adam_nox wrote...
This game can be easy, if you let other people tell you how it should be played, down to what abilities to use, and other nonsense.
Otherwise it's way too hard on normal. Playing a mage, actually playing one, where you go through the door first and get the initial wrath of the encounters is very difficult. I've been playing rpgs for 20 years now, since dragon quest. I've never seen this level of difficulty in any previous rpg.
The only thing that's helped me is resorting to playstyles that are not very fun, like constant potion chugging, powerspells like forcefield, fireball, cone of cold, or micromanagement which more or less defeats the purpose of their ff12 ripoff tactics system.
Honestly I don't care that the game is too hard. It IS an insult to competent players who simply don't want to play cheesy, but it's also rewarding to overcome challenges. What I do care about are all these apologists on this forum, who say the game is easy and then whine and cry about mages being overpowered.
I played a Mage on my first try through, and didn't have any real issues. I wiped multiple times, but never felt "stuck" on an encounter.
I definitely didn't min-max it either, as I was running around with a lot of levels in spells I thought would work a lot better than they did (I didn't really grasp how bad friendly fire would end up, so quite a few of the cone spells, which outside of CoC are pretty bad, as well as things like Virulent Walking Bomb, because I was caught by the trailer). Its not about min-maxing, its about the right party/spell composition. You need a reliable source of healing and a decent/semi-decent tank. It is as simple as that. I think I'm going to go for a Wynne-less runthrough, just because I dislike feeling that I
have to take her.
What I tend to find, is that its not difficult on Normal, but fights tend to be one-sided. Very rarely were fights close. Instead, I played "right" and steam-rolled it, or got steam-rolled because I played "wrong". I think there's two reasons for it.
1- AoE CC (Area of Effect Crowd Control, for those playing along from the group that got laid in highschool

)
You have it. The enemy has it. Often, fights go to whoever immobilises the enemy first. I think that's more significant than the sheer damage that Mages do, as other classes can do pretty disgusting damage too.
2- Squishiness in general.
Most things die quite easily (Red names being the exception). Rarely will something need beating on for more than a few attacks/spells. This applies to you too.
Combine the two, and whoever gets the Crowd Control down most effectively gets the chance to wipe a good chunk of the other side. Reminds me of what I heard of Dark Ages of Camelot (DAoC, Mythic's MMO before Warhammer Online), where Crowd Control was a major part. Now, since Mages do good crowd control, those who make use of multiple mages basically get multiple attempts to get it right.
milo4k wrote...
It is a little disappointing that you have to min/max and talent your party a certain way to survive normal mode.
You don't. It just makes it easier. There are people playing 3-4 Warrior parties and doing well. Basically, making use of the "power spells" is a shortcut. You can do it without, you just have to play smart, setup your Tactics right, and love the F5 key.
Health <25% -> Use Health Poultice (Weakest) is a nice tactic to have. Got me through Normal quite handily, where it was practically full-healing my Mage, due to high Magic stat and average Con.