So I have used Bidelle's makeup studio for quite sometime and what always bothered me about some of the makeup (such as the eyeliner) was that it wouldn't match the actual I guess mesh of the character.
To sum up my problem I guess, I want to basically turn the top half into the bottom half:

Whenever I do get the eyeliner to look somewhat like the bottom half when I edit the dds, it appears that the normal map ruins the look since the normal map does not correspond to the new texture I suppose.
If anyone can give me some tips on what I need to do or edit so that the eyeliner can look like the bottom half, I would greatly appreciate it.
Btw, the bottom half is an edited version of the top portion, not an actual in-toolset screenshot.
Modifié par Keeblet, 03 juillet 2011 - 05:44 .





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