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Bioware has made huge mistakes in DAII, but don't blame it on Hawke.


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#76
In Exile

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mrcrusty wrote...

If you need to imagine or invent actions for your character or the story to make them seem credible, that's just a sign of bad design or writing. Imagining or inventing motivations for your character is a different matter.


Bioware's really bad at this. Most RPGs range from embarassingly bad to it's better not to think about this, so I suppose in that sense Bioware is good (by being less bad than almost everyone) but RPGs essentially just tell you to accept RPG conventions and run with it.

Ideally, the game reacts to the latter and the way the game responds to your character's motivations is essential in creating a personality and concept for that character. The former is the opposite, where you as a player must invent content to "fill the gaps" and react to the game's shortcomings.


There has never been an RPG that doesn't require you to start with a game appropriate character concept and then fill in the gaps for the very restricted choices you're allowed.

Open-world RPGs are particularly bad at this. :blush:

#77
Gunderic

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I blame it on the game sucking. I didn't even mind Hawke.

#78
Tirfan

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In Exile, can I just say I adore you?

I've said it elsewhere, you need to do some metagaming to make a character (be it the Warden or Hawke) that makes any sense, and after that almost all character development happens in headcanon, I still do think Origins gave me a better experience in this, the game gave me much more to work with, I'll elaborate with the Sociopathic-massmurderer Hawke vs. The Warden; I could not even once during the whole game make Hawke say that he feels any regret for murdering all those bandits or going deliberately on quests with the intent to murder people, I could not seriously play a Hawke who isn't sociopathic massmurderer - whereas with the Warden, I could many times express, when dealing with Human/dwarves/elves/other sentients, regret if I had to kill them or try to deal in a peaceful way or give the sentients a chance to run when they had been beaten and I had proven myself to be more than a match to them, the game gave me something to work with when developing the Wardens personality and views, even if I did not get that chance to express regret or try to deal in a peaceful way in all the situations I wished for, it made it far more easy to RP a Warden who didn't just enjoy killing because the game gave me something to work with when developing a personality for him...

Is it a problem with Hawke, me or writing, well.. I have my opinions about Hawke, how he isn't my character, how I can't connect to him on any level, etc. And yes, Hawke is one of the greatest reasons I just can't stand DA2.

#79
alex90c

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Hawke makes me wish DA2 kept the character record from DA:O so I could see the amount of kills he makes.

#80
A Crusty Knight Of Colour

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In Exile wrote...

Bioware's really bad at this. Most RPGs range from embarassingly bad to it's better not to think about this, so I suppose in that sense Bioware is good (by being less bad than almost everyone) but RPGs essentially just tell you to accept RPG conventions and run with it.


I get the feeling you're referring to the whole inventory/loot mechanic, whereas I'm not talking about holes in unrealistic mechanics, I'm talking about holes in the story.

Specifically, the gaps inbetween each Acts, where people have imagined that Hawke actually did anything rather than sit on his bum and do nothing.

If on the other hand, you're talking about power faction x recruiting you off the street, or how your character is The Chosen One then I'd agree. What I'm criticising is less about the fact that it's there in the first place, but that people would invent in-character reasons to excuse it rather than seeing it as an actual flaw.

Now how big a flaw it is really depends on the context. I think in Dragon Age 2, it is a significant one if you stop to think about it. You spend, what, 90% of the game's timeline literally not doing anything? Things are implied, but not addressed. Or told, but not shown.

That causes serious problems for people who have a Hawke who is remotely proactive, politically adept or even plain cares about Kirkwall at all.

Origins is similar, though not the same when it comes to a Warden who doesn't want to be a Warden. It's a matter of motivations not being addressed by the game, but there's no need to invent things in-character out of thin air to try and get around it. The game just plain doesn't account for it, as the narrative would be unwoven should you decide to play a Warden who doesn't want to stop the Blight. A special game over cinematic would've been nice though. Fallout had one if you sided with The Master.

In Dragon Age 2, the narrative wouldn't have been unwoven in premise by showing a proactive Hawke. BioWare is really good at making small choices with consequences and changes without directly affecting the major plot. So, it's possible.

