Does anyone pick cunning for warriors/mages at all?
#1
Posté 02 juillet 2011 - 08:37
Im thinking more of normal difficulty, forget about nightmare.
While i cant see much use for cunning for a warrior due to its secondary stat of con, mages on the other hand could do with an occasional defensive stat boost, so its either cunning for defense or con for hp.
#2
Posté 02 juillet 2011 - 09:24
#3
Posté 03 juillet 2011 - 01:22
#4
Posté 03 juillet 2011 - 06:59
Siven80 wrote...
Been a while since i played DA2, and i was just wondering if anyone puts some points into cunning for defense with warriors and mages at all?
Points are better spent elsewhere, plain and simple.
Dude you've referred to the fact that you play with a level up mod in every single post you make lol. Are you getting paid to plug this mod over and over?DarkAmaranth1966 wrote...
I do BUT only because I play with a level 100 mod so, have tons of points - act 1 and 2 you level up every fight, often 2 levels per battle. I run out of places to put points and, cunning is a better place than strength for a mage.
Modifié par thendcomes, 03 juillet 2011 - 07:00 .
#5
Posté 03 juillet 2011 - 07:28
why does this person think his experiences at level 100 are at all relevant to any conversation about anything on these boards when it is clearly an irrational base for any point of view.
Modifié par SuicidialBaby, 03 juillet 2011 - 07:29 .
#6
Posté 04 juillet 2011 - 05:35
#7
Posté 04 juillet 2011 - 05:50
Boosting dex for fenris arguably has some merit (more for staggers via sunder) but damage-wise for fenris it's almost always going to be pure strength.
While crit damage% looks really nice (esp when you crit all the time) your actual crit damage is increased more by increasing your base damage (though it doesn't look quite as nice). There are cases when this isn't the case (e.g. your base damage gets really high). This is mostly an issue for rogue hawkes so for companions you really should be just pumping the base attribute.
#8
Posté 04 juillet 2011 - 06:01
Oops.
Now I tend to split my defensive warrior (Aveline) between Str, Con, and Will, since her defensive sustained abilities are quite powerful but they eat a lot of stamina, and I need at least enough stamina left to generate a bit of aggro or she's just wasted.
2h'ers get the same stats but I stop putting points into Willpower quite early since they don't use as many sustained abilities and they get far more kills, so their stamina replenishes pretty quickly anyway, and the PC stops getting Con at 31 because that's the req for champion's armour (Fenris and Carver stop sooner than 31, just enough to comfortably keep them alive).
(PC) Mages just get 2 Magic : 1 Willpower per level up to 31 will, then just magic. I'm no theory-crafter, but it gets the job done on hard (fudge nightmare, can't even sneeze without doing FF to my party and I don't have the patience for that).
Modifié par nerdage, 04 juillet 2011 - 06:06 .
#9
Posté 04 juillet 2011 - 06:40
#10
Posté 05 juillet 2011 - 12:29
SuicidialBaby wrote...
..........
why does this person think his experiences at level 100 are at all relevant to any conversation about anything on these boards when it is clearly an irrational base for any point of view.
I'm glad he did. Now I have something new to try. And your whining is not a rational basis for any point of view.
#11
Posté 05 juillet 2011 - 03:17
yes, because those extra attribute points the OP does not have will certainly be spent in cunning. cute that you edited out the basis for what you did take from my post. btw, i really dont care what you think. contribute something or shut up.nicethugbert wrote...
SuicidialBaby wrote...
..........
why does this person think his experiences at level 100 are at all relevant to any conversation about anything on these boards when it is clearly an irrational base for any point of view.
I'm glad he did. Now I have something new to try. And your whining is not a rational basis for any point of view.
#12
Posté 05 juillet 2011 - 03:45
Increases defense
Increases critical hit damage by 1% (2% if you have the assassin ability devious harm) per each point above 10.
Increases rogues ability to pick locks by one difficulty threshold per every 10 points.
Increases rogues ability to disarm traps by one difficulty threshold per every 10 points.





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