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Is Adept the most underrated class in the game?


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#1
IBYCFOTA

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When I was deciding on which class to do my Insanity run with I did a lot of searching on what the general consensus was the best. Solider, Infiltrator, and Sentinel were by far the most common answers leaving Vanguard, Adept, and Engineer as the least useful classes on insanity according to the masses. And if I had to take it a step further I would say that Adept was the most disliked class of all of them. Naturally I decided to handicap myself and play as an Adept on Insanity, keep in mind that I've only played through this game once before and that was as a Solider on Veteran, so it should be quite a difficult transition to make for somebody who has never even played the game on Hardcore or touched the Adept class, or even beaten Mass Effect 1 for that matter.

That was about a week ago. Currently I'm a Level 13 Adept and while I wouldn't say that I'm breezing through the game, it wouldn't be that much of a stretch either. Having played the game already I know that the difficulty will increase, but not significantly so. Horizon, one of the most difficult sections on my first playthrough was beaten without as much of a hiccup using my Adept, and at this rate I fully expect to beat the game without too much of an issue, although a few parts still worry me going forward. So this all begs the question: Why does everybody hate the Adept in ME2? I have found it to not only be a very efficient class, but a very enjoyable one as well.

I noticed that many of the complaints people have about the Adept focus on the fact that their main strength, biotics, requires an enemy to be stripped of their protection before it takes affect. While true, it's important to consider a few things. For starters, teammates with tech abilities can easily strip the shields / armor / barrier of your enemies. This is especially true once you're able to get the area versions of Warp and Overload for your squadmates, as a few well placed shots can clear out the protection of your enemies in a heartbeat.

Next and most importantly, the biotic ability of Singularity has a significant effect on almost every enemy in the game whether they have protection or not. That includes many of the toughest enemies in the game, most notably Harbinger who gets effectively incapacitated for a significant duration every time you throw a Singularity his way. You can basically spam that at him and completely take him out of the fight, allowing you to dispatch of the other Collectors so that Harbinger doesn't possess another ally before the fight ends. Considering that the Collectors missions are generally regarded as the most difficult in the game, and deservedly so, being able to neutralize the toughest enemy in those missions at will is incredible. Singularity also works similarly against YMIR Mechs, Scions, and Krogan, just to name a few. More than just locking up tough enemies, Singularity allows you unrivaled control of the battlefield. Unless you get sloppy, there's just no reason why you should ever be flanked as an Adept. Rushing enemies are easily locked down with or without shields to Singularity, allowing you to focus on whatever threat you deem to be the greatest at any given time without having to worry about being rushed. This allows you to take your time and be as efficient as possible.

Another aspect of the Adept class that is considered a significant problem is the lack of firepower. There's no assault rifle, sniper, or shotgun, and that certainly makes things more difficult, but the SMG is a fine weapon in it's own right when upgraded, and the pistols aren't half bad either. The greatest advantage the Adept has is that it can do most of it's damage without putting itself in grave danger, and the Adept's curved power attacks mean that enemies can easily be pulled and killed from cover. After constantly popping in and out of cover with my screen red the entire time playing as a Solider, the more cerebral attack from the Adept is a welcome change and just as effective in my opinion.

I could probably go on and on about this so I'll cut it short and give a tl;dr version:

Adepts can manipulate their enemies in ways that no other classes can with the use of Singularity, which contrary to popular belief is very effective against protected targets and proper use of this ability should be the bread and butter of any good Adept player. While the Adept's biotics as a whole take on a much greater effectiveness when they are reduced to health, this is an overstated issue considering how easy it is to eliminate protection - even on Insanity. With the right squadmates (Miranda / Garrus / Thane / Mordin) you'll have their defenses neutralized very quickly, and from there your Singularity makes quick work of everything. Many of the most difficult parts of the game are made easier on an Adept thanks to their crowd controlling abilities, and Singularity works very well on practically every enemy in the game. Singularity also allows you to lock down any part of the map you want, which is a huge help on many of the difficult parts of the game. It's also worth noting that Adept's biotics grant damage bonuses when used in conjunction with Warp or Warp Ammo, the former creating a lethal detonation that can kill or seriously injure any nearby targets. Overall I feel like the Adept has gotten a bad rap when, at least in my experience, it's one of the most efficient classes in the game, and certainly one of the most fun. Just make sure you have the right squad members for each mission and turn off automatic squad power usage. You're going to want to control anything and everything as an Adept.

Lastly, look up TheAverageGatsby on youtube. Mostly all of my strategies are based on his Adept videos which were a tremendous help in getting used to the Adept.

Modifié par IBYCFOTA, 02 juillet 2011 - 01:16 .