I mean, it would only take a handful of cutscenes and interactions during the interludes with various important characters which could enforce that Hawke does something (or nothing as the character warrants) during that time. If these interactions involve specific choices you've made during the course of the game, so much the better.

Could also extend this to companion interactions, but that's really a different issue.

In Exile wrote...
There has never been an RPG that doesn't require you to start with a game appropriate character concept and then fill in the gaps for the very restricted choices you're allowed.

Open-world RPGs are particularly bad at this. :blush:


Which is why I said that all games have this to a degree.

In any case, a (good) open world game allows enough variety in choices in gameplay to make up for a lack of choice regarding personality in dialog. In essence, your actions are more important than your words. The way you handle problems being an extension of your character personality. Of course, great open world games do both, just not to the same level as a more linear game.

I think you're mistaking me though, I'm talking about specifically inventing things in-character to cover up a game's flaws, inconsistancies, or areas it doesn't address.

So for example, Hawke during the interludes, Mage Hawke and Templars, or Darkspawn and why no one gets tainted (except when the plot demands it - an issue in both games).

Obviously no game can completely cover all bases, but it's the sort of thing that tends to add weight to an overall negative opinion. If you like something, you ignore or accept the flaws. If you don't like something, each and every flaw becomes more noticeable.

Modifié par mrcrusty, 03 juillet 2011 - 09:27 .


#81
AstoundingArcaneArcher

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Hawke sucks because he is very passive character in the Kirkwall scene. Every companion you meet has an opinion about the whole mages v. templars affair whereas Hawke can (storywise.) swing behind supporting the mages or the templars to a narrow degree but not the fantical levels of Anders and Fernis. Due to this he can state that he likes the mages or the templars but not enough for him to act on this in a concrete way. Also he sucks because he insists on taking a three year nap for every full year that passes.
Hawke is the player but the player is powerless and the player does not like that. Since I played DAII before DA:O I have noticed the utter amount of choice you have since the Warden is not restricted to how many lines his VA can spout and the Warden does not have mutiple personally disorder. Hawke is primarly Bioware's creation, hell even having an iconic default preset for him. With DA:O players were encouraged to create their own character, whether it be a mage who's trying to prove that mages aren't sooo bad or a dalish warrior with an extreme hatred for humans. With Hawke, whether you like or not, you're a human from Lothering and customisation is punished at character creation when customing your Hawke means sacrificing that preset Hawke with unqiue warpaint drawn across the nose. On another note, I don't like the limited dialogue system where Bioware believes that we need a cutesy icon to tell us what we are saying. People have been doing that since the advent of literature. People blame Hawke because he is the main iconic figure (a bit like blaming Abe Lincolm on the failure of America.) and he turns out to be that, just an icon.

#82
Corto81

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I dislike Hawke because he is what DA2 tried to do in a nutshell.

Killing my character options because it's easier to Voice Over and implementing Shepard in Dragon Age was just lame.
And the voice never suited any of my characters either.
Hawke was Bioware's tool, not even BW's character. His choices and his feelings never mattered.

As RPG main characters go, it's about as bad as it gets.

#83
xkg

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Persephone wrote...

xkg wrote...

Persephone wrote...

How about...I dunno.........asking how Hawke would spend those three years & present you with a few choices? (That influence how the next Act plays out) Even if they are just Epilogue Slidery Dos Box questions where you make a few choices & Varric tells them to Cassandra in a few lines?

Just a thought.


Sorry for my stupid off-topic question but i can see you canstantly refering to "DOS" together with "slides". What do you mean by this ?


Not stupid at all.

I sometimes refer to DAO's Epilogue Slides to Dos like text boxes. (Even the ancient NES Pirates! had those once you finished your Swashbuckling career)


Ahh ok. I was just curious.
Oh and for your information DOS has no GUI on its own - it is a pure command-line system, so there are no any 'text boxes' there.

Modifié par xkg, 03 juillet 2011 - 09:40 .


#84
Guest_Dalira Montanti_*

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I would not say D2 was completly bad the graphics were awsome

#85
element eater

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i want options to make my own character in these games hawke doesnt let me do that thus i dislike him

on top of that i find hawke to be quite a dislikeable person i find it hard to play a game as a character i fundamentaly dont like

HowlHowl wrote...

