Templar or Berserker?
#1
Posté 31 octobre 2009 - 01:40
#2
Posté 31 octobre 2009 - 01:52
It's probably very useful in the Fade and I think the mages you will encounter (probably not much though) will be pretty strong. And you don't have to take all their skills.
And I have no idea what skills the berserker has, so I can't compare.
#3
Posté 31 octobre 2009 - 02:00
#4
Posté 31 octobre 2009 - 02:06
This portrait you see on the left side of my post is my Human Noble Warrior. He is going to be my 'Fantasy Interpretation of Myself' character. (Before you go into how lame this is, don't, it's been discussed to death, and it's off-topic.)
He is a Sword and Shield, or Something and Shield, Warrior. I'm not looking for a raw damage dealer type, but I'm looking for someone who can both dish it out and take it in fairly large amounts.
I'm thinking Champion/Reaver for this. My one problem is Reaver seems inherently evil to me, even though no action or idea, in and of itself, is Good or Evil, only how you use those ideas or perform those actions... Doesn't change how I feel about it though. Is there any alternative to Reaver that will benefit both offense AND defense to some extent?
#5
Posté 31 octobre 2009 - 02:15
Rikaze wrote...
Why don't we just turn this into a general Warrior Specialization thread, because I have me a question regarding it, and it's... Technically on topic... I think...
This portrait you see on the left side of my post is my Human Noble Warrior. He is going to be my 'Fantasy Interpretation of Myself' character. (Before you go into how lame this is, don't, it's been discussed to death, and it's off-topic.)
He is a Sword and Shield, or Something and Shield, Warrior. I'm not looking for a raw damage dealer type, but I'm looking for someone who can both dish it out and take it in fairly large amounts.
I'm thinking Champion/Reaver for this. My one problem is Reaver seems inherently evil to me, even though no action or idea, in and of itself, is Good or Evil, only how you use those ideas or perform those actions... Doesn't change how I feel about it though. Is there any alternative to Reaver that will benefit both offense AND defense to some extent?
I created a similar thread for this a day or two ago, might be worth a read.
social.bioware.com/forum/1/topic/9/index/55273
#6
Posté 31 octobre 2009 - 02:17
Of course the names give out how the classes play out Templar will no doubt be a buffer, semi-healer, tank and most likely sword and shield. The Berserker is the guy who charges in, comes out bloody, wipes his/her hands and walk off and will dual wield bigger weapons (axes, maces) and two handed swords.
As for me the berserker, 2 handed sword kinda guy is my way to play...
DAMN YOU FFVII!
BERSERKER = HULK SMASH, HULK WINS.
Modifié par Cro5S, 31 octobre 2009 - 02:23 .
#7
Posté 31 octobre 2009 - 02:20
2 berserker gives immunities to mental attacks like stun etc and is usually meant for 2-handed not swd&shield
you do the math.
#8
Posté 31 octobre 2009 - 02:21
Basics on Templar skills: dragonage.wikia.com/wiki/TemplarCro5S wrote...
Of course the names give out how the classes play out Templar will no doubt be a buffer, semi-healer, tank and most likely sword and shield.
Don't confuse Templars with Paladins. Templars are anti-mage, they don't support. Well, they got 1 support skill (read the wiki if you want to know which one, I'm keeping that out of here).
#9
Posté 31 octobre 2009 - 02:28
Edit: And before you say it, I'm not insinuating that the Templar seems Paladin-esque, I'm saying that this specific combination, Champion/Templar, seems very Paladin-esque.
That basically leaves Berserker... But someone in that thread made a good point... Don't have to take two specializations... Champion + Normal Talent Tree might best suit this character...
As for your character, I've got an idea towards how you can do it. Once you get to playing the game, take into account every bit of 'Life Experience' your character gets from each event, and imagine the ramifications of each choice he makes...
If you think like your character, this'll produce one of a few results, as far as Specialization goes.
He'll become jaded with the world around him and decide that someone needs to kick it's ***. Suddenly, he's a Berserker/Reaver.
He'll see how cruel the world is, and decide someone needs to step up and fight for a cause.
Suddenly, he's a Berserker/Champion.
He'll see exactly how grim the world is, and realize that the only thing worth really knowing is combat.
Suddenly, he's a dedicated Berserker.
Or, none of these things happen, and you go with something else entirely. ^^
Edit2: And I realize I could take this same approach with my own character, which makes me realize you might be having the exact same problem as I am with your own character. That problem being, I know what kind of person, (Since it's my fantasy interpretation of me,) this character is, and it's difficult finding something that fits it with what's available. This character would have enough common sense to where he'd know better than to dabble in taboo and dangerous arts, however, being a Templar would make him feel chained to a calling, like he suddenly has no choice... And I've stated already that I've got an issue with Paladins...
Modifié par Rikaze, 31 octobre 2009 - 02:34 .
#10
Posté 31 octobre 2009 - 02:33
Chikkenstorm wrote...
Basics on Templar skills: dragonage.wikia.com/wiki/TemplarCro5S wrote...
Of course the names give out how the classes play out Templar will no doubt be a buffer, semi-healer, tank and most likely sword and shield.
Don't confuse Templars with Paladins. Templars are anti-mage, they don't support. Well, they got 1 support skill (read the wiki if you want to know which one, I'm keeping that out of here).
