrote...
I think engineer is the most useless class. Soldier however is the best for both games so far and will no doubt be the same in 3.
lol think again, a class that could summon an annoying, explosive combat drone like every 5 seconds, that can carry up to 3 weapons, and whose powers are fast and meant to disrupt his enemies shields, etc, is useless? Yeah right XD. That sounds more like "almost invincible" to me, not useless.
Soldier isn't an useless class either, I like it the way it is, and I think the new skills in ME3 will make him stand out more from the 2 previous soldier classes.
A properly upgraded Engineer can pop out a drone every ~2 seconds. It's preposterous.
#172
Posté 15 juillet 2011 - 10:31
Soldier is not useless at all. In fact, I'd say that soldier is the best class to use for enjoying the story. Once that's done, then use the other classes to discover the variations.
I'm a diehard adept player, however, soldier will be my first run with ME3.
#173
Posté 15 juillet 2011 - 10:51
#174
Posté 15 juillet 2011 - 11:43
Played 11 soldiers on insanity. Did one infiltrator once and it is slightly tougher at places. Can't see how you find them weak leave weakest. Soldier is a very capable class. Period.medcsu wrote...
On insane, I find soldiers to be the weakest class.
#175
Posté 15 juillet 2011 - 11:47
Weakest =/= weakrobarcool wrote...
Played 11 soldiers on insanity. Did one infiltrator once and it is slightly tougher at places. Can't see how you find them weak leave weakest. Soldier is a very capable class. Period.medcsu wrote...
On insane, I find soldiers to be the weakest class.





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