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Is Adept the most underrated class in the game?


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#26
Mr. Gogeta34

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Try combining attacks with Singularity and watch that armor and the people wearing them fly.Image IPB

#27
008Zulu

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Zrvan wrote...
PULL -- useless. Doesn't go through Shields, Barriers, or Armor, and deals only negligible damage to them. While it can give a tumble to enemies whose protection has been depleted and kills Husks dead (according to the Wiki, I've never bothered), the toughest enemies in the game (Harbinger, Praetorians, Scions) don't have a Health bar to abuse. Does nothing on the higher difficulties.

SHOCKWAVE -- useless. Again, does nothing but slightly baffle protected enemies, which is handy if they're all standing in a row, but they're usually not, and you'll rarely have time to capitalize on the 1 second they're not shooting at you.

THROW -- useless. As Shockwave, can't do anything except tickle protected enemies.

SINGULARITY -- almost useless. Singularity would be the Adept's worst power, but once you chuck it, it stays where you put it (assuming you didn't chuck it at a chest-high wall), which means if you peel an enemy's protection off in the 2-3 seconds the Singularity is touching them, they'll be instantly sucked in. It also sucks down protection a bit, but without massive cooldown help (only available in acts 2-4), it remains the worst option when bullets are available.

WARP -- highly useful. Effective against barriers and armor. No reason to dump points into anything other than this, Biotic Mastery to make it better, and Armor-Piercing Ammo.


PULL; Either you or your squad mate have the AoE version at lvl 4, then either you or your squadmate hit them with the AoE throw (for a hilarious cannonball) or AoE Warp for a similar effect or Shockwave to send them in to orbit.

SHOCKWAVE; Against protected enemies it is useless, but it's mainly for those Husk/Vorcha/Varren rushes. Coupled with the Flamethrower heavy weapon, it can be quite usefull for when they get in close.

SINGULARITY; Has similar uses as Pull. You only really need one or the other.

WARP; As useful as you describe, but I would reccommend the Shredder ammo enhancement as Warp eats their armour better than Armour piercing ammo.

#28
celuloid

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On Insanity every class feels ineffective due to the amount of health enemies have.

Regarding Adept, developers probably wanted player to strip barriers/armor with bullets first, then use some spell while finishing them with more bullets. It even makes kinda sense, at least on paper.
However, ineffectiveness of biotics against armor and shields does not make a slight sense from story perspective, and makes playing Adept really boring on Insanity. Most of the time player uses Warp, which is the only ability that works during all weather conditions, so he just spams it every time cooldown allows.

Modifié par celuloid, 16 juillet 2011 - 03:54 .


#29
Gallimatia

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Pull is very good. It is what I normally use to put some truth to the "when the enemy is down to it's health it's dead"-myth. When something's down to it's health I pull it and kill it before it lands (often times with the aid of warp). However the allies pulls are much better than Shepard's because they are instant while the Commander's has to travel so it's not an argument to pick the Adept. I'd rather have even Jacob pulling than Shepard despite his rather long cooldown.

#30
IBYCFOTA

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Zrvan wrote...

From the top:
PULL -- useless. Doesn't go through Shields, Barriers, or Armor, and deals only negligible damage to them. While it can give a tumble to enemies whose protection has been depleted and kills Husks dead (according to the Wiki, I've never bothered), the toughest enemies in the game (Harbinger, Praetorians, Scions) don't have a Health bar to abuse. Does nothing on the higher difficulties.


While not an ability that I used a ton throughout the game, calling it useless is hyperbole. Pull is supposed to be used mainly to set up warp detonations, with the added usefulness of temporarily neutralizing any enemy that's down to health and auto-killing husks. It also has the shortest cooldown in the game. If you're trying to take down shields or armor with it then yeah, it's useless, but that goes without saying.

SHOCKWAVE -- useless. Again, does nothing but slightly baffle protected enemies, which is handy if they're all standing in a row, but they're usually not, and you'll rarely have time to capitalize on the 1 second they're not shooting at you.


I'll agree with this, it's usefulness is a bit too limited. I didn't put a point into shockwave for the entire playthrough.

THROW -- useless. As Shockwave, can't do anything except tickle protected enemies.


Throw is a bit situational for my tastes, so I'll half agree here. It is however very useful when facing the collectors throughout the game because they can easily be tossed off the platforms into the endless abyss below. Using pull and throw together can be effective in general, but you need the right squadmates. Me, Samara, and Thane were killing the collector missions using each other's throw / pull / warp / reave in concert with one another.