Oh man I apologize. I guess I should of read my wiki before I started posting. Guess Aion is getting to my head
Just read that and have put new facts into wording
Becoming the Templar would to me put a strain on your character to a certain extent, while not completely exterminating the capabilities of his average swordplay becoming a templar will lower your characters ability to deal with let's say dragons and or critters in which then the Templar will only have a limited arsenal against them (Wiki.. Doesn't reveal much) which means the Templar will still have to rely on his fellow party members during combat against such creatures. But again this does give you the advantage of charging in, take out the mages and make it out to join the frontline once again but the persistent problem of the frontline soldiers still remain. Well again I creating one of many possible scenario's you can face in the game.
If I type about the berserker I probably will fill the whole damn topic so all I can say
is berserker for me because I prefer whacking everything.. with big swords =3
#11
Posté 31 octobre 2009 - 02:34
Rikaze wrote...
I see lots advocating Templar/Champion, but I'm a little iffy about it... Seems very Paladin-esque to me... And I have a long standing grudge with Paladins...
Edit: And before you say it, I'm not insinuating that the Templar seems Paladin-esque, I'm saying that this specific combination, Champion/Templar, seems very Paladin-esque.
That basically leaves Berserker... But someone in that thread made a good point... Don't have to take two specializations... Champion + Normal Talent Tree might best suit this character...
As for your character, I've got an idea towards how you can do it. Once you get to playing the game, take into account every bit of 'Life Experience' your character gets from each event, and imagine the ramifications of each choice he makes...
If you think like your character, this'll produce one of a few results, as far as Specialization goes.
He'll become jaded with the world around him and decide that someone needs to kick it's ***. Suddenly, he's a Berserker/Reaver.
He'll see how cruel the world is, and decide someone needs to step up and fight for a cause.
Suddenly, he's a Berserker/Champion.
He'll see exactly how grim the world is, and realize that the only thing worth really knowing is combat.
Suddenly, he's a dedicated Berserker.
Or, none of these things happen, and you go with something else entirely. ^^
Haha love the massive emphasis on Role-Playing here. and that is another massive factor on choosing your classes..
Moral choices, views on the world. How you do things. it all comes from one thing
Everything has a origin =)
#12
Posté 31 octobre 2009 - 02:37
All warrior specializations now atleast have brief descriptions, so we'll know what they're about.
There doesn't seem to be any weapon-restrictment. You'll still want the Berserker with a 2h-weapon, since you get a bonus (in % I suppose) to damage. The reaver hardly has any skills that increase damage (except for their last), so you can easily take it with a shield-warrior. Still, it's a bit evil, but you're not restricted to 2h-weapons.
Great job, Bioware, it's much better than I hoped for.
#13
Posté 31 octobre 2009 - 02:41
I totally forgot about it, and looking over it's skills, it seems utterly PERFECT for the character I have in mind.
I love Wiki's. ^^
Edit: Crap, so I click your link and find out it's a Rogue Spec...
Modifié par Rikaze, 31 octobre 2009 - 02:42 .
#14
Posté 31 octobre 2009 - 02:43
Of these two first-tier specializations,
I feel I should point out that specializations have no tiers.
#15
Posté 31 octobre 2009 - 02:51
I had the compulsion to just say screw it and go Bard/Duelist, but then I remember I lose Shield Bash, and that's UNACCEPTABLE! <_<
See, here's my issue with everything... I know how I'd react in just about any situation, provided it was properly hypothesised, or it actually were to happen.
Here's why I'm hoping that issue won't matter. Every once in a while, there is a situation where everything I know about life, (Which I consider to be quite a lot, yet, really, nothing at all, but still quite a lot, while being an extremely miniscule, less than atomic amount...) is thrown into question. HOPEFULLY, Dragon Age will throw one of these well-aimed Curve Balls straight for my metaphoric groin, and it'll just completely change the tenor with which I treat this character. If this doesn't happen, I'll probably just go straight Champion, but if it does, I may suddenly feel reason to take Reaver, or... *Sighs heavily* Maybe even Templar... *Cringes*
#16
Posté 31 octobre 2009 - 03:22
I'm thinking Champion/Reaver for this. My one problem is Reaver seems inherently evil to me, even though no action or idea, in and of itself, is Good or Evil, only how you use those ideas or perform those actions... Doesn't change how I feel about it though. Is there any alternative to Reaver that will benefit both offense AND defense to some extent?
How you unlock Reaver is apparently quite an evil act. As in, read the description to get a idea of the kind of person who is a Reaver. You WILLINGLY do these things for power. While you could argue that your fighting fire with fire...well...
Rikaze, a warrior can only specialise in:
Templar - anti magic
Zerker - heavy damage
Reaver - hard to kill, stronger as they lose hp
Champion - buffer
I'm not a huge fan of the Warriors specialisaitons for I two want Reaver mainly, but dont plan on playing an evil character for the first playthrough. Which means finishing the game on a second playthrough as a warrior/reaver to allow future new characters access to the class without doing the special quest.
#17
Posté 31 octobre 2009 - 03:26
Could be me, but I think that's pretty evil.
#18
Posté 31 octobre 2009 - 03:48
So you can just as easily have a reaver-champion duo? I thought that at level 7 you could chose one of the first two, given that you have met their requirements, and at 14 you choose between reaver or champ.Taleroth wrote...
I feel I should point out that specializations have no tiers.Of these two first-tier specializations,
#19
Posté 31 octobre 2009 - 03:59
You can just pick one you like at lvl 7 and then pick another at lvl 14. You just need to unlock them, that's all.
#20
Posté 31 octobre 2009 - 04:46
When a target is incapacitated, the opportunistic rogue strikes where it hurts the most, inflicting automatic backstabs against stunned or paralyzed targets.
With the wiki listing all talents now, am I the only one wondering if a Sword and Shield warrior can do some damn nasty shield hits?





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