#2
celuloid

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Well, I found Infiltrator to be the most engaging class. Infiltrator provides interesting twist to standard gun gameplay, allows you to relocate during fights (sadly not that useful thanks to linear level design) and gives you some tech powers to make matters more interesting.
On the other hand, you have your standard "spamming" classes such as Adept and Soldier, which are built around using one overpowered ability (Adrenaline Rush, Singularity). It gets repetitive and boring pretty quickly. At least Soldier has access to all weapons, so a bit of fun can be derived from there if nothing else.

To answer your question, I doubt one class is less powerful than the other. How do you want to measure it? By damage per second? Then Soldier is probably the best. By boredom? You have Engineer, Sentinel and Adept. By most deaths? Pick Vanguard. By most fun? Pick Infiltrator.

#3
celuloid

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BTW, my first two playthroughs were done with Soldier and Adept, too :).

#4
Smeelia

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I think it's just a matter of what classes appeal to people, everyone has a preference and I don't really think there are any "bad" classes.

Personally, I like the Adept.  I'm not sure I'd say it's my favourite but it was definately fun (I'd struggle to pick a favourite really, I like the differences).

celuloid wrote...

BTW, my first two playthroughs were done with Soldier and Adept, too :).

I did Soldier first then Adept as well, I think a lot of people played Soldier first at least (it was the most popular class in the statistics released ages ago, Engineer was least played I think).

#5
Commander_Adept

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Adepts and Engineers are my favorites. I've found Sentinels and Infiltrators fun, but the most forgettable. Soldiers are okay, but meh. Vanguards are arguably the most overpowered class, but they're good.

#6
LordNige

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I've been playing as Adept recently, after getting the biotic cool down upgrades you are more or less a machine, I mapped pull and throw to the shoulder buttons and with combining the two you can more or less launch people into space every 6 seconds.

#7
IBYCFOTA

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celuloid wrote...

On the other hand, you have your standard "spamming" classes such as Adept and Soldier, which are built around using one overpowered ability (Adrenaline Rush, Singularity). It gets repetitive and boring pretty quickly. At least Soldier has access to all weapons, so a bit of fun can be derived from there if nothing else.


Singularity is probably overpowered, but if people think the Adept is completely unplayable on Insanity - which I've heard quite frequently, I can't imagine how people would feel about the Adept if Singularity was weakened. As it stands now Singularity is what keeps the Adept a viable option on any difficulty. I also think that every class has at least one or two amazing abilities. Infiltrator actually has three. The cloak ability allows you to escape almost any situation, the sniper slowdown can be used to take down enemies with ease, and incinerate is one of the best tech abilities in the game.

I definitely don't agree that it's a boring class. It's all about how you play it. I use Singularity frequently, but I don't generally spam it because I like the variety of messing with different biotic combos. I do get what you're saying though, that both Solider and Adept have that one go-to ability where as Sentinels and Infiltrators have a better variety of useful abilities that give you more options. I can see why that is appealing to players. Still, I've found the Adept to be quite a bit of fun. I'll have to try some more classes before I say where it ranks among them, but I'm definitely having an easier and more enjoyable experience with the Adept on Insanity than I was with my Solider on Veteran.

#8
Mr. Gogeta34

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I love the Adept, and I agree with the IBYCFOTA, Singularity might be a bit overpowered... for my gameplay style it makes the Adept a better close-range fighter than the Vanguard.

#9
Guest_xnoxiousx_*

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Nope its one of the most played classes top 3 for usre.

#10
IBYCFOTA

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xnoxiousx wrote...

Nope its one of the most played classes top 3 for usre.


Maybe in general, but on Insanity? I highly doubt that based on what I've read.

Anyways, as expected I've not run into too much resistance since creating the OP (just after Horizon). I've done everything there is to do short of the Suicide Mission, keeping in mind that I haven't touched any of the paid DLC to this point (though I will). And considering how easy the Suicide Mission was, I'm pretty sure I've got this all locked down.

Strangely the game has actually gotten easier the further I've gotten. I think that has a lot to do with having all of my powers fully upgraded and always having two squad members that have area versions of whichever tech / biotic powers are necessary for that particular mission, not to mention all of the damage and shield upgrades I've accumulated so far. Against all enemies I've had considerable success using the strategies I outlined in the OP, and I sincerely believe that I wouldn't be doing this well with any other class. The only weakness I've really found with the Adept is that it occasionally struggles against very powerful enemies, but the Collector Particle Beam can always take care of them and there's certainly no shortage of heavy weapon ammo throughout the game.