SINGULARITY -- almost useless. Singularity would be the Adept's worst power, but once you chuck it, it stays where you put it (assuming you didn't chuck it at a chest-high wall), which means if you peel an enemy's protection off in the 2-3 seconds the Singularity is touching them, they'll be instantly sucked in. It also sucks down protection a bit, but without massive cooldown help (only available in acts 2-4), it remains the worst option when bullets are available.



Totally disagree with all of this. Singularity allows you to crowd control almost every enemy in the game regardless of their protection. Every class can handle a mission where you're playing peek a boo behind cover with your enemies. The most difficult parts of ME2 are when the game tries to break that trend by flanking you, and with Singularity you can defend against that happening better than any other ability in the game. And when you throw out a Singularity all you need to do is strip them of their protection while they're immobilized and they are swept off their feet, allowing a devastating Warp detonation to significantly injure them and any nearby enemies.

If you think this is a nearly useless ability you clearly aren't making the most out of the Adept, which also explains why you're struggling. It's an excellent ability that can be used effectively in almost every situation.

Modifié par IBYCFOTA, 24 juillet 2011 - 09:49 .


#31
CaolIla

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Calling pull and throw useless is really interesting. Both powers can instantly kill unprotected husks, randomly insta kill unprotected Mechs (ripping their heads off / throw against hard objects cripples mechs beyond the point where they can do a thing), can be used to insta kill any unprotected enemy by pulling or throwing them into chasms and since their effect is predictable (throw is obvious and pull pulls the enemy into the direction of the caster) it's nearly always possible if their is a chasm. Not to mention that pull and throw - especially the field versions - can be used for taking a bunch of enemies out of the fight for a few seconds and pull is the setup for warpbombs, even for solo casts.
And both powers have a low cooldown.

Singularity is also awesome, with the right upgrades it does a lot damage to shields, as the heavy version it holds multiple enemies for a long period of time and if you never used it to play slingshot with a bunch of unprotected enemies (let them fly and then use multiple throws or throw field against them), you don't know what fun is.
It's also a static trap that can secure a flank or a passage and watches your back.

And if enemies are unprotected and effected either by pull or singularity weapon damage is greatly increased.

www.youtube.com/watch a vid I made myself where I use them all and have my fun with it. Who can't love those little helpless geth droping from the sky in the background?
 

Modifié par CaolIla, 24 juillet 2011 - 10:46 .


#32
KevShep

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There are many ways to use biotic in ME2. I think that Adept and Vanguard are the best in my opinion.

I use singularity on insanity as a means of stopping enemys from firing at me. Even if an enemy has shields or armor or barrier it can still effect them. All you have to do is make the singularity have area affect and throw it in there direction...it will not hurt them much but it will stop (or slow) enemys firing at you so you can single out other targets. Not all powers have to hurt or kill in order to be highly effective!

Modifié par KevShep, 25 juillet 2011 - 11:46 .


#33
inversevideo

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Adept and singularity! Harbinger! You feel this!
Singularity stops harbinger in his tracks! Hit him with singularity and harbinger cannot move or get off a shot. At insanity level it is a nice perk for Shepard.

#34
adonfraz

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The Adept can be solid, but it's the worst class in the game (Insanity).

My words taken from another thread.

"My problems with the ME2 Adept are as follows.

1) They are the worst class in the game by quite a margin (Hardcore/Insanity)

The three things I look at when ranking a class is killing speed, ease-of-use, and durability. With these factors the Adept is last in durability (Engineer's drone is more reliable than singularity), second the last in ease-of-use (Vanguard is a bit tougher for most), and second to last in killing speed (Engineer is slower).

2) Singularity is the worst class exculsive power.

On lower diffculties, you're better off just using pull field and on higher diffculties it's a worst version of the drone (fewer enemies are immune to the drone then singularity). In a dire situation, the other five powers are just better.

3) They have to rely not just on squadmates more than other classes, they also rely on enemy positioning more than any other class.

Adepts are just on par with other classes only under ideal circumstances. Those circumstances being: multiple enemies grouped together and squadmates with the right powers. Adepts need to know more about the kind of enemy they are facing just to come close to other classes effectiveness.

If I'm using a class that is less durable than other classes and not easy to master, I want to be rewarded with greater killing speed when I play effectively. That's basically it."

Modifié par adonfraz, 04 août 2011 - 11:17 .


