DreGregoire wrote...
txgoldrush wrote...
Here is how DAO handles its characters
Meet and recruit character....
At base:
Wanna hear about my past.......blablablablablablablablabla...we'll talk later
(after a mission is done)
Wanna hear more about my past......blablablablablablablablabla...we'll talk later
(after next mission is done)
wanna hear about my past and do me a favor? Yep
(after favor is done)
thank you, your a pal (or my love)...(character develops slightly)
end game speech
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Not all companion conversations are mission related in Dragon Age Origins like you say above, most are relationship related. Dragon Age II characters are mission related not relationship related. In Dragon Age Origins you can actually miss conversations if you have a low relationship score; whereas, in DA2 they happen no matter what.
I don't agree that the character's in DAO only develop slightly.
Thats not what I mean, I mean the next conversation does not occur until after a mission is beaten (and relationship does play a role too). Its Bioware formula. It was the same in their other games, KOTOR and both Mass Effects especially.
DAII conversations happen no matter what, but the tone of the conversations can be different based on friendship or rivalry.
The only characters in DAO that can develop more significantly are Alistair and Leliana through story means (as you can harden them) and Morrigan when romanced. All the rest only develop slightly and most of their development takes place before they join up.
And Leliana's development in the main game is nowhere near the level of development that she gets in her DLC.





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