Aller au contenu

Photo

Why is this game so hard on normal?


  • Veuillez vous connecter pour répondre
96 réponses à ce sujet

#76
Sinfulvannila

Sinfulvannila
  • Members
  • 151 messages

Rynas wrote...

Prenski20 wrote...

Sinfulvannila wrote...

What's your party setup and your general plan of attack?



Sten, Alistair, Morrigan and my mage.

I normally try to CC the melee attackers and go for the ranged ones after the melees are dead..


That's bassackwards! CC ranged first, then kill melee. Morrigan starts only one talent away from Sleep.

If you don't have Wynne, it helps if you suck it up and give Morrigan the first healing spell, then tactic to heal your tank if health < 50%. You could also go to the Denerim Market District right after Lothering and get a Tome of Arcane Technique for that if she hasn't leveled enough.

And for the love of god, kill mages ASAP.


Yeah and when you get Waking Nightmare, use it on the ranged since they'll target the nearest enemy.

#77
ken52682

ken52682
  • Members
  • 8 messages
What are you talking about? This game is too easy on Hard!! ....... I'd suggest you not use tactics at all and micro manage every single action of every character. Which means pausing a whole lot. I usually pause after every spell or skill is executed by a character.

Also, spec each character for a certain role: Tank, DPS, or Crowd Control. Mages can do a lil of each ... but not warriors or rogues. And don't forget to be well stocked in health potions.

#78
HoLyEmperor

HoLyEmperor
  • Members
  • 186 messages

Sinfulvannila wrote...
Yeah and when you get Waking Nightmare, use it on the ranged since they'll target the nearest enemy.


<3 waking nightmare.  

#79
Trejin

Trejin
  • Members
  • 10 messages
I think the biggest mistake (and yes I did it to) is not really focusing on exactly what the mobs are trying to do to you. I noticed quickly that you werent going to run in to a room swords blazing and an plow thru the game. You got to take a step back and analyze the fight.



Take my brother for example. I was watching him play and he had a habit of sticking two tanks on 1 target then getting mad cause his bard kept dying. I told him....think WoW....you need an off tank too for this fight. He beat the encounter the very next time he did it. So stuff like that. I rather enjoy it not being sooo easy.

#80
S3RV0

S3RV0
  • Members
  • 29 messages

Trejin wrote...
 I rather enjoy it not being sooo easy.


Oh but sadly it IS sooo easy.

#81
VeeVito

VeeVito
  • Members
  • 61 messages

Kahryl wrote...

Prenski20 wrote...

I have been micromanaging, CCIng when I can and using tanks to gather aggro but somehow they just burn right through me.


Someone else I forgot to mention: Pause every half a second.  Really tough fights will feel like you're making some stop-motion movie that you never get to see the finished version of.



Man, aint that the truth... A great feature would be an "encounter playback" of sorts. Sometimes i'm so consumed with pausing and issuing orders every few seconds that the visual enjoyment is gone. Reducing it to more of a game of chess than what you really want.

If only you could choose to view replays of battles after you had micro managed them to death...man that would, frankly, be the icing on the cake.

#82
Sakiradesu

Sakiradesu
  • Members
  • 125 messages
I just beat the tentacle boss. I want to see the replay of that... I paused every round of moves I made.



It actually was kind of challenging on Hard, first try.



What's sad is that no boss has killed me, but opening a door to receive a fireball to the face from a random mage monster has killed me two or three times.

#83
CHRiTTeR

CHRiTTeR
  • Members
  • 14 messages
i like it

#84
Roxlimn

Roxlimn
  • Members
  • 1 337 messages
Tip # 1:



Finish all side quests in Lothering before you head out anywhere else. This will ensure that you will be level 7 by the time you head out to the wide world



Tip # 2:



Give everyone 1 point in Poison-Making. This allows them to use Bombs. Bombs are powerful. Use Leliana to steal to generate income. Give Morrigan points in Herbalism so you can craft potions. Skills do not look like they're important, but they are. Survival allows you to see enemy formations before they see you. Poison Making and Herbalism unlocks powerful items. Stealing gets you money. Trap Making is powerful CC. Even the Coercion line is great.



Tip # 3:



Pay attention to stunning, knockdown or knockback, and sleep or freezing. You see any ability that incapacitates any opponent, you are on that ability. Do not use them on the same opponents. Use cover to mitigate archers. Lure enemy mobs into ambushes.





Specific tips:



At low levels, Alistair is kinda sucky for a tank. The reason for this is because he doesn't have enough Strength to wear the best armors, and he doesn't have Shield Wall. And he's not a Champion. If you just want to win, get Taunt on him, use it, then use Morrigan to plunk down a Force Field on him. Cheesy, but it does work. That should solve enough of your problems for you to level up significantly.

