yeah a 25% reduction in something that very well may not even exist in the next game. GREAT way to justify what a class should/shouldn't get by saying it has something from the previous game that very well may not be in the next game. wonderful logic.
while the engineer may be the least played class it is imo the best. everytime I play another class I always think "if only I had overload/incinerate/cryo I could do this sooo much easier". pic a shotgun or sniper as weapon spec (Depending on your playstyle really, the pros/cons are pretty much even on the two) and you are golden. a shotgun with heavy incinerate and upgrades is pretty nasty.
on the subject of ME3 and engineers. imo they do need to add in something to give the engineer a bit more of a distiguished role. in ME1 you were a cc caster/healer (medic spec) and could be highly useful to your team. I remember having to jump out of the Mako at one point while on open terrain due to dmg I had sustained (ran out of omni gel) and thanks to smart usage of abilities was able to take down 3 armetures + ther geth trooper escorts while not having to use Unity. in other instances I was able to use dampen on a biotic enemy (making it near useless to teh enemy) then sabotage their soldiers weapons, drop the engineer into a siezure with neural shock and then on the fourth enemy would take out the shields with overload and then kill him and each of his friends before they were able to recover from that burst of cc.
in ME2 a lot of the cc (and the healer aspect) was removed due to obvious game play changes and really hurt the engineer from a perspective of uniqueness. so yes the engineer does need something to help it stand out amongst the other classes.
Soldier - adrenalin rush (assuming this is still the same and is in ME3, dont' see a reason for it not to be)/can carry all weapons
Vangaurd - charge (which also replinishes shields as well as a short stun)
Sentinel - very tanky and can stun multiple enemys when shields drop
Infiltrator - tactical cloak and the slow time when you first scope in
Adept - singularity (also another class that could use a bit of a boost)
Engineer - drone (while highly usefull not that awesome)
and yes while they have shown some attention towards the Engineer (deployable turret, which they've said will be less useful than the drone) the engineer is still lacking that uniqueness it had in ME1. bringing back the ability for it to be the "indirect killer" through use of differing methods of cc and not overwhelming firepower is what should be the focus. at least thats my opinion.
as for ooc role there's really nothing to do there as I don't see anything that any class has over another (other than the 25% engineers have but seriously that just saves you like 15-30 mins of minning. no combat bonus). now the aspect of contextual solutions based on class imo is a great idea and should be looked into (probably wont happen due to games developement stage but would still be cool to see).
Modifié par vader da slayer, 03 juillet 2011 - 09:44 .