I would also add that Squad Warp Ammo (especially on the Tempest SMG) is a very prudent choice for your Bonus Power as an Adept. It's so well rounded in that it does significant extra damage against every enemy in the game, and also it multiplies that damage even further when somebody is affected by biotics, making many tougher enemies die very quickly when they are whittled down to just health and are under the effects of Pull / Singularity. And again, with you and two other squadmates having the ability to decimate the protection of all of the targets around you very quickly, reducing an enemy to health and incapaciting them with biotics is a breeze. I know I'm repeating myself here, but it just boggles my mind that so many people think that the Adept is weak and underpowered. At this point in the game I'm clearing enemies so quickly I'm starting to feel like some kind of unstoppable demi-god. It can't just be me either, I'm not anything special at this game. I'm just using me and my teammate's abilities to their fullest and have a gameplan that I stick to.

Modifié par IBYCFOTA, 07 juillet 2011 - 02:08 .


#11
Zack56

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I actually did an Insanity run with the Adept just for kicks. I didn't go check what class had advantages over others, I just used the Adept because I like the biotic abilities. It took me 3 weeks (including a 4 day hiatus after beating the collector base) but it was so worth it. I could have finished it sooner but gaming is only one aspect of my life that I enjoy.

#12
Malanek

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Yes, The Adept is easily the most underrated class. People keep complaining about non-issues and it does get annoying after a while. I think all the classes are relatively well balanced on insanity, the unbalanced aspects of the game tend to be DLC, in particular the Mattock and Stasis. The game actually gets easier after Horizon and onwards once you get particular upgrades like biotic cooldown, hard shields and a new weapon. I like Barrier as a bonus power for adepts, you can use it when you are staggered and it saves your life. For ammo I like using Jacob or Grunt for incendiary along with Miranda (for warp and overload) although obviously on certain missions that is not possible.

Modifié par Malanek999, 06 juillet 2011 - 10:20 .


#13
Guest_iOnlySignIn_*

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No. Engineer is the most underrated.

Adept benefits from having some really dedicated and skillful players promoting the class.

Engineer has similarly dedicated and skillful players, but they tend to not promote their class as vocally.

#14
Malanek

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iOnlySignIn wrote...

No. Engineer is the most underrated.

Adept benefits from having some really dedicated and skillful players promoting the class.

Engineer has similarly dedicated and skillful players, but they tend to not promote their class as vocally.

How many people go around moaning about the engineer being underpowered though? I don't think I have ever seen that complaint while we regularly see complaints about the adept being useless.

#15
Bourne Endeavor

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Malanek999 wrote...

iOnlySignIn wrote...

No. Engineer is the most underrated.

Adept benefits from having some really dedicated and skillful players promoting the class.

Engineer has similarly dedicated and skillful players, but they tend to not promote their class as vocally.

How many people go around moaning about the engineer being underpowered though? I don't think I have ever seen that complaint while we regularly see complaints about the adept being useless.


That may have to do with people largely considering it irrelevant. For majority's sake, Engineer was the most forgettable and least used class of the bunch. Adept received more attention primarily due to the biotics being gimped argument father so much steam. While I disagree with many complaints, I have to say there did seem to be some degree of favoritism from BioWare toward the more combat oriented classes. Hell the Sentinel was overhauled into a combat heavy class when you factor in how dominate it is using a shotgun.

#16
SandTrout

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I'd have to say that engineer is the most underrated, though adept is right there with it. Engineer dominates the bottom of the charts of the favorite class polls and was the least-played class in the BioWare statistics, IIRC.

I personally love the class because it suits my play-style and has a power for any defense except barriers. However, there are at least as many threads complaining that the engineer is underpowered or gimp as there are for the adept. The only difference that I can guess at is that people play the adept expecting a Jedi, and the results are not quite there.

#17
Malanek

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I think the engineer is the least played class because it isn't seen as "sexy". I don't think it has anything to do with power level once they have actually played it.

#18
Uzun

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I play my adept on insanity pretty much like vanguard, no real hiding/spamming skills. With right team with you, you can just kill anything that gets in your way without any problem.

Just need to get used to how to use your and your squadmate powers efficiently. Biotic combos are the best bwahahahah.

#19
adonfraz

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celuloid wrote...

Well, I found Infiltrator to be the most engaging class. Infiltrator provides interesting twist to standard gun gameplay, allows you to relocate during fights (sadly not that useful thanks to linear level design) and gives you some tech powers to make matters more interesting.
On the other hand, you have your standard "spamming" classes such as Adept and Soldier, which are built around using one overpowered ability (Adrenaline Rush, Singularity). It gets repetitive and boring pretty quickly. At least Soldier has access to all weapons, so a bit of fun can be derived from there if nothing else.

To answer your question, I doubt one class is less powerful than the other. How do you want to measure it? By damage per second? Then Soldier is probably the best. By boredom? You have Engineer, Sentinel and Adept. By most deaths? Pick Vanguard. By most fun? Pick Infiltrator.


