OdanUrr wrote...
txgoldrush wrote...
Regarding characters: DAII SHOWS, DAO just TELLS.
I'm thinking hard on how to address this...
I know how to start. Firstly, you're comparing two systems that, due to the nature of the story each game is trying to tell, they cannot possibly be the same. In DAO, the personal quests of each of your companions is more about putting the past behind them in order to focus on the task ahead (sounds like ME2, right?). In DA2, there is no task ahead. Because of this, we interpret these personal missions as instances of character development when the truth is that very few characters actually evolve at all.
E.g.:
- Fenris remains a mage-hater.
- Merrill remains the cute, cuddly elf who still believes she's in the right despite everything.
- Anders remains the first mage terrorist of Kirkwall.
- Varric... is Varric. He could have done without the personal quest and nothing would have changed.
- Aveline... same as Varric.
- Sebastian sticks to his motto, "The Chantry is good. Period."
Isabela can, given your choices, truly evolve as a character since she's faced with a choice that ultimately goes against the kind of person she thought she was. Siblings have so little gameplay time that's not even fair to judge.
Take two minutes to ponder this: these are characters you've known for ten or so years and they still behave like the first day you met them. Nothing has changed in them, their drives are the same, their thinking as well. Your actions, your behaviour during this period of time should resonate on your allies and, why not, perhaps convince them to address their issues differently, rather than having Hawke choose between the paragon/sarcastic/renegade options to solve their problems for them.
We've arrived at the friendship/rivalry system. I don't like it, I don't want it. It forces me to choose the "good" option over the "bad" option just so I can have everyone on my side. Why not remove it altogether, play the game how you see fit, and then see how your behavior affects those around you? The only problem I see with this is that you'd have to actually show that your actions, your behavior, influence those around you. DA2 doesn't show us this and so resorts to the paragon/sarcastic/renegade + friendship/rivalry combo to persuade you that your actions have an impact. Since every outcome is fixed, I'd say my character's impact is rather poor (e.g.: just ask Grand Cleric Elthina at the end of Act III). It is not a superior system, in fact, it's detrimental to gameplay.
This is not to say DAO's system is the best out there. It isn't. But DAO, through all those lines of dialogue that are practically the trademark of any RPG, gets us to connect with the characters in a way DA2 never does.
Wow, what factual errors, did you play the game just once?
Fenris can remain a mage hunter, although will come to respect Hawke if he is a mage (friendship) or realize how much his rage has consumed him (rivalry), and will soften his stance on mages maxed out in either,
Merrill can learn that not everybody desires to be saved (friendship) or she learns that she is responsible for what happened and that the keeper truly loved her and thats why she held her back. (rivalry). Notice how she smashes her mirror in the rivalry path but not in the firendship path. You are very very wrong in that she thinks she is right in everything, especially her rival path.
Anders will either accept Justice (friendship) or figure it was the wrong to merge with him (rival). However, he does have only one true character development path, however, notice how he becomes less funny and how his relationships deteroiate with everybody the later the game goes.
Varric is more subtle, he either truly confides in Hawke for helping him (friendship) or realize he is going down his brother's path trying to keep a piece of the idol (rival).
Aveline can confide in Hawke and use him/her as a source of strength (friendship), realize that she must find her own pillar of strength (rival) or have a falling out with Hawke entirely and plan to leave Kirkwall (also rival).
Sebastian can either find that the Chantry is the right place to be (friendship AND Anders dies) or becomes convinced to take back his kingdom (rival AND Anders spared).
Isabela can realize that she has a true friend in Hawke, more of a friend than she ever had (friendship) and even if in romance find that she was just afraid of being loved and feared hurting them (romance) or realize that her actions have consquences (rival).
Bethany can find her place in the Circle and becomes more at peace or becomes nearly broken becoming a Grey Warden, even lashing out on her brother/sister, but later realizes that it is her calling.
Carver can find that he continues to live under his brother/sisters shadow while joining the Templars or he can find a true calling in the Wardens, finally free of his sibling's shadow.
The characters behave like you just met them? Wow what are you smoking? Relationships change and grow such as Aveline and Isabela (notice how they become friends in Act III) or diminish (such as Anders with everybody). Yes, their drives are the same, however, thats because their issues are not resolved until the last act, however, their demeanor towards eachother does change and grow.
I don't think you get the friendship/rivalry system. Its not about who is on your side, its whether they agree with you or disagree with you. A 100% rival will ALWAYS be on Hawke's side in the end, except for Aveline if you choose the wrong option in her Questioning Beliefs quest (if you don't get her to wail on you). Rivalry is tough love, not really antagonism. In fact, its not "good" or "bad" and really a rivalry can actually be being abetter friend than just maxing out the friendship path. Really rivalry with Merrill can even be loving.
"DA2 doesn't show us this and so resorts to the paragon/sarcastic/renegade + friendship/rivalry combo to persuade you that your actions have an impact. "
Wrong, you get friendship/rivalry from choices you make and your actions. Its more than just character interactions with that specific character.
Modifié par txgoldrush, 02 juillet 2011 - 08:53 .