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Why is this game so hard on normal?


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#51
Heals.like.Jesus

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The gap between normal and easy difficulty is a huge one. vastly disproportionate to normal - nightmare.



My biggest achievement so far is killing a High dragon with no healers on nightmare. Just 1 mage.

#52
S3RV0

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Solmyr2000 wrote...

S3RV0 wrote...
cast Force Field on him.

Bah. Better play nightmare without exploits.
Force field is legal cheat for now.


Hey man, he said he wanted to know how to win...and I used the terms "EZmode and cheese". What do you expect to read when you see that?

Taunt + Force Field = easy broken game I know, but if he's actually getting beat on normal, then he needs some cheese to help him win.

#53
SheffSteel

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You are not insane, you are not a loser and you are not in the right areas.

Go away, explore the Brecilian forest and come back with a couple of levels under your belt.

It will be a lot easier. especially if you choose wisely when selecting spells.

#54
DragonRageGT

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Spawning an area then leaving then coming back later is a cheap exploit, imho.



There's even an item reward (crappy but meaningful) for doing Redcliffe and saving 100% of its people. AFAIK, that's very hard to be done in Nightmare, anyone correct me otherwise. But it still requires lots of pre battle preparation like setting zillion grease traps, for instance. I doubt the reward compensate the costs but it certainly produces an heroic feeling!

#55
WildstarGoethe

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jynthor wrote...

Prenski20 wrote...

jynthor wrote...

There is only one answer to this maybe childish but full of truth : L2P


GTFO


You don't love me anymore?Posted Image


Surely, he meant "****** or GTFO". It has nothing to do with love.

#56
Solmyr2000

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S3RV0 wrote...
Taunt + Force Field = easy broken game I know, but if he's actually getting beat on normal, then he needs some cheese to help him win.

I hope in 1.02 whole last spirit line (and not only that line, CoC and fireball just NEED much longer cooldown) will be nerfed. Mind blast is acceptable. Other spells there are not. Not good to have so many spells and use 5-6 of them.

Modifié par Solmyr2000, 20 novembre 2009 - 09:18 .


#57
LethalBlade

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Prenski20 wrote...

So you guys are like the best at everything you do, right?


Certainly not. But, I'm damn good at this game.^_^

#58
Schyzm

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use more mages, pause more often, find out where the infinite potions are.




#59
SheffSteel

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RageGT wrote...

Spawning an area then leaving then coming back later is a cheap exploit, imho.
(spoilers removed)


That wasn't my point. OP is in an area that's too high level for their party. The Brecilian forest is aimed at characters level 6+, whereas Redcliffe is I think 10+.
My other point is that the game gradually gets easier as the characters reach higher levels (assuming that you continue to learn to play and make wise decisions when levelling up).

#60
Brunopolis

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This game is only hard on normal because you don't have a mage with CC.  PERIOD.  My first playthrough as a Dwarf Warrior was a serious challenge and it was absolutely impossible on normal until I started using a mage in my group.  Now with my second play through I just run around with my mage and battles last less than 20 seconds.  With Morrigan as well battles last less than 10. 

Honestly, just run in with your mage, cone of cold and CC(freeze, horror, etc) as much as you can while your partners mop everything else up.  You don't even need to control anybody else.  Only change your tactics so that they use potions when under 25% health and you're done.

I don't mind mages being more powerful than warriors and rogues but some creatures like golems and templars should be heavily anti-mage requiring you to bring them a long.  The balance in this game is a joke and as it is right now there is no strategy as long as you bring a CC mage with you.

P.S. I'd like to see someone beat the game on hard completely mage-less.  I personally don't think it's possible.

#61
Sinfulvannila

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I'm going to take that challenge...

#62
Psython

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I agree, mages with crowd control abilities make it easy on any difficulty. Also a great spell is crushing prison. Its a forth level spell that you can get at level 8 even with a mage player character. Morigan can get it pretty quick also. Basically it is an I win button for large single enemies with low spell resistance (try it on an ogre). Also, telekenetic weapons gives warriors armor mitigation which is awesome against revenents etc. This iis especially good if your warriors have swords because swords are high damage and low armor penetration. Horror is amazing to group stun bunches of human opponents.

#63
oxygen1234

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Sakiradesu wrote...

http://dragonage.gul...allenge_scaling


Right after Lothering I rushed over to Orzammar at level 6 because I wanted to try to immediately deal with certain "issues" *cough cough* I had with how the dwarf noble origin story unfolded. The first group of bandits two shotted my tank. I was wondering why it seemed so difficult and then I found this link that explains why. They must have been level 10+. As far as I can tell there is no way to tell by looking if an ememy is much higher level than you, which may make it seem like things are rediculously and unfairly difficult.

#64
JamesX

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Redcliff is do-able at level 7. I didn't read the whole thread so I have no idea what advice were already given but at 3 pages I think all that can be said are already said.



Good luck.

#65
Red1939

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It's hard!?

#66
Suilebhain

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The best I was able to do at Redcliffe was five undead standing over my broken corpse, this at around 7th level, after about five tries. I kicked it down to easy and am now having fun.

I tried the Tactics thing and it is not fun to have to keep pausing - pause, go, pause, go, pause, go. Maybe it assures victory, but it is boring as heck. I like to watch the battle unfold. Fortunately the devs gave us a choice in the matter.