Out of all the classes in the game, the Adept is the class that benefits the least from spamming their class power. That leads me to feel that singularity is the worst unique class abilty in the game. Everyone has different tastes but if all you did was spam singularity, (it can still get you through insanity) you missed out on the adept's other powers.

I usually only use singularity on a group or to lock down a tough enemy. Otherwise I'm using pull or warp.

#20
adonfraz

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Malanek999 wrote...

iOnlySignIn wrote...

No. Engineer is the most underrated.

Adept benefits from having some really dedicated and skillful players promoting the class.

Engineer has similarly dedicated and skillful players, but they tend to not promote their class as vocally.

How many people go around moaning about the engineer being underpowered though? I don't think I have ever seen that complaint while we regularly see complaints about the adept being useless.


I believe that's because objectively, the Engineer was the weakest class in ME 1 so the Engineer's didn't have a big following; Whereas the Adept was about tied with the Soldier for the title of strongest in ME 1.

The Adept class had far higher expectations to live up to than the Engineer.

#21
Sailears

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I agree - engineer is the most underrated.

Adepts either have strong support, or severe criticism (there doesn't seem to be a middle-ground).
Similarly with vanguards, although there it is more skewed in favour of support.

#22
celuloid

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adonfraz wrote...

On the other hand, you have your standard "spamming" classes such as
Adept and Soldier, which are built around using one overpowered ability
(Adrenaline Rush, Singularity). It gets repetitive and boring pretty
quickly.


Out of all the classes in the game, the Adept is the class that benefits the least from spamming their class power. That leads me to feel that singularity is the worst unique class abilty in the game.


Huh? It turns the most difficult fights into sightseeing trip. It keeps those husks out of close range.

Everyone has different tastes but if all you did was spam singularity, (it can still get you through insanity) you missed out on the adept's other powers.

I usually only use singularity on a group or to lock down a tough enemy. Otherwise I'm using pull or warp.


Oh well. It is still better to use singularity, since warp does not incapacitate enemy and does not allow you to set up your personal zone to keep enemies at bay. The only redeeming thing about Adept might be those biotic combos, like Singularity+Warp, or Pull+Throw. Singularity+Warp is just another way of spamming singularity, and Pull+Throw is veeery situational and does not work on sub-bosses, which would justify the long cooldown needed to cast two abilities. So no big breakthrough there.

And the only thing I can say about Insanity is that it is insanely boring. The game is not more challenging, it is just more boring, because you are stuck more time with your head against some wall, waiting for gun wounds to heal.

Modifié par celuloid, 14 juillet 2011 - 06:14 .


#23
Gallimatia

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The adepts kills slower and dies faster than the good classes. Waiting for a singularity to land can put a man to sleep.

The first part of this statement may only be true for insanity. It's the only difficulty I've played.

#24
008Zulu

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Infiltrator for the Widow rifle + Stealth combo. Vanguards for the Charge + Claymore combo. The Engineer's drone gets killed to fast with too long a cool-down to be as effective as they make it out to be.

So Adept isn't really underrated, just underplayed.

#25
Zrvan

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I'm sorry, but I read this thread and I wonder what the hell's being discussed. I was a hardcore Adept fan until recently, and, so far as I've seen, it's not underrated, it really is that crappy.

In an attempt to platinum the game on PS3, I'm trying to police the last two trophies in the game (Warping Barriers and Beat the game on Insanity), and it is a goddamn trial of patience.

From the top:
PULL -- useless. Doesn't go through Shields, Barriers, or Armor, and deals only negligible damage to them. While it can give a tumble to enemies whose protection has been depleted and kills Husks dead (according to the Wiki, I've never bothered), the toughest enemies in the game (Harbinger, Praetorians, Scions) don't have a Health bar to abuse. Does nothing on the higher difficulties.

SHOCKWAVE -- useless. Again, does nothing but slightly baffle protected enemies, which is handy if they're all standing in a row, but they're usually not, and you'll rarely have time to capitalize on the 1 second they're not shooting at you.

THROW -- useless. As Shockwave, can't do anything except tickle protected enemies.

SINGULARITY -- almost useless. Singularity would be the Adept's worst power, but once you chuck it, it stays where you put it (assuming you didn't chuck it at a chest-high wall), which means if you peel an enemy's protection off in the 2-3 seconds the Singularity is touching them, they'll be instantly sucked in. It also sucks down protection a bit, but without massive cooldown help (only available in acts 2-4), it remains the worst option when bullets are available.

WARP -- highly useful. Effective against barriers and armor. No reason to dump points into anything other than this, Biotic Mastery to make it better, and Armor-Piercing Ammo.