Sutekh wrote...
Agreed. Which is why I said "far from perfect".DreGregoire wrote...
I'm not really sure comparing the systems is realistic in terms of characters leaving because they don't agree with the way you have done things versus the system in DA2 where they stay no matter what.
What I really don't like in DAO's way to handle things is that the game mechanics force you to "be nice, always agree", while DA2 just gives you a different outcome, but still a rewarding one. You can still play a honest blunt Warden, but you'll miss out on many things doing so, starting with companion quests.
One isn't more realistic or better than the other in terms of roleplaying. DA2's better (IMHO) result-wise due to game mechanics.
But really, DA:O doesn't force you to be nice at all, because you can generally overcome almost anything with gifts. While the gift-giving makes it all better is kind of silly, it is perfectly logical that people who you treat well are more likely to come to you for help with their problems. Whereas having Isabela take off on me after I had helped her recover the idol and had a fairly positive relationship with her but stay if I've treated her like dirt makes no sense at all. I can't see any rational reason for any of the characters sticking with Hawke in a rivalry relationship. They don't really need Hawke for anything and (unlike the Warden), Hawke is not pursuing some larger end that they agree with. Why should they hang around?
DA2 just forces you to be either always nice or always mean, which I don't think is that big an improvement from an RP standpoint and it forces inexplicable behavior on the companion characters.
The companion quests were more interesting and I liked the way they tied into the plot in DA2, but the friendship/rivalry dynamic makes no sense to me at all.
Modifié par maxernst, 05 juillet 2011 - 01:23 .





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