#35
FemShep 4 President

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2) Singularity is the worst class exculsive power.

On lower diffculties, you're better off just using pull field and on higher diffculties it's a worst version of the drone (fewer enemies are immune to the drone then singularity). In a dire situation, the other five powers are just better.


You're doing it wrong.

When you do it right, Singularity is the best power in the game. (Though not the most fun - that accolade goes to the Vanguard's Charge).

#36
adonfraz

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FemShep 4 President wrote...


2) Singularity is the worst class exculsive power.

On lower diffculties, you're better off just using pull field and on higher diffculties it's a worst version of the drone (fewer enemies are immune to the drone then singularity). In a dire situation, the other five powers are just better.


You're doing it wrong.

When you do it right, Singularity is the best power in the game. (Though not the most fun - that accolade goes to the Vanguard's Charge).


You are entited to disagree, but if you're just going to say I'm wrong could you actually support your statement.

#37
FemShep 4 President

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adonfraz wrote...

You are entited to disagree, but if you're just going to say I'm wrong could you actually support your statement.


You're justification for Singularity being the worst class-specific power was:


"On lower diffculties, you're better off just using pull field"


- Singularity lasts bewteen 3 - 5 times longer than pull, when both are maxed out.
- Unprotected enemies take 2x as much weapon damage in a Singularity than in a Pull field.
- Singualrity will capture new enemies entering the AoE. Pull field won't.
- Singularity keeps enemies clustered together better for Warp detonation, when compared with Pull field.


"on higher diffculties it's a worst version of the drone (fewer enemies are immune to the drone then singularity)."


- The number of enemies that are not affected by Singularity is minimal.
- Drones don't last very long on higher difficulty levels, Singularity does.
- Singularity can incapacitate several enemies simulateously, drone will usually only incapacitate one at a time.
- Singularity + unstable warp = big explosion

Modifié par FemShep 4 President, 05 août 2011 - 12:17 .


#38
CristinaK

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 (New person here, hello all!)

If I could give my opinion, I find the Adept to be pretty fun to play. That may be my preference of playing magic users in other games, which the Adept is equivalent to. 

I understand the criticism, but I feel like when it comes to the Adept class and their skills, you kind of have to get creative. The Adept is not a class where you can just sit in once place and fire off at your enemies, in my opinion. The way I play my Adept is I'm constantly moving, looking for openings where my powers CAN be affective. 

It's funny how everyone is calling Shockwave useless, I actually use it quite a bit and I find if you upgrade it to Improved Shockwave it kind of nulls out that straight line issue. If you lead any enemies coming towards you as opposed to targeting them directly(which I think is a better idea for Shockwave, IMO) this REALLY works. 

And as for Singularity,that thing is pure crowd control, combined with really hilarious sound effects. Not a bad thing :)

#39
TheWarofArt

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Engineers are definitely the most underrated class in ME2.
Not because they're weaker than adepts, but because almost NO ONE seems to talk about them at all. Adepts have the luxury of having a very vocal group discussing how underpowered they are (at least on these forums). I can't comment on their skill set or how effective they are on various difficulties but just understand the term "underrated."

#40
FemShep 4 President

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TheWarofArt wrote...

Engineers are definitely the most underrated class in ME2.
Not because they're weaker than adepts, but because almost NO ONE seems to talk about them at all.


I think no one seems to talk about them because they're boring. They're the only class without a unique class power - i.e. a power that would otherwise be unavailable.

It's not that people underrate Engineers, they just don't care about them. There is a difference.

#41
adonfraz

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FemShep 4 President wrote...

adonfraz wrote...

You are entited to disagree, but if you're just going to say I'm wrong could you actually support your statement.


You're justification for Singularity being the worst class-specific power was:


"On lower diffculties, you're better off just using pull field"


- Singularity lasts bewteen 3 - 5 times longer than pull, when both are maxed out.
- Unprotected enemies take 2x as much weapon damage in a Singularity than in a Pull field.
- Singualrity will capture new enemies entering the AoE. Pull field won't.
- Singularity keeps enemies clustered together better for Warp detonation, when compared with Pull field.


"on higher diffculties it's a worst version of the drone (fewer enemies are immune to the drone then singularity)."