I didn't leave any holes for that. Hawke would not be a bad character for any reason other than bad characterization on the player's part. I say what I mean, sir. No backpedaling.


huh theres not exactly a great amount of scope to define your own character when your using hawke. For what its worth the one area in which i had complete freedom, the appearance all my hawkes were pretty good

Modifié par element eater, 03 juillet 2011 - 12:18 .


#86
A Crusty Knight Of Colour

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Dalira Montanti wrote...

I would not say D2 was completly bad the graphics were awsome


Yeah, Divinity 2's pretty cool. I ought to finish it someday.

:P

#87
Gleym

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So, if I'm getting this right, Howl is saying that it's our fault for not imagining how awesome Hawke is off-screen, and not the game's fault for portraying a stale, bland and useless character the entire time on-screen? And that if we want an interesting and in-depth character out of Hawke, we should just imagine it on our own to fill in the pointless gaps?

Well, I'll remember that next time I go to a restaurant and pay for a meal and receive some breadsticks: It's not the restaurant's fault for taking my money and stiffing me on my order, it's MY fault for not IMAGINING EATING FOOD. *Facepalm* If the core element to Hawke's success as a character, nay, ANYTHING'S success, is to ignore its failures and instead tell yourself it's awesome because in your own mind you've IMAGINED it differently, then everything that is sh*t in this world is in fact spectacularly awesome. Starving people don't lead sh*tty lives, they just need to imagine eating until they're full! Grandma isn't really dead, little Timmy, just imagine she's alive and thus she'll be back! Your cancer's not terminal sir, if you imagine it isn't!

F*CKING. STUPID.

I guess if all we have to do to get a good character is IMAGINE one, then nobody should ever need to purchase another sh*tty DA game again since we can clearly do better in our IMAGINATION!

Image IPB

Good god, I find you to be the most contemptuous person right now, Howl.<_<

Modifié par Gleym, 03 juillet 2011 - 03:19 .


#88
DragonRageGT

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I don't blame Hawke... not alone at least.

I just finished another ME2 run and started a new ME1 Shepard to import into ME2 and likely ME3 as well. I can only imagine what would have happened to ME2 if they have given us a new protagonist instead of Shepard, had "re-designed" all NPC companions faces, all Geths and Monsters and races, the same way they did with DA2.

Somehow I bet that ME2 would not win any award, would not sell better than ME1 and would be hated by so many people in these forums...

#89
ItsTheTruth

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RageGT wrote...
 I can only imagine what would have happened to ME2 if they have given us a new protagonist instead of Shepard, had "re-designed" all NPC companions faces, all Geths and Monsters and races, the same way they did with DA2.


When you put it this way, it really makes you wonder what the hell they were thinking; especially with a short development cycle.

Modifié par ItsTheTruth, 03 juillet 2011 - 05:18 .


#90
Lord_Valandil

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I don't hate Hawke, I just feel indifferent about him/her.
I simply do not care.

#91
Vengeful Nature

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Gleym wrote...

So, if I'm getting this right, Howl is saying that it's our fault for not imagining how awesome Hawke is off-screen, and not the game's fault for portraying a stale, bland and useless character the entire time on-screen? And that if we want an interesting and in-depth character out of Hawke, we should just imagine it on our own to fill in the pointless gaps?

Well, I'll remember that next time I go to a restaurant and pay for a meal and receive some breadsticks: It's not the restaurant's fault for taking my money and stiffing me on my order, it's MY fault for not IMAGINING EATING FOOD. *Facepalm* If the core element to Hawke's success as a character, nay, ANYTHING'S success, is to ignore its failures and instead tell yourself it's awesome because in your own mind you've IMAGINED it differently, then everything that is sh*t in this world is in fact spectacularly awesome. Starving people don't lead sh*tty lives, they just need to imagine eating until they're full! Grandma isn't really dead, little Timmy, just imagine she's alive and thus she'll be back! Your cancer's not terminal sir, if you imagine it isn't!

F*CKING. STUPID.

