The same could be said of The Warden heading to Haven during the Fifth Blight. How did he know completing the tests in the ruins would lead to the Urn of Sacred Ashes, and not some horror that could eclipse the Archdemon and the darkspawn horde?
That is a huge stretch. But to put that down easily allow me to state that the ashes were in this realm. Opening a gate into an unknown is far more dangerous than finding soot that's always been in this realm.
It's far better to say that letting Werewolves kill the Dalish is similar. Because, sure you get powerful allies to defeat the darkspawn. But it's an infectious disease that cannot be removed without the now dead Keeper. So even if one Werewolf only infects one other person in its whole life the chain reaction would cause a plague of flesh eating monsters. Think zombie apocalypse only they're faster, agile, and stronger than zombies.
And may I state for the record that any Warden who does that choice is an idiot for that reason. Even the epilogue for that choice is negative since the werewolves loose themselves into being feral beasts again.
I took it to mean that Merrill should be careful, which she is, particularly since she asks Hawke to accompany her to Sundermount after seven years of working on the Eluvian.
She asks Hawke to kill her if she turns into an Abomination. Yes, brownie points for knowing you're limits...but that's like saying "Hey, I don't think I can make this jump" and then jumping. Bringing Hawke along is not like attaching a bungie cord to her before jumping. It's like calling an ambulance ahead of time instead.
In other words, Hawke isn't there to prevent anything, only to clean up her mess when she falls. That isn't preparedness. And a clear sign that she's walking into that expecting to fail, which usually means you fail. Who wins a fight they go into thinking they're going to fail?
I'm not sure why people act like a piece of technology that baffled the greatest minds of the Imperium shouldn't be some effort for a lone Dalish elf workng on, as Gaider had addressed, lore she gathered and information she extrapolated from the shard.
Word of God means nothing. Nothing. The game has no evidence of such lore. Has no evidence of anything other than the fact that she built a mirror that doesn't reflect anything. I just invented a pencil that doesn't write! I'm a genius!
Just because a dev after the fact said, "Oh, yeah. She totally did...stuff we didn't allude to at the time..." is no defense. It's just a dev covering their tracks that there were things that they should have handled better.
See Gaider's comment that Ogres being present at the First Blight before the Qunari arrived is not a plot inconsistency by saying it's a story that hasn't been told yet. Well, sorry but we only know what's in the games and not what you're intending to fix in a later story (or far more likely a codex entry).
Wrong. Gaider addressed that Merrill was building the Eluvian from lore she had gathered and information she had extrapolated from the shard.
Information better stated in the game's story, don't you think? Again, Word of God is not a defense. We're all working with the same information provided by the game. If it's not in-game it doesn't matter.
Because Word of God is almost always a defense of the guys who made the story. It's them answering something they didn't answer in the book, film, video game, or show likely because they didn't notice it at the time.
It's almost never some small bit of information that wasn't important to the story, like saying Merrill had a sister who became a hunter of another tribe. Cool information but nothing to do with the story which is why it was left out of the story. If her using the shard to gleam answers was important (and it is) and that they knew of that before people asked about it then it should have been in the game.
Morrigan is vague about the Eluvian because the writers don't want to explain what it is exactly. That's why Hawke can never get Merrill to give a detailed explanation - the writers want to keep the audience in suspense.
I kind of agree. I think it's a mistake. When you're asking the player to make a choice on something you need to tell them what they're making a choice on.