I'm trying to make companion weapons unequippable like companion armor, but I can't find the property that does this. It would be on varrics crossbow, bianca, but I can't see any differences between bianca and any normal weapon other than being restricted to varric.
Giving an item a "cannot be unequipped" property.
Débuté par
Marbazoid
, juil. 02 2011 08:18
#1
Posté 02 juillet 2011 - 08:18
#2
Posté 02 juillet 2011 - 08:29
If you take them away it might break your cutscenes.
#3
Posté 02 juillet 2011 - 09:55
I don't want to take it away, I want to make certain items be "unequipable" like varric's crossbow, bianca.
#4
Posté 02 juillet 2011 - 12:14
As far as I know, there is no "cannot be unequipped" property. Depending on why you're wanting to do it, there are a few things you could try:
One solution could be adding the 9112 - celestial property. This property bypasses any stat requirements. For example, Anders often ended up empty handed in the chantry fight, because Freedom's Call had too high a stat requirement for him to equip it. Adding the 9112 property fixed that problem.
If it is a specific weapon being automatically unequipped (eg Carver's blade at the end of the prologue), another solution could be to get the uti file for the old item, change the resref to the new item uti name, and save it as the new item name. This won't make it un-unequippable, just replace the new item with the old (meaning there is a duplicate), but the character will not visually have changed appearance, and the stats stay the same. I use this method to "stop" Hawke changing robes and staff once you're in Kirkwall.
One solution could be adding the 9112 - celestial property. This property bypasses any stat requirements. For example, Anders often ended up empty handed in the chantry fight, because Freedom's Call had too high a stat requirement for him to equip it. Adding the 9112 property fixed that problem.
If it is a specific weapon being automatically unequipped (eg Carver's blade at the end of the prologue), another solution could be to get the uti file for the old item, change the resref to the new item uti name, and save it as the new item name. This won't make it un-unequippable, just replace the new item with the old (meaning there is a duplicate), but the character will not visually have changed appearance, and the stats stay the same. I use this method to "stop" Hawke changing robes and staff once you're in Kirkwall.
Modifié par Tyrium, 02 juillet 2011 - 12:16 .
#5
Posté 04 juillet 2011 - 05:47
My overall plan was to bring the new system with companion armour over to weapons as well, but now that I think about it, I'm not sure how that would play with those upgraded versions of companion weapons that some get through their personnel quest.





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