#67
DragonRageGT

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SheffSteel wrote...

RageGT wrote...

Spawning an area then leaving then coming back later is a cheap exploit, imho.
(spoilers removed)


That wasn't my point. OP is in an area that's too high level for their party. The Brecilian forest is aimed at characters level 6+, whereas Redcliffe is I think 10+.
My other point is that the game gradually gets easier as the characters reach higher levels (assuming that you continue to learn to play and make wise decisions when levelling up).


It wasn't aimed at any particular post. I beat Redcliff in Hard at level 7, first area after Lothering, with my 2 hander.  So I think that all area spawn monsters in PC level range. Of course I got no reward for that. =}

But you're right. At the end on my Hard run I felt like I was playing Normal or Easy. Then again, after 100 hours (edit) playing, the least I expected was to be powerful! =)

Modifié par RageGT, 20 novembre 2009 - 10:00 .


#68
Creature 1

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I ran through this with Alistair, Leliana, my dog, and my (non-optimized, first-run) mage. The first time we got butchered. The second time it went better. My dog ran crowd control when possible because all I had was that mind stunning spell, and it lasts for about 0.01 s, while his howl works fairly well. My mage mostly tried to slow people with Winter's Grasp (again, no Cone of Cold, non-optimized!) and zap them with Arcane Bolt. In between this she tried to heal the militia as much as possible and spent a fair amount of time running around the bonfire being chased until she could knock her pursuers down with Stone Fist and get the rest of the group to gang up on them. I found it makes a big difference for Leliana to use poisons on her weapon, the one that doesn't do much damage but has a chance to stun helped some with crowd control. After all the defenders around the bonfire were dead and we were sustaining severe damage, I had everyone run up the hill to the mill, where the knights helped to mop up--ends up that was the last wave of attackers.



Now I have Cone of Cold and laugh in the face of danger.



If you have the dog maybe swapping one of your tanks for him would be helpful for his stunning howl. If all else fails, crank the difficulty down.

#69
Demonbox1

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Solmyr2000 wrote...

This game is too easy on hard. It's ok only on nightmare.
BGs (especially first) on max difficulty were FAR more difficult.


oh i'm quoting again u Solmyr ^_^
btw i disagree the 2 BGs weren't difficult at all (as far as i remember at least), this one actually is a bit more "difficult" in the sens that you need to learn how to use tactics/pause micro managements and so on, but once u get a hold of them..well on normal becomes pretty easy

#70
flem1

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Solmyr2000 wrote...

I hope in 1.02 whole last spirit line (and not only that line, CoC and fireball just NEED much longer cooldown) will be nerfed.

This isn't WoW.  You're free to explore whatever spell strategies you want.

#71
Ginnerben

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Spell selection makes a huge difference, as does character selection. They're not created equally, sadly.



Having Wynne along is essentially like playing the game on a difficulty level lower. Having 2 Mages (One may be Wynne) with Cone of Cold has a similar effect. I'm playing a DWarrior this time through, but last time I used a AWMage. I've gone up a difficulty level, but its much easier because I picked up Wynne straight away, and I've not wasted my mages points.



My first play through I thought the lightning spells looked like fun, and didn't bother with Cone of Cold for ages (Didn't use Morrigan much). Same for Forcefield. They are such huge, fight-swinging effects. Forcefield (Not cheesing it) gets used for essentially removing the red named enemies so I can kill their buddies. Then, just Cone of Cold them every time its off cooldown. Even enemies who seem to shrug it off quicker lose about half their attacks to it. That, combined with Wynne means your tanks take a lot more of a beating.




#72
Rynas

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Prenski20 wrote...

Sinfulvannila wrote...

What's your party setup and your general plan of attack?



Sten, Alistair, Morrigan and my mage.

I normally try to CC the melee attackers and go for the ranged ones after the melees are dead..


That's bassackwards! CC ranged first, then kill melee. Morrigan starts only one talent away from Sleep.

If you don't have Wynne, it helps if you suck it up and give Morrigan the first healing spell, then tactic to heal your tank if health < 50%. You could also go to the Denerim Market District right after Lothering and get a Tome of Arcane Technique for that if she hasn't leveled enough.

And for the love of god, kill mages ASAP.

#73
SheffSteel

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RageGT wrote...

SheffSteel wrote...

RageGT wrote...

stuff


more stuff 


It wasn't aimed at any particular post.


Okay, I am cancelling the hit.Posted Image

#74
Sinfulvannila

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Demonbox1 wrote...

Solmyr2000 wrote...

This game is too easy on hard. It's ok only on nightmare.
BGs (especially first) on max difficulty were FAR more difficult.


oh i'm quoting again u Solmyr ^_^
btw i disagree the 2 BGs weren't difficult at all (as far as i remember at least), this one actually is a bit more "difficult" in the sens that you need to learn how to use tactics/pause micro managements and so on, but once u get a hold of them..well on normal becomes pretty easy


BG 1 was annoying because everything was so much more random and you had very limited spells. Aside from a very few boss battles, BG2 is ridiculously easy...

#75
flem1

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Rynas wrote...

And for the love of god, kill mages ASAP.

As the PC said in the "Sacred Ashes" ad...

"KILL THE EMISSARY!"