- The number of enemies that are not affected by Singularity is minimal.
- Drones don't last very long on higher difficulty levels, Singularity does.
- Singularity can incapacitate several enemies simulateously, drone will usually only incapacitate one at a time.
- Singularity + unstable warp = big explosion



- If no enemy touches your singularity, then yes it lasts 30 or 45 seconds.
  I look at the hold duration (actually doing something) : Pull Field = 9 sec, Heavy Sing = 9 sec, Wide Sing = 7 sec
- All biotic affected/ragdolled enemies take 2x damage, it's not just singularity.
- Pull Field's base cooldown is 3 seconds, it's very spammable.
- Pull Field cooldown can reach 1.8 seconds, enemies aren't spreading out that much in 2 seconds before you can  
  warp bomb them.

- Doesn't change that fact drone works on protected YMIRs, protected four-legged creatures (ie. varren) and even     
  the Shadow Broker where singularity doesn't.
- Both last 5-7 seconds depending.

 I have no argument against your last two points except that pull field can do those things as well.

Again, I believe all of the class specific abilties are great powers, in fact the top six powers in the game (though Stasis could be in that mix). I just don't believe singularity helps the Adept as much as the other class specfic powers help their respective classes.

Edit: Most of that is because Pull Field and Singularity can do a lot of the same things. Singularity does two things the Adept's other powers don't, it can be used as a trap (throw it and forget about it) and stunlock protected enemies. I love the Adept class but for ME3 I hope singularity will be improved upon a bit.

Modifié par adonfraz, 09 août 2011 - 12:35 .


#42
EternalPink

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I started an adept on hardcore since i realised i hadn't played that class, choose slam as my extra ability although barrier would probably have been more useful.

Using the powers on there own yeah its a bit more of a challenge but soon as you start combing them its easy mode.

Pull with throw, concussive shot, warp, shockwave - unless your on a flat landscape easy kills by throwing peeps off the map

Singularity - crowd control or detonate with a warp for silly damage.

I've been taking garrus and miranda with me so two overloads for shields and then miranda's warp and my warp for armor so stripping is totally not a issue and as soon as i've got garrus AP rounds i doubt i'll even need warp for stripping armor

#43
Last Darkness

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Was unable to read the wall of text due to eyestrain.

But yeah Adept is for .... experinced players.

#44
CajNatalie

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I was able to go through the Arrival DLC as an Adept while drunk on Hardcore.
And people say the Adept requires teamwork on HC+. A Singularity and a quick shot will send anyone flying, setting them up to detonate warp bomb on all their buddies OR you can shoot their helpless flailing self OR you can play with them with some lulzy pull+throw combos until they die.
I beat Object Rho on the second attempt.

In all honesty, I still expect Object Rho's difficulty to skyrocket on Insanity as usual, but that was amazingly easy for a Hardcore run. One of my easiest.

Modifié par CajNatalie, 11 août 2011 - 08:33 .


#45
Chaosty

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adonfraz wrote...

Edit: Most of that is because Pull Field and Singularity can do a lot of the same things. Singularity does two things the Adept's other powers don't, it can be used as a trap (throw it and forget about it) and stunlock protected enemies. I love the Adept class but for ME3 I hope singularity will be improved upon a bit.


I finished the game lots of times and think singularity is good as it is. It keeps even the stronger enemies from moving closer giving me lots more time to finish them of. Also for as long as it`s in effect it will drain shields, armor and biotic barriers.

Also for fighting weaker enemies if you place a singularity in an area the enemies will come through, No ambushes. Not paying attention has gotten me killed a cuple of times *kremt* That and playing barbarian suicide bomber..
As an adapt I wouldn`t mind if it got even better Image IPB , but i really don`t think it`s all that necessary..

#46
Hallusinaatti

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What? I played as an Adept through the both games and I kicked so much ass I decided not to go Adept any more. It was so good it was almost overpowered.

Warp and Reave against pretty much anything, Shockwave comes useful when fighting hordes of unarmored enemies, like Husks. Singularity works as a "landmine" against short-range targets. If they come close the odds are their armor has worn down by that point, so they are sucked in by the Singularity.

It's all about timing. Many biotics are useless against armored targets but wear them down one by one, then whoop them by Singularity and there you have it.

Modifié par Hallusinaatti, 07 octobre 2011 - 07:40 .


#47
ShinsFortress

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Regarding the comment on Soldiers and A-Rush, am I the only Soldier who doesn't use it? Just another bullet-time cop-out to me....

#48
Hallusinaatti

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ShinsFortress wrote...

Regarding the comment on Soldiers and A-Rush, am I the only Soldier who doesn't use it? Just another bullet-time cop-out to me....

Played my first ME2 game as Soldier, used A-Rush maybe three times.