Aller au contenu

Photo

Civilization In-Outerior Tilesets


  • Veuillez vous connecter pour répondre
13 réponses à ce sujet

#1
s e n

s e n
  • Members
  • 408 messages
Im happy to announce the release of the 1st skin for the Civilization In-Outerior serie of tilesets:

RUSTIC INN


http://img97.imagesh...enrusticinn.jpg

you can download it from the vault:

http://nwvault.ign.c....Detail&id=7750

Modifié par s e n, 02 juillet 2011 - 05:55 .


#2
OldTimeRadio

OldTimeRadio
  • Members
  • 1 400 messages
I just got done checking this out...great work! The textures, the geometry- I love it.

#3
s e n

s e n
  • Members
  • 408 messages
Thanks OTR, I hope to get some constructive feedback so i can fix-extend this a bit before releasing additional skins that should be:
-Stoned Mansion
-Woodsman Hut
-Home Sweet Home
-Shadow Plane
-Elven

#4
NWN_baba yaga

NWN_baba yaga
  • Members
  • 1 232 messages
Im not sure how to place a visible ladder/stairs from "floor up - main" to "floor low"? and what is the crosser "floorside - middlelayer" supposed to do, i cant place it anywhere?

Aside these 2 things/ questions...its a great and versatile tileset:)

#5
Failed.Bard

Failed.Bard
  • Members
  • 774 messages

NWN_baba yaga wrote...

Im not sure how to place a visible ladder/stairs from "floor up - main" to "floor low"? and what is the crosser "floorside - middlelayer" supposed to do, i cant place it anywhere?

Aside these 2 things/ questions...its a great and versatile tileset:)


  It looks as though the "Floorside Middlelayer" is the stairs you were looking for, set running lengthwise along the edge to the lower part, not crossing it.

#6
Failed.Bard

Failed.Bard
  • Members
  • 774 messages
Posted Image

  In the theater, I thought it was a really nice touch that you could get into the stands part, though it's a bit of tricky maneuvering to do so.  I had to side-step in moving along the wall to do so.
  If the stairs levelled off 3 steps lower, those parts would be more easily usable, though the time needed to change it likely wouldn't be worth it, since those parts can be accessed as is
 That was the only thing I'd noticed in it from my bit of playing around even remotely negative, and it's more on the nitpicky side really.  I'm only even mentioning it since you asked for feedback.

  Overall a very nice tileset, I love the details in the windows, as well as the slightly elevated portions within the different levels.

#7
s e n

s e n
  • Members
  • 408 messages
ayup middlelayer crosser goes on floor up/floor low edge or wall/floor low edge, and you can paint it on corners by click dragging the mouse; stairs are also available as tile variations (not features nor crossers) for the mixed floor up/floor low tiles (shift + right click with mouse to cycle available tile variations for an already painted tile)

about the theater its tricky yea, but you have access to both upper and lower stands:
http://img703.images...6691/nauuu2.jpg
since its a nwn2 group i havent changed the geometry just created the wok :/

Modifié par s e n, 04 juillet 2011 - 05:59 .


#8
NWN_baba yaga

NWN_baba yaga
  • Members
  • 1 232 messages
figured it out... thanks you two;)

#9
s e n

s e n
  • Members
  • 408 messages
Sorry lads but you have to REDOWNLOAD THE HAK or you WILL NOT retain compatibility: Mondego pointed me to a major issue: my icy caverns tileset got the same prefix of rural inn...
sorry for the inconvenience!!

#10
s e n

s e n
  • Members
  • 408 messages
Uhm I've been reported that even the new sic02 prefix clashes with my icey caves so.... i will need to change again and again....

#11
s e n

s e n
  • Members
  • 408 messages
switched to sic11 , REDOWNLOAD IS NEEDED :o

#12
Failed.Bard

Failed.Bard
  • Members
  • 774 messages
*bump*

I'd forgotten about this tileset, only rmembered it because I was trying to think of one that had an amphitheater in it.

I think the ability to make sprawling multi-levelled interiors might work really well for the interiors for Zwerkules' medieval city set that I'll be using for one city in my mod.

#13
Carcerian

Carcerian
  • Members
  • 1 108 messages
Never knew about this one!

Very nice looking, it matches existing tilesets well :)

Modifié par Carcerian, 03 juillet 2012 - 08:38 .


#14
s e n

s e n
  • Members
  • 408 messages
in fact i planned to add at least 2 more skins but never got the right mood since then, shame on me :P

what is really new in this tileset, and thats a thing i havent really got any feedback, its the day/night animation system that comes as a feature of the tileset, and allows to get dynamic transitions for light sources as well as the skyes boxed behind the windows (you need to set the area terrain type as interior, underground for daynight animations to work without weather effects or skyboxes)