#85
adam_nox

adam_nox
  • Members
  • 308 messages
This game can be easy, if you let other people tell you how it should be played, down to what abilities to use, and other nonsense.



Otherwise it's way too hard on normal. Playing a mage, actually playing one, where you go through the door first and get the initial wrath of the encounters is very difficult. I've been playing rpgs for 20 years now, since dragon quest. I've never seen this level of difficulty in any previous rpg.



The only thing that's helped me is resorting to playstyles that are not very fun, like constant potion chugging, powerspells like forcefield, fireball, cone of cold, or micromanagement which more or less defeats the purpose of their ff12 ripoff tactics system.



Honestly I don't care that the game is too hard. It IS an insult to competent players who simply don't want to play cheesy, but it's also rewarding to overcome challenges. What I do care about are all these apologists on this forum, who say the game is easy and then whine and cry about mages being overpowered.

#86
milo4k

milo4k
  • Members
  • 7 messages
It is a little disappointing that you have to min/max and talent your party a certain way to survive normal mode.

#87
deathwing200

deathwing200
  • Members
  • 335 messages

milo4k wrote...

It is a little disappointing that you have to min/max and talent your party a certain way to survive normal mode.


You really don't. Min maxing is needed when:

1) You play solo
2) When you play Nightmare

THAT'S IT!

#88
Sylixe

Sylixe
  • Members
  • 465 messages

Prenski20 wrote...

I have been micromanaging, CCIng when I can and using tanks to gather aggro but somehow they just burn right through me.



This might sound odd but in all that i didn't notice you say you HEAL anyone in the group.  You do realise you have to heal them so they don't just keel over..right?

#89
MarloMarlo

MarloMarlo
  • Members
  • 199 messages

milo4k wrote...

It is a little disappointing that you have to min/max and talent your party a certain way to survive normal mode.


Maybe one day BioWare will release a DLC that rebalances the game around everyone putting all their attribute points into Constitution, or doing something like learning nothing but archery talents on characters that will only ever melee. When will BioWare realize that unless a tank can be a tank without being built like a tank, or a mage can crowd control without having crowd control spells, the game will be too hard!

#90
Ginnerben

Ginnerben
  • Members
  • 141 messages

adam_nox wrote...

This game can be easy, if you let other people tell you how it should be played, down to what abilities to use, and other nonsense.

Otherwise it's way too hard on normal. Playing a mage, actually playing one, where you go through the door first and get the initial wrath of the encounters is very difficult. I've been playing rpgs for 20 years now, since dragon quest. I've never seen this level of difficulty in any previous rpg.

The only thing that's helped me is resorting to playstyles that are not very fun, like constant potion chugging, powerspells like forcefield, fireball, cone of cold, or micromanagement which more or less defeats the purpose of their ff12 ripoff tactics system.

Honestly I don't care that the game is too hard. It IS an insult to competent players who simply don't want to play cheesy, but it's also rewarding to overcome challenges. What I do care about are all these apologists on this forum, who say the game is easy and then whine and cry about mages being overpowered.

I played a Mage on my first try through, and didn't have any real issues.  I wiped multiple times, but never felt "stuck" on an encounter. 

I definitely didn't min-max it either, as I was running around with a lot of levels in spells I thought would work a lot better than they did (I didn't really grasp how bad friendly fire would end up, so quite a few of the cone spells, which outside of CoC are pretty bad, as well as things like Virulent Walking Bomb, because I was caught by the trailer).  Its not about min-maxing, its about the right party/spell composition.  You need a reliable source of healing and a decent/semi-decent tank. It is as simple as that.  I think I'm going to go for a Wynne-less runthrough, just because I dislike feeling that I have to take her.  

What I tend to find, is that its not difficult on Normal, but fights tend to be one-sided.  Very rarely were fights close.  Instead, I played "right" and steam-rolled it, or got steam-rolled because I played "wrong".  I think there's two reasons for it. 

1- AoE CC (Area of Effect Crowd Control, for those playing along from the group that got laid in highschool :P )

You have it.  The enemy has it.  Often, fights go to whoever immobilises the enemy first.  I think that's more significant than the sheer damage that Mages do, as other classes can do pretty disgusting damage too.  

2- Squishiness in general.  

Most things die quite easily (Red names being the exception).  Rarely will something need beating on for more than a few attacks/spells.  This applies to you too.

Combine the two, and whoever gets the Crowd Control down most effectively gets the chance to wipe a good chunk of the other side.  Reminds me of what I heard of Dark Ages of Camelot (DAoC, Mythic's MMO before Warhammer Online), where Crowd Control was a major part.  Now, since Mages do good crowd control, those who make use of multiple mages basically get multiple attempts to get it right.  

milo4k wrote...

