Meet and recruit character....
At base:
Wanna hear about my past.......blablablablablablablablabla...we'll talk later
(after a mission is done)
Wanna hear more about my past......blablablablablablablablabla...we'll talk later
(after next mission is done)
wanna hear about my past and do me a favor? Yep
(after favor is done)
thank you, your a pal (or my love)...(character develops slightly)
end game speech
----
The problem with DAO characters is all their interesting things are done in the past. Not only does this make DAO's characters even more one or two dimensional, it makes them just there. Unlike past Bioware games, they play no role in the plot outside of Morrigan (barely) and Alistair (unless you count Loghain). All we get is stories that we don't see or experience...with only Leliana being the exception (only if you buy her DLC).
DAII characters may not have as deep backstories as Origin characters, at least all their interesting things you get to experience...you get to experience their growth, their trials, and their struggles....almost every character plays a role in the plot as well, especially Varric, Aveline, Isabela, and Anders. Instead of chatting with a character at base camp, you go on personal quests with them, then at set points you learn more about them. Its much better than just hearing it throigh boring talks at base. Also, their depth comes out at appropriate times in the story...such as Fenris's past, Varric's relationship with his brother, or Aveline's father. Gifts also lead to them telling more about themselves. The system is way more organic, makes the characters more multidimensional, and allow for more powerful and distinct character development (along with the superior but imperfect friendship/rivalry system). Could the characters use more backstory and depth when or if the format is used again? Yes. But the same ol Bioware formulas used in games past, like DAO, is way more flawed, and must go away.
Regarding characters: DAII SHOWS, DAO just TELLS.
Modifié par txgoldrush, 02 juillet 2011 - 04:21 .





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