I guess if all we have to do to get a good character is IMAGINE one, then nobody should ever need to purchase another sh*tty DA game again since we can clearly do better in our IMAGINATION!

Image IPB

Good god, I find you to be the most contemptuous person right now, Howl.<_<


You win the 2011 Best Rant Award.

Your prize is absolutely nothing, because you can imagine it or some sh!t, I dunno, I was too lazy to think of a prize. IMAGINATION!

Modifié par Vengeful Nature, 03 juillet 2011 - 06:42 .


#92
Annarl

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I liked Hawke. And wouldn't mind playing as Hawke again. But I want a better story, no matter who the next protagonist maybe.

#93
csfteeeer

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ItsTheTruth wrote...

RageGT wrote...
 I can only imagine what would have happened to ME2 if they have given us a new protagonist instead of Shepard, had "re-designed" all NPC companions faces, all Geths and Monsters and races, the same way they did with DA2.


When you put it this way, it really makes you wonder what the hell they were thinking; especially with a short development cycle.


hhmmmm

i never looked at it that way, but You're Right!

why the hell did they spend so much time on this completely Unnecessary (and awful) art style when they had short dev cycle?
i Will NEVER understand.

#94
xkg

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csfteeeer wrote...

ItsTheTruth wrote...

RageGT wrote...
 I can only imagine what would have happened to ME2 if they have given us a new protagonist instead of Shepard, had "re-designed" all NPC companions faces, all Geths and Monsters and races, the same way they did with DA2.


When you put it this way, it really makes you wonder what the hell they were thinking; especially with a short development cycle.


hhmmmm

i never looked at it that way, but You're Right!

why the hell did they spend so much time on this completely Unnecessary (and awful) art style when they had short dev cycle?
i Will NEVER understand.


Seems like someone (maybe lead designer- who knows Image IPB) was trying to prove that his vision of DA wrold is better than that of his predecessor and failed.

#95
Slayer299

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Vengeful Nature wrote...

You win the 2011 Best Rant Award.

Your prize is absolutely nothing, because you can imagine it or some sh!t, I dunno, I was too lazy to think of a prize. IMAGINATION!


Vengeful you missed the point. Granted Gleym was ranting a bit there after a while, but his point wasn't about "him" being able to imagine, but Howl's point that anyone who complains about Hawke. That Hawke being seen by players as  being lifeless, limp, unreactive, *insert adjective here* it was the fault of the player, as those people who complain about Hawke have no *imagination* to fill in the 3 yr time skips and Hawke's behaviour and not bad writing on BW's part.  

I can agree with Gleym about Howl's comment that if you don't like Hawke as he was in DA2 you the player have no imagination, just not the overall tone of the rant itself.

#96
AStephen

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True story: my brother and I, unbeknownst to one another, each bought a copy of DA:O. My city elf, cunning, distrustful, and independent by nature, much preferred living by her wits to being married off to some guy because of tradition. What happened with Vaughan was therefore a tragedy for which she felt guilty but also an opportunity to escape into the wider world. She then went from "I'll ditch these crazy Wardens as soon as the opportunity presents itself" to gradually becoming the hero Ferelden needed (surprising herself as much as anyone). Needless to say, I had a great time with the game, but I would never claim that my imagination wasn't necessary to make it great.

My brother started a human mage, and he had his character all set up to be a ruthless and murderous blood mage. Imagine his frustration, then, when he kept having to make heroic decisions! Save the world from the Blight? So not his bag. Spend approximately 20 years in the Deep Roads running errands for a bunch of dwarves? Why couldn't he just threaten them into submission? Find a cure for some sick old noble? Are you KIDDING? By the time the Landsmeet rolled around, he was so fed up he quit the game and hasn't returned to it since. But the failure didn't lie with his powers of imagination; his imagination and the plot of the game just ran in opposite directions.

So of course, in the middle of a conversation we had later, I said, "I'm playing this amazing game, there's so much choice!" and he said, "I just quit one of the worst games I've ever played, I had absolutely no choices," and, lo and behold, we were talking about the same exact game. Was one of us right and one wrong? I don't think so; I just think it's impossible for one game to satisfy the imaginations of every possible person who might play it.

When it comes to DA2, therefore, I think it's silly for anyone to say that it's ABSOLUTELY IMPOSSIBLE to play a Hawke who's in line with and satisfies your imagination. I did it. The OP of this thread did it. Other people have mentioned that they did it. It's clearly possible. On the other hand, though, I would never say, "If you couldn't make your Hawke interesting, YOUR IMAGINATION IS BROKEN!" The game failed to give you what you were looking for, in that case, and that's clearly something that should be addressed.

As for me, I admit I would like to see more Hawke in the future, because yes, I feel the story was handled poorly, and I would like to see that DA2 was, at the very least, the prologue to a more dynamic story and not just 7 years spent idling with someone who never mattered in Thedas again.

#97
alex90c

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xkg wrote...

csfteeeer wrote...

ItsTheTruth wrote...

RageGT wrote...
 I can only imagine what would have happened to ME2 if they have given us a new protagonist instead of Shepard, had "re-designed" all NPC companions faces, all Geths and Monsters and races, the same way they did with DA2.


When you put it this way, it really makes you wonder what the hell they were thinking; especially with a short development cycle.


hhmmmm

i never looked at it that way, but You're Right!

why the hell did they spend so much time on this completely Unnecessary (and awful) art style when they had short dev cycle?
i Will NEVER understand.


Seems like someone (maybe lead designer- who knows Image IPB) was trying to prove that his vision of DA wrold is better than that of his predecessor and failed.


spiritual successor of Baldur's Gate vs. bu'un awesome

who will win? :innocent:

#98
Recycled Human

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To be fair, comparing a story jump to being stiffed at a restaurant is a little asinine. It would be more accurate to compare a 3 year jump in story to a time jump in a movie or novel. I should point out it's entirely common for those things to rely on the individuals imagination to fill in the blanks. Movies do it with a montage or scene change while books just fade to black and end the chapter making each jump to the next chapter a bit of a 'fill in the blanks' moment. Thats of course excluding times when time does jump in the movie or book which isn't handled too differently.

#99
xkg

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alex90c wrote...

xkg wrote...

csfteeeer wrote...

ItsTheTruth wrote...

RageGT wrote...
 I can only imagine what would have happened to ME2 if they have given us a new protagonist instead of Shepard, had "re-designed" all NPC companions faces, all Geths and Monsters and races, the same way they did with DA2.


When you put it this way, it really makes you wonder what the hell they were thinking; especially with a short development cycle.


hhmmmm

i never looked at it that way, but You're Right!

why the hell did they spend so much time on this completely Unnecessary (and awful) art style when they had short dev cycle?
i Will NEVER understand.


Seems like someone (maybe lead designer- who knows Image IPB) was trying to prove that his vision of DA wrold is better than that of his predecessor and failed.


spiritual successor of Baldur's Gate vs. bu'un awesome

who will win? :innocent:


A hard question indeed.
Not everyone can resist the awesomeness of this awesome "Button Awesome" concept.



Image IPB

Modifié par xkg, 03 juillet 2011 - 09:18 .


#100
csfteeeer

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xkg wrote...

alex90c wrote...

xkg wrote...

csfteeeer wrote...

ItsTheTruth wrote...

RageGT wrote...
 I can only imagine what would have happened to ME2 if they have given us a new protagonist instead of Shepard, had "re-designed" all NPC companions faces, all Geths and Monsters and races, the same way they did with DA2.


When you put it this way, it really makes you wonder what the hell they were thinking; especially with a short development cycle.


hhmmmm

i never looked at it that way, but You're Right!

why the hell did they spend so much time on this completely Unnecessary (and awful) art style when they had short dev cycle?
i Will NEVER understand.


Seems like someone (maybe lead designer- who knows Image IPB) was trying to prove that his vision of DA wrold is better than that of his predecessor and failed.


spiritual successor of Baldur's Gate vs. bu'un awesome

who will win? :innocent:


A hard question indeed.
Not everyone can resist the awesomeness of this awesome "Button Awesome" concept.



Image IPB


I Want that seal on the back of my jacket, that would be..... Awesome.