It is a little disappointing that you have to min/max and talent your party a certain way to survive normal mode.

You don't.  It just makes it easier.  There are people playing 3-4 Warrior parties and doing well.  Basically, making use of the "power spells" is a shortcut.  You can do it without, you just have to play smart, setup your Tactics right, and love the F5 key.  

Health <25% -> Use Health Poultice (Weakest) is a nice tactic to have.  Got me through Normal quite handily, where it was practically full-healing my Mage, due to high Magic stat and average Con.  

#91
Prenski20

Prenski20
  • Members
  • 35 messages
Thanks for everyones (mostly everyones) feedback I am enjoying the game now on normal being able to do some heavy damage and such. I guess I just had to L2P :) THANKS!

#92
CheekyMicc

CheekyMicc
  • Members
  • 17 messages

Prenski20 wrote...

Can anyone give me any pointers as to why this game is so hard even on the normal difficulty..?
Ive played MANY Bioware RPGS and this game on normal is by far the hardest.
Is it something I'm doing or not doing?

Thanks for all responses.


Personally I didn't find it too hard. I played on normal myself and true, it gave me a challange here and there, but that's just what made this game special. I am really happy with it as it is.Posted Image

#93
Prenski20

Prenski20
  • Members
  • 35 messages
Yeah well the thing is now that I know what to do in fights, normal seems a little easy.. how ironic lmao

#94
0mar

0mar
  • Members
  • 161 messages


This game has a lot of traps/pitfalls in character creation and selection. You choose the wrong talents and you are screwed simple as that. You choose the wrong party, and you are screwed without massive meta-gaming. I made both of those mistakes on my first playthrough with my warrior. She was a 2-Hander with attributes split between strength and constitution. I spec'ed Morrigan badly and I didn't take Wynne. I found that most of the battles were very difficult on Hard mode. I had to resort to very cheap tactics many times, such as pulling, exploiting the AI, threading the needle with cone of cold, etc etc.







On my second playthrough, now that I know the pitfalls and traps, I'm breezing through the game on Nightmare with two mages. I haven't had a single battle where I had trouble, even the Revenant at Redcliffe. I literally face-roll two or three groups where my old group would have trouble with a single group.

#95
Jensonagain

Jensonagain
  • Members
  • 506 messages

Prenski20 wrote...

Can anyone give me any pointers as to why this game is so hard even on the normal difficulty..?
Ive played MANY Bioware RPGS and this game on normal is by far the hardest.
Is it something I'm doing or not doing?

Thanks for all responses.


In tough situations spam heal potions. Every fight becomes easy then.

#96
0LunarEclipse0

0LunarEclipse0
  • Members
  • 184 messages

Prenski20 wrote...

Can anyone give me any pointers as to why this game is so hard even on the normal difficulty..?
Ive played MANY Bioware RPGS and this game on normal is by far the hardest.
Is it something I'm doing or not doing?

Thanks for all responses.


Hey buddy huge thing that will help you. Oh first of all let me thank you for coming here and not posting like a moron IE `THIS GAME IS SO HARDZ WHY CAN I NOTS JUST HACK THROUGH EVERYTHING` So thank you for that.

Anyways two of the biggiest tips I got were the following two threads. Read through them. You will become amazing at this game.

http://social.biowar.../9/index/146463

http://social.biowar.../9/index/151399

#97
Guest_Anzurok_*

Guest_Anzurok_*
  • Guests

Prenski20 wrote...

Can anyone give me any pointers as to why this game is so hard even on the normal difficulty..?
Ive played MANY Bioware RPGS and this game on normal is by far the hardest.
Is it something I'm doing or not doing?

Thanks for all responses.


Lots of people claim it isn't hard, which makes me wonder just what games were they playing before this... it is certainly the hardest BioWare game I've ever played, and I own them all. My mage currently has 78 spellpower, yet he is constantly resisted by "orange" bosses at level 20. I find that hard to believe, but whatever. I've had to resort to using cheesball tactics throughout most of this game. I don't find it very fun. In fact, if I were to write a scored review on this game it would probably wind up at 5.5 or thereabouts simply because the combat is always the same garbage--you find yourself in a room surrounded by a dozen (or more) enemies, archers and mages in the back or on a hill. Orange boss resists all spells and mows down everyone, like Logaihn's right-hand skank (you know who I'm talking about). The loot is literally garbage you sell for spare change. The game has turned into 90% combat for a long time now, with little going on story-wise. Above all, as far as I can tell, the entire world in this game is full of scumbags. The dwarves I hate the most. Why am I saving anyone from the blight? These people deserve to die if you ask me. This game started off really interesting but now I'm just slogging along trying to get it over with. I'm very disappointed.