Tirfan wrote...
Well, the paragon/renegade to me seems pretty much like the good/evil choice, it isn't exactly such, but too close to that, renegade really was more of just angry-as-all-hell and no bullsh*t, but the renegade-choices were more like the typical "evil"-choices
And well, I can remember quite a many situations where the warden could express regret for killing sentients, or trying to avoid it, even if the scene ended in violence, while there weren't these in all the situations I wished, it still was something... with Hawke, we have zero of those, I don't want to headcanon every aspect of the character, if I even have a presedence of having a character express regret after killing sentients in rather cold-blood, it feels more natural to headcanon the sitautions where I don't get that choice.. but that may just be me being weird again.
I happen to absolutely agree with you there. The Warden had some choice in the matter (Redcliffe, Dalish elves, etc.) there were quite a few instances when the opponents yielded and you could spare them or not. This is actually one of the reasons I disconnected emotionally from Hawke (funny, I tend to write "I" much more often when writing about one of my Wardens) - because her behaviour made me feel more and more like a serial-killer (mass murderer after act 3). Yes I know that these things are only a conglomeration of polygons with a texture painted over, but as soon as I start role-playing, they become real people to my character, and thus to me. And I prefer to play characters who don't like killing. They will, if they must, but they don't like it, and they usually try to find another way.
Besides, in Deus Ex it was possible to get through the game without firing one single bullet. *That* is perfectly implemented player choice! Give me a task, and different ways of solving it, and I'll happily go questing for hours. Again and again.
In DA2 these things were only possible, if you happened to have the right companion with you. That sucked big time - I felt like I was forced to meta-game whenever I wanted to avoid